Difference between revisions of "Newo Runner"

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m (Just fixing my name. Not a big deal, it was just bugging me ;))
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| translator  =
| translator  =
| graphics by =  
| graphics by =  
| contributor = Jammy, Julian Mathonet, JustinOnline
| contributor = Jammy, Julian Mathonet, JoostinOnline
| portedby    =
| portedby    =
| version    = 1.1
| version    = 1.1
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* Julian Mathonet - 3d Models
* Julian Mathonet - 3d Models
* [http://ericskiff.com Eric Skiff] - Music from the album: [http://ericskiff.com/music/ Resister Anthems]
* [http://ericskiff.com Eric Skiff] - Music from the album: [http://ericskiff.com/music/ Resister Anthems]
* JustinOnline - creator of icon
* JoostinOnline - creator of icon

Revision as of 01:13, 6 June 2012

Newo Runner
Contributor(s)Jammy, Julian Mathonet, JoostinOnline
TypePlatform game
Downloadable via the Homebrew Browser
WiimoteHorizontal.svg ClassicController.svg GameCube Controller Loads files from the Front SD slot USB mass storage device

Newo Runner is a endless runner game. Jump to avoid obstacles and reach the end of the level.


  • Endless running and jumping fun!
  • 8 courses with 10 levels each
  • Collect coins and go for the high score on each course
  • Add custom courses to the game by putting images and mp3s into the levels folder
  • In English, French, or Spanish depending on your wii settings.
  • Challenging game play
  • Use your favourite Wiimote, Classic Controller or Gamecube controller to play.

Add your ideas or suggestion by clicking on the 'discussion' tab or here

Screen Shots

Gameplay Video

Courtesy of [Cid2Mizard]

How to play

The game is designed to be simple to play. The player automatically runs forward, always forward. Press 2 to jump obstacles until you reach the end of the course. Collect coins to increase you score. If you hit a wall 3 times you die and will have to start over the level.


All controls work for first player only.

GameCube Controller Wiimote.svg Wiimote.svg+Nunchuck alternative.svg ClassicController.svg WiimoteHorizontal.svg Action
GameCube Control Stick or GameCube D-Pad Wiimote D-Pad Wiimote D-Pad or Nunchuck Control Stick Classic D-Pad or Classic Left Control Stick Wiimote D-Pad Forward Speed
GameCube START Button Wiimote + Button Wiimote + Button Classic + Button Wiimote + Button Options Menu / Accept
Gamecube B Button Wiimote A Button Wiimote A Button Classic y Button Wiimote 2 Button Jump
Gamecube A Button Wiimote B Button Wiimote B Button Classic b Button Wiimote 1 Button Not Used
Gamecube X Button Nunchuck Z Button Classic a Button Not Used
GameCube L Trigger Classic L Trigger Not Used
Gamecube Y Button Classic x Button Not Used
GameCube R Trigger Classic R Trigger Not Used
GameCube Z Button Wiimote - Button Wiimote - Button Classic - Button Not Used
GameCube START Button Wiimote HOME Button Wiimote HOME Button Classic HOME Button Quit Game Or Level
Gamecube C Control Stick Wii Remote Aim Wii Remote Aim Classic Right Control Stick Not Available Not Used


  • Owen - C Programming
  • Jammy - title screen
  • Julian Mathonet - 3d Models
  • Eric Skiff - Music from the album: Resister Anthems
  • JoostinOnline - creator of icon

Customizing And Modding

Place a PNG 32 image in the levels folder. Image must have a even hieght and width example 512x512 or 640x680 or a multiple of 4.

Background music must have same name as image file. For example JUMPER.png will load JUMPER.mp3 as background music.

Scoreboard files are created automatically based the name of the image.


Version 1.1 - June 01, 2012

  • First release

Inspiration & Thanx

  • Inspired by endless runner games