Difference between revisions of "Paintown"

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Paintown is a free 2-d fighting game by Jon Rafkind
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The author's website can be found here;  
 
 
If you are looking for a side-scrolling, action packed game like you used to play or if you are looking for an extensible engine to write your own game, look no further. Paintown supports user created content through a mod system and user defined functionality through scripting.
 
 
 
Paintown also supports an implementation of M.U.G.E.N. Our goal is to be 100% compatible with M.U.G.E.N 2002.04.14 beta as well as supporting any new updates in the 1.0 version.
 
 
 
 
 
 
 
The author's website can be found here; http://paintown.sourceforge.net/
 
  
 
{{Infobox homebrew
 
{{Infobox homebrew
Line 13: Line 5:
 
| image      =  
 
| image      =  
 
| version    = 3.5.0
 
| version    = 3.5.0
| type        = Fighting game/Beat 'em Up Game
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| type        = arcade game  
 
| licence    = GPL
 
| licence    = GPL
| portedby    = [[User:Tantric|Tantric]]
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| portedby    = Jon Rafkind
| download    = http://code.google.com/p/smw-wii/downloads
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| download    = http://paintown.sourceforge.net/
| source      = http://code.google.com/p/smw-wii/source
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| source      = http://paintown.sourceforge.net/
 
| peripherals = {{Wiimote2}} {{ClassicController}} {{FrontSDHC}}
 
| peripherals = {{Wiimote2}} {{ClassicController}} {{FrontSDHC}}
| hbb        = no
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| hbb        = yes
 
}}
 
}}
'''Super Mario War Wii''' is a port of [http://72dpiarmy.supersanctuary.net/ Super Mario War] to the Wii, using [[SDL Wii]]. It should be fully functional. To make this port possible, I've had to rewrite significant portions of [[SDL Wii]], particularly a complete re-write of the file, video, and sound systems. However, I'm hoping this work will encourage other developers to port more SDL-based games and applications to the Wii.
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'''Paintown ''' is a free 2-d fighting game by Jon Rafkind
 +
 
 +
If you are looking for a side-scrolling, action packed game like you used to play or if you are looking for an extensible engine to write your own game, look no further. Paintown supports user created content through a mod system and user defined functionality through scripting.
 +
 
 +
Paintown also supports an implementation of M.U.G.E.N. Our goal is to be 100% compatible with M.U.G.E.N 2002.04.14 beta as well as supporting any new updates in the 1.0 version.
  
 
== Installation ==
 
== Installation ==
  
Copy the apps/ and smw/ folders to the root of your SD card.
+
Copy the paintown/ folder to the apps folder on your SD card. After, download the data file and make sure to put in the same folder as paintown.  
  
 
== Notes ==
 
== Notes ==
  
I would '''not''' recommend trying to replace, remove, or add music files, as the list of music files is hard-coded.
 
  
 
== Issues ==
 
== Issues ==
  
Please report issues on [http://code.google.com/p/smw-wii/issues/list Google Code].
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Please report issues on [http://sourceforge.net/apps/trac/paintown/newticket here].
  
 
== Media ==
 
== Media ==
=== v1.4 ===
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=== v3.5 ===
 
{|
 
{|
| <youtube valign="top" align="left">-AqjDnxyVaE</youtube>
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| http://www.youtube.com/watch?v=bJ8hJk2TsBg
 
|}
 
|}
  
 
== Changelog ==
 
== Changelog ==
 +
10/16/2011 - Released 3.5.0.
 +
Paintown Engine:
 +
 +
    A new move list dialog shows all the attack moves for a player
 +
    Local multiplayer co-op
 +
    Much Improved joystick support
 +
 +
Paintown Editor:
 +
 +
    Re-organized the layout
 +
    Onion skinning
 +
    The background color of the animation window can be changed
 +
    Additional convienence tools were added
 +
 +
Mugen Engine:
 +
 +
    Characters and stages are discovered in the background without having to modify select.def
 +
    Many parser bugs were fixed
 +
 +
Menu:
 +
 +
    Menu items can be customized
 +
 +
Other:
  
=== 1.4 - August 11, 2010 ===
+
    Ports to Android, PS3, Wii
 +
    MP3 and Ogg support
  
* Fresh compile with latest libogc improvements
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12/25/2010 - Released 3.4.0.
* USB 2.0 via IOS58 support. Requires that IOS58 be pre-installed.
+
Paintown Engine:
  
=== 1.3 - January 7, 2010 ===
+
    Pressing ESC brings up a menu in the game
 +
    Input uses events in the menu
 +
    New thunder and rain effects
 +
    Added character MJ
 +
    Ported backend to SDL
 +
    Added ability to play .nsf, .gym, etc files
  
* Fresh port of Super Mario War 1.8 beta 2. This requires you to replace ALL old files. Enjoy!
+
Mugen Engine:
  
=== 1.2 - June 4, 2009 ===
+
    Parsers much improved
 +
    Helpers implemented
 +
    A few more characters work besides KFM
 +
    Mugen script is compiled much more efficiently
 +
    Tons of other bug fixes
 +
    Roughly 80% done
  
* Recompiled with latest libogc / libfat / SDL
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Other:
  
=== 1.1 - May 1, 2009 ===
+
    Mostly functional to the Wii
 +
    Partial port to the psp
  
* Fix crashing issue (caused by music)
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2/24/2010 - Released 3.3.1 to fix a few bugs
* Hide controller configuration (not implemented)
 
  
=== 1.0 - April 30, 2009 ===
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2/21/2010 - Released 3.3. First implementation of MUGEN, about 60% complete.
  
* Initial release
 
  
 
== External links ==
 
== External links ==
* [http://doublejumphq.com/homebrew/2010/04/28/super-mario-war-wii.html Homebrew Review: Super Mario War Wii] — A video review of Super Mario War version 1.8 beta 2 on the Wii.
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* [http://paintown.sourceforge.net/index.php Paintown Home Page]  
  
 
[[Category:Homebrew using SDL libraries]]
 
[[Category:Homebrew using SDL libraries]]
 
[[Category:Featured homebrew]]
 
[[Category:Featured homebrew]]

Latest revision as of 03:36, 16 September 2012

The author's website can be found here;

Paintown
General
Ported byJon Rafkind
TypeArcade game
Version3.5.0
LicenceGPL
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
WiiMote2.svg ClassicController.svg Loads files from SDHC cards in the Front SD slot

Paintown is a free 2-d fighting game by Jon Rafkind

If you are looking for a side-scrolling, action packed game like you used to play or if you are looking for an extensible engine to write your own game, look no further. Paintown supports user created content through a mod system and user defined functionality through scripting.

Paintown also supports an implementation of M.U.G.E.N. Our goal is to be 100% compatible with M.U.G.E.N 2002.04.14 beta as well as supporting any new updates in the 1.0 version.

Installation

Copy the paintown/ folder to the apps folder on your SD card. After, download the data file and make sure to put in the same folder as paintown.

Notes

Issues

Please report issues on here.

Media

v3.5

http://www.youtube.com/watch?v=bJ8hJk2TsBg

Changelog

10/16/2011 - Released 3.5.0. Paintown Engine:

   A new move list dialog shows all the attack moves for a player
   Local multiplayer co-op
   Much Improved joystick support

Paintown Editor:

   Re-organized the layout
   Onion skinning
   The background color of the animation window can be changed
   Additional convienence tools were added

Mugen Engine:

   Characters and stages are discovered in the background without having to modify select.def
   Many parser bugs were fixed

Menu:

   Menu items can be customized

Other:

   Ports to Android, PS3, Wii
   MP3 and Ogg support

12/25/2010 - Released 3.4.0. Paintown Engine:

   Pressing ESC brings up a menu in the game
   Input uses events in the menu
   New thunder and rain effects
   Added character MJ
   Ported backend to SDL
   Added ability to play .nsf, .gym, etc files

Mugen Engine:

   Parsers much improved
   Helpers implemented
   A few more characters work besides KFM
   Mugen script is compiled much more efficiently
   Tons of other bug fixes
   Roughly 80% done

Other:

   Mostly functional to the Wii
   Partial port to the psp

2/24/2010 - Released 3.3.1 to fix a few bugs

2/21/2010 - Released 3.3. First implementation of MUGEN, about 60% complete.


External links