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PsyKoTrope


PsyKoTrope is a little box game written in less than 150 lines of GRRLIB.

PsyKoTrope
General
Author(s)NoNameNo
TypePuzzle game
Version1.1 DIY
Links
Download
Website
Peripherals
Wiimote1.svg SensorBar.svg

NonameNo Presents "Psykotrope" v1.1 DIY (DO IT YOURSELF) Version

DIY Version: You can now design your own level easily. When you run psykotrope, the software is going to load the levels from the SD, from apps/psykotrope/levels.png

Levels are stored in a simple PNG file, and are designed like this :

  • Each level is a matrix of 20*15 pixels (BLACK no box, WHITE box)
  • The 16th line is to define the goal (number of boxes to be crossed off at a time for this level) (Only use WHITE pixels to define the goal)
  • Number of levels is automatically computed by the game dividing the height of the PNG by 16 ;)
  • The PNG has to be : W = 20, H < 1024 (and a multiple of 16 ;) ), and RGB (not indexed colors)

Have a look at the provided GameSet to really understand how it works ;)

A Real Fast compo game : "4 Hours" of coding/graphing This little game fits in less than 150 lines of GRRLIB coding ;)

Greetings to Crayon and Xane AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman

GRRLIB Home : http://grrlib.santo.fr


Screenshots