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TypePuzzle game
LicenceNOT YET
[NOT YET Download]
Downloadable via the Homebrew Browser
Wiimote.svg Nunchuck alternative.svg
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"Quadrax is logical game game where more than keen reactions you will need fast fingers and will have to use all your grey brain cells. :-)

Just only that way you can succeed in solving all the ninety levels, which the game has."


Game History

Quadrax was originally ZX-Spectrum game made around 1994 by Slovak company called Cauldron, which was later ported to PC (Windows).

Game was based on 'Cauldron' game (Did you noticed that? :) made by Palace Software (UK) in 1986.

In 1997 Josef Kreutzer made by himself unofficial PC sequel called 'Return to Quadrax' and in 1999 he decided to make another sequel 'Quadrax III'.

In several next years he developed another games: Quadrax IV, Quadrax V and now he is working on Quadrax VI.

Original game had 50 levels, newer versions have around 100 levels each and game is more difficult.

Complete history and all about this games can be found at: http://www.quadrax4.wz.cz/.


This version of game is based on Quadrax IV: The Secrets of Pyramid PC-Windows version of game, which was simply ported from DirectX to SDL graphic system.

Next it was ported to Linux-like systems and finally to the Wii (Still using SDL).

Current version: 0.0.1 (game is being tested and final Wii motion controlls are optimized)

ZX Spectrum

PC version

Several screens: http://www.quadrax4.wz.cz/app/p9_en.html

Wii version

This version is still in development so please be patient with it.

Screens and public download coming sooooon...


Original ZX-Spectrum and PC version games were designed for 2 players. (Althought game could be played by only one player.)

New PC-Windows versions (by Josef Kreutzer) are designed for single-player. (Linux versions too.)

Wii version supports both - singleplayer and multiplayer.


Original game uses keyboard and mouse for control: arrow keys for movement, Tab, Enter and Space for action.

Wii version's controls have been completely redesigned.

Game uses wiimote's and the nunchuk's motion detection instead of mouse.

Also use several button for actions (switch between characters, use of item...).

Main menu

Button Action
Wiimote Power Button (Hold) Immediate exit to loader
Wiimote A Button Singleplayer
Wiimote B Button Multiplayer
Wiimote 1 Button Story
Wiimote 2 Button Credits
Wiimote HOME Button Quit / Back to Main menu

Menu Start level & Level finished

Button Action
Wiimote A Button Select / Continue / Accept
Wiimote B Button Back / Cancel
Wiimote + Button Level up
Wiimote - Button Level down
Wiimote HOME Button Main menu


Button Action
Wiimote A Button Activate item
Wiimote B Button Back / Cancel
Wiimote + Button Sound volume up
Wiimote - Button Sound volume down
Wiimote D-Pad Left Move left
Wiimote D-Pad Right Move right
Wiimote D-Pad Up Move up
Wiimote D-Pad Down Move down
Wiimote 1 Button Character 1 (Red)
Wiimote 2 Button Character 2 (Blue)
Wiimote HOME Button In-game menu



  • Initial version


Wii Port

PC-Windows version

ZX Spectrum version

  • David Durčák
  • Marián Ferko