Difference between revisions of "Paintown"

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Paintown is a free 2-d fighting game by Jon Rafkind
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The author's website can be found here;
 +
 
 +
{{Infobox homebrew
 +
| title      = Paintown
 +
| image      =
 +
| version    = 3.5.0
 +
| type        = arcade game
 +
| licence    = GPL
 +
| portedby    = Jon Rafkind
 +
| download    = http://paintown.sourceforge.net/
 +
| source      = http://paintown.sourceforge.net/
 +
| peripherals = {{Wiimote2}} {{ClassicController}} {{FrontSDHC}}
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| hbb        = yes
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}}
 +
'''Paintown ''' is a free 2-d fighting game by Jon Rafkind
  
 
If you are looking for a side-scrolling, action packed game like you used to play or if you are looking for an extensible engine to write your own game, look no further. Paintown supports user created content through a mod system and user defined functionality through scripting.
 
If you are looking for a side-scrolling, action packed game like you used to play or if you are looking for an extensible engine to write your own game, look no further. Paintown supports user created content through a mod system and user defined functionality through scripting.
Line 5: Line 19:
 
Paintown also supports an implementation of M.U.G.E.N. Our goal is to be 100% compatible with M.U.G.E.N 2002.04.14 beta as well as supporting any new updates in the 1.0 version.
 
Paintown also supports an implementation of M.U.G.E.N. Our goal is to be 100% compatible with M.U.G.E.N 2002.04.14 beta as well as supporting any new updates in the 1.0 version.
  
Paintown is completely open-source and we would love any contributions in the form of code, art, or donations. Give Paintown a try!
+
== Installation ==
Features
+
 
 +
Copy the paintown/ folder to the apps folder on your SD card. After, download the data file and make sure to put in the same folder as paintown.
 +
 
 +
== Notes ==
 +
 
 +
 
 +
== Issues ==
 +
 
 +
Please report issues on [http://sourceforge.net/apps/trac/paintown/newticket here].
 +
 
 +
== Media ==
 +
=== v3.5 ===
 +
{|
 +
| http://www.youtube.com/watch?v=bJ8hJk2TsBg
 +
|}
 +
 
 +
== Changelog ==
 +
10/16/2011 - Released 3.5.0.
 +
Paintown Engine:
 +
 
 +
    A new move list dialog shows all the attack moves for a player
 +
    Local multiplayer co-op
 +
    Much Improved joystick support
 +
 
 +
Paintown Editor:
 +
 
 +
    Re-organized the layout
 +
    Onion skinning
 +
    The background color of the animation window can be changed
 +
    Additional convienence tools were added
 +
 
 +
Mugen Engine:
 +
 
 +
    Characters and stages are discovered in the background without having to modify select.def
 +
    Many parser bugs were fixed
 +
 
 +
Menu:
 +
 
 +
    Menu items can be customized
 +
 
 +
Other:
 +
 
 +
    Ports to Android, PS3, Wii
 +
    MP3 and Ogg support
 +
 
 +
12/25/2010 - Released 3.4.0.
 +
Paintown Engine:
 +
 
 +
    Pressing ESC brings up a menu in the game
 +
    Input uses events in the menu
 +
    New thunder and rain effects
 +
    Added character MJ
 +
    Ported backend to SDL
 +
    Added ability to play .nsf, .gym, etc files
 +
 
 +
Mugen Engine:
 +
 
 +
    Parsers much improved
 +
    Helpers implemented
 +
    A few more characters work besides KFM
 +
    Mugen script is compiled much more efficiently
 +
    Tons of other bug fixes
 +
    Roughly 80% done
 +
 
 +
Other:
 +
 
 +
    Mostly functional to the Wii
 +
    Partial port to the psp
 +
 
 +
2/24/2010 - Released 3.3.1 to fix a few bugs
 +
 
 +
2/21/2010 - Released 3.3. First implementation of MUGEN, about 60% complete.
  
    -Low CPU and GPU requirements
 
    -Network play
 
    -Dynamic lighting
 
    -Joystick support
 
    -mod/s3m/xm/it music modules
 
    -Scripting with python
 
    -M.U.G.E.N engine
 
  
 +
== External links ==
 +
* [http://paintown.sourceforge.net/index.php Paintown Home Page]
  
The author's website can be found here; http://paintown.sourceforge.net/
+
[[Category:Homebrew using SDL libraries]]
 +
[[Category:Featured homebrew]]

Latest revision as of 03:36, 16 September 2012

The author's website can be found here;

Paintown
General
Ported byJon Rafkind
TypeArcade game
Version3.5.0
LicenceGPL
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
WiiMote2.svg ClassicController.svg Loads files from SDHC cards in the Front SD slot

Paintown is a free 2-d fighting game by Jon Rafkind

If you are looking for a side-scrolling, action packed game like you used to play or if you are looking for an extensible engine to write your own game, look no further. Paintown supports user created content through a mod system and user defined functionality through scripting.

Paintown also supports an implementation of M.U.G.E.N. Our goal is to be 100% compatible with M.U.G.E.N 2002.04.14 beta as well as supporting any new updates in the 1.0 version.

Installation

Copy the paintown/ folder to the apps folder on your SD card. After, download the data file and make sure to put in the same folder as paintown.

Notes

Issues

Please report issues on here.

Media

v3.5

http://www.youtube.com/watch?v=bJ8hJk2TsBg

Changelog

10/16/2011 - Released 3.5.0. Paintown Engine:

   A new move list dialog shows all the attack moves for a player
   Local multiplayer co-op
   Much Improved joystick support

Paintown Editor:

   Re-organized the layout
   Onion skinning
   The background color of the animation window can be changed
   Additional convienence tools were added

Mugen Engine:

   Characters and stages are discovered in the background without having to modify select.def
   Many parser bugs were fixed

Menu:

   Menu items can be customized

Other:

   Ports to Android, PS3, Wii
   MP3 and Ogg support

12/25/2010 - Released 3.4.0. Paintown Engine:

   Pressing ESC brings up a menu in the game
   Input uses events in the menu
   New thunder and rain effects
   Added character MJ
   Ported backend to SDL
   Added ability to play .nsf, .gym, etc files

Mugen Engine:

   Parsers much improved
   Helpers implemented
   A few more characters work besides KFM
   Mugen script is compiled much more efficiently
   Tons of other bug fixes
   Roughly 80% done

Other:

   Mostly functional to the Wii
   Partial port to the psp

2/24/2010 - Released 3.3.1 to fix a few bugs

2/21/2010 - Released 3.3. First implementation of MUGEN, about 60% complete.


External links