Powder

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A port of POWDER to the Wii using SDL Wii.

POWDER
POWDERIcon.png
General
Author(s)Jeff Lait
Ported byinsin
TypeGame
Version111 preview1
Links
Download
Peripherals
WiimoteHorizontal.svg ClassicController.svg

Controls

TBD

Building

POWDER itself is not open source, but source is available from its Download page under a license which allows for porting.

A diff file containing Wii porting changes, to be applied to powder111_src.tar.gz, will be made available from this page.

Support Files

On Windows, I used Cygwin (with make and g++ packages installed) to build the support files - this should be as simple as changing to the port/linux/ directory and invoking make premake. Note that the Wii build requires that you add "distorted" to the list of tilesets in gfx/rebuild.sh.

Wii Build

Ensure you have SDL Wii and its dependencies available in your libogc directory as per its install instructions.

Change to the port/wii/ directory and invoke make.

TODO

Milestone 1

Issue/Feature Done
Fix issue where graphics don't display using the existing SDL port code
Enable X/Y button support for classic controller (should be a sinple #define change)
Detect when 16:9 display is being used and correct aspect ratio automatically
Should the background grid for the on-screen keyboard also be displayed on the name entry screen? The cursor seems to be picking up fragments of background graphics as it moves. Check the DS version.