Difference between revisions of "NANDLoader"

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(→‎vWii: minor updates)
m (Merged with apploader)
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The '''NANDLoader''' is a small bit of code in every channel that initializes the [[Broadway]] and then jumps to the main function of the executable. It is an example of an [[apploader]], used for channels.
#redirect [[Apploader#NANDLoader]]
There are open source tools available to inject a NANDLoader into regular binaries like {{User|DacoTaco}}'s [[OpenDolBoot]].
== Wii ==
On the [[Wii]] the NANDLoader is included in a title's main binary ( app, in dol format). It is usually the first text section and should always be written to 0x80003400 (PowerPC reset vector){{check}}.
The NANDLoader should initialize the PowerPC and jump to the binary's main function.
== vWii ==
On the [[vWii]], because the [https://wiiubrew.org/wiki/Espresso Espresso] only boots [https://wiiubrew.org/wiki/Ancast_Image Ancast Images], the NANDLoader must be signed. Nintendo solved this by adding title 1-512 as a NANDLoader. When launching a title other than the [[System Menu]], IOS will start one of these NANDLoaders to initialize the PowerPC. These NANDLoaders in turn load the title's main binary and jump straight to it's entrypoint, skipping the title's NANDLoader which is included in title's binary.
Because the [[Homebrew Channel]] had its own NANDLoader, fail0verflow never bothered to set an entrypoint, as the custom NANDLoader knew where to jump. This resulted in the channel initially not being compatible with [[vWii]]. [[fail0verflow]] solved this by adding an entrypoint to the dol header. This resulted in the channel's NANDLoader being run on the Wii, and skipped in vWii.
[[Category:Official software]]

Revision as of 09:22, 3 August 2021