Difference between revisions of "Paintown"

From WiiBrew
Jump to: navigation, search
(←Created page with 'Paintown is a free 2-d fighting game by Jon Rafkind If you are looking for a side-scrolling, action packed game like you used to play or if you are looking for an extensible ...')
 
Line 5: Line 5:
 
Paintown also supports an implementation of M.U.G.E.N. Our goal is to be 100% compatible with M.U.G.E.N 2002.04.14 beta as well as supporting any new updates in the 1.0 version.
 
Paintown also supports an implementation of M.U.G.E.N. Our goal is to be 100% compatible with M.U.G.E.N 2002.04.14 beta as well as supporting any new updates in the 1.0 version.
  
Paintown is completely open-source and we would love any contributions in the form of code, art, or donations. Give Paintown a try!
 
Features
 
  
    -Low CPU and GPU requirements
 
    -Network play
 
    -Dynamic lighting
 
    -Joystick support
 
    -mod/s3m/xm/it music modules
 
    -Scripting with python
 
    -M.U.G.E.N engine
 
  
 +
The author's website can be found here; http://paintown.sourceforge.net/
 +
 +
{{Infobox homebrew
 +
| title      = Paintown
 +
| image      =
 +
| version    = 3.5.0
 +
| type        = Fighting game/Beat 'em Up Game
 +
| licence    = GPL
 +
| portedby    = [[User:Tantric|Tantric]]
 +
| download    = http://code.google.com/p/smw-wii/downloads
 +
| source      = http://code.google.com/p/smw-wii/source
 +
| peripherals = {{Wiimote2}} {{ClassicController}} {{FrontSDHC}}
 +
| hbb        = no
 +
}}
 +
'''Super Mario War Wii''' is a port of [http://72dpiarmy.supersanctuary.net/ Super Mario War] to the Wii, using [[SDL Wii]]. It should be fully functional. To make this port possible, I've had to rewrite significant portions of [[SDL Wii]], particularly a complete re-write of the file, video, and sound systems. However, I'm hoping this work will encourage other developers to port more SDL-based games and applications to the Wii.
 +
 +
== Installation ==
 +
 +
Copy the apps/ and smw/ folders to the root of your SD card.
 +
 +
== Notes ==
 +
 +
I would '''not''' recommend trying to replace, remove, or add music files, as the list of music files is hard-coded.
 +
 +
== Issues ==
 +
 +
Please report issues on [http://code.google.com/p/smw-wii/issues/list Google Code].
 +
 +
== Media ==
 +
=== v1.4 ===
 +
{|
 +
| <youtube valign="top" align="left">-AqjDnxyVaE</youtube>
 +
|}
 +
 +
== Changelog ==
 +
 +
=== 1.4 - August 11, 2010 ===
 +
 +
* Fresh compile with latest libogc improvements
 +
* USB 2.0 via IOS58 support. Requires that IOS58 be pre-installed.
 +
 +
=== 1.3 - January 7, 2010 ===
 +
 +
* Fresh port of Super Mario War 1.8 beta 2. This requires you to replace ALL old files. Enjoy!
 +
 +
=== 1.2 - June 4, 2009 ===
  
The author's website can be found here; http://paintown.sourceforge.net/
+
* Recompiled with latest libogc / libfat / SDL
 +
 
 +
=== 1.1 - May 1, 2009 ===
 +
 
 +
* Fix crashing issue (caused by music)
 +
* Hide controller configuration (not implemented)
 +
 
 +
=== 1.0 - April 30, 2009 ===
 +
 
 +
* Initial release
 +
 
 +
== External links ==
 +
* [http://doublejumphq.com/homebrew/2010/04/28/super-mario-war-wii.html Homebrew Review: Super Mario War Wii] — A video review of Super Mario War version 1.8 beta 2 on the Wii.
 +
 
 +
[[Category:Homebrew using SDL libraries]]
 +
[[Category:Featured homebrew]]

Revision as of 03:21, 2 December 2011

Paintown is a free 2-d fighting game by Jon Rafkind

If you are looking for a side-scrolling, action packed game like you used to play or if you are looking for an extensible engine to write your own game, look no further. Paintown supports user created content through a mod system and user defined functionality through scripting.

Paintown also supports an implementation of M.U.G.E.N. Our goal is to be 100% compatible with M.U.G.E.N 2002.04.14 beta as well as supporting any new updates in the 1.0 version.


The author's website can be found here; http://paintown.sourceforge.net/

Paintown
General
Ported byTantric
TypeFighting game/Beat 'em Up Game
Version3.5.0
LicenceGPL
Links
Download
Source
Peripherals
WiiMote2.svg ClassicController.svg Loads files from SDHC cards in the Front SD slot

Super Mario War Wii is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional. To make this port possible, I've had to rewrite significant portions of SDL Wii, particularly a complete re-write of the file, video, and sound systems. However, I'm hoping this work will encourage other developers to port more SDL-based games and applications to the Wii.

Installation

Copy the apps/ and smw/ folders to the root of your SD card.

Notes

I would not recommend trying to replace, remove, or add music files, as the list of music files is hard-coded.

Issues

Please report issues on Google Code.

Media

v1.4

Changelog

1.4 - August 11, 2010

  • Fresh compile with latest libogc improvements
  • USB 2.0 via IOS58 support. Requires that IOS58 be pre-installed.

1.3 - January 7, 2010

  • Fresh port of Super Mario War 1.8 beta 2. This requires you to replace ALL old files. Enjoy!

1.2 - June 4, 2009

  • Recompiled with latest libogc / libfat / SDL

1.1 - May 1, 2009

  • Fix crashing issue (caused by music)
  • Hide controller configuration (not implemented)

1.0 - April 30, 2009

  • Initial release

External links