Memory map

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Global locations set and used at game run time in native Wii mode. Information reversed from Wii Sports USA Version.

Address Size Value Description
0x80000000 0x20 0x00 (All bytes 0x00)
0x80000020 4 0x0D15EA5E How Console Booted
0x80000024 4 0x00000001 Unknown
0x80000028 4 0x01800000 Memory Size (Physical) 24MB
0x8000002C 4 0x00000003 Console Type (Retail Console)
0x80000030 4 0x00000000 Unknown
0x80000034 4 0x816FFFF0 Arena High
0x80000038 0xB4 0x00 (All bytes 0x00)
0x800000EC 4 0x81800000 Dev Debugger Monitor Address (If present)
0x800000F0 4 0x01800000 Simulated Memory Size
0x800000F4 4 0x00000000 Unknown / Unused
0x800000F8 4 0x0E7BE2C0 Console Bus Speed
0x800000FC 4 0x2B73A840 Console CPU Speed
0x80003130 8 0x933E0000, 0x93400000 IOS Heap Range
0x80003138 4 0x00000011 Hollywood Version
0x80003140 8 0x00090204,0x00062507 IOS version
0x80003158 4 0x0000FF16 GDDR Vendor Code
0x80003180 4 0x52535045 Game ID 'RSPE' Wii Sports ID (Written by


0x80003184 4 0x80000000 Unknown Flag (Set by Apploader)
0x8000318C 4 0x00000000 Title Booted from NAND (Launch Code)
0x80003190 4 0x00000000 Title Booted from NAND (Return Code)
0x800030F0 4 0x00000000 DOL Execute Parameters