ScummVM

READMII

Wii port of ScummVM README
--------------------------

features not compiled in:
- the AGI game engine

REQUIREMENTS

  - sd card
  - wiimote or gamecube controller in port 1

INSTALL

 - copy the "apps" folder to the root of your sd card
 - copy your demos and/or games onto the same sd card
   each game goes into its own subdirectory, do not place those under
   "/apps/scummvm", and do not set the "theme" or "extra" path to that folder
   freeware versions: http://scummvm.org/downloads.php#extras
   demos: http://scummvm.org/demos.php

RUN

  either use the homebrew channel, available at

  http://hbc.hackmii.com/

  or load "boot.dol" with your favorite loader

CONTROLS

  wiimote

    analog stick: mouse movement
    a: left mouse button
    b: right mouse button
    minus: escape
    plus: "." (skip current line of text)
    2: enter
    home: f5 (scummvm menu)
    dpad up: shift (mass add for the gui)
    dpad down: "0"
    dpad left: "y"
    dpad right: "n"

  gamecube pad

    analog stick: mouse movement
    a: left mouse button
    b: right mouse button
    x: escape
    y: "." (skip current line of text)
    z: enter
    start: f5 (scummvm menu)
    dpad up: shift (mass add for the gui)
    dpad down: "0"
    dpad left: "y"
    dpad right: "n"

THANKS

  shagkur and WinterMute, for devkitppc/libogc and the coorperation
  svpe, for fixing the libfat feof/thread bugs on the last minute
  para, for making wiiuse available in libogc

Links

Changelog (Wii specific)

  • rev 32506
    • restructured the runtime paths
      • files from the selected game are now correctly loaded (check the READMII)
    • increased the virtual screen size for the IR pointer
      • its now easier to exit the sam & max inventory
      • fixes the goblins 3 scroll issue
    • added the keys "y" and "n" to the dpad (for simon the sorcerer)
  • rev 32475
    • improved sd read performance (thanks, svpe)
    • fixed crash on saving a game
  • rev 32231 (hbc apps package)
    • wiimote support
    • compiled with updated dkppc/libogc/libfat
      • fixes all known crashes (afaict)
      • Monkey Island 3 is playable now
  • test 2
    • screen is only updated if necessary
      • no more flicker on the BASS intro
      • better performance
    • games with higher screen resolutions are now drawn correctly
    • fixed some palette bugs
  • test 1
    • first public test version