The author's website can be found here;
|Ported by||Jon Rafkind|
|Type||Fighting game/Beat 'em Up Game|
Paintown is a free 2-d fighting game by Jon Rafkind
If you are looking for a side-scrolling, action packed game like you used to play or if you are looking for an extensible engine to write your own game, look no further. Paintown supports user created content through a mod system and user defined functionality through scripting.
Paintown also supports an implementation of M.U.G.E.N. Our goal is to be 100% compatible with M.U.G.E.N 2002.04.14 beta as well as supporting any new updates in the 1.0 version.
Copy the paintown/ folder to the apps folder on your SD card. After, download the data file and make sure to put in the same folder as paintown.
Please report issues on Google Code.
10/16/2011 - Released 3.5.0. Paintown Engine:
A new move list dialog shows all the attack moves for a player Local multiplayer co-op Much Improved joystick support
Re-organized the layout Onion skinning The background color of the animation window can be changed Additional convienence tools were added
Characters and stages are discovered in the background without having to modify select.def Many parser bugs were fixed
Menu items can be customized
Ports to Android, PS3, Wii MP3 and Ogg support
12/25/2010 - Released 3.4.0. Paintown Engine:
Pressing ESC brings up a menu in the game Input uses events in the menu New thunder and rain effects Added character MJ Ported backend to SDL Added ability to play .nsf, .gym, etc files
Parsers much improved Helpers implemented A few more characters work besides KFM Mugen script is compiled much more efficiently Tons of other bug fixes Roughly 80% done
Mostly functional to the Wii Partial port to the psp
2/24/2010 - Released 3.3.1 to fix a few bugs
2/21/2010 - Released 3.3. First implementation of MUGEN, about 60% complete.
- Homebrew Review: Super Mario War Wii — A video review of Super Mario War version 1.8 beta 2 on the Wii.