Kobo Deluxe is a 3rd person scrolling 2D shooter with a simple and responsive control system - which you'll need to tackle the tons of enemy ships that shoot at you, chase you, circle around you shooting, or even launch other ships at you, while you're trying to destroy the labyrinth shaped bases. There are 50 action packed levels with smoothly increasing difficulty, and different combinations of enemies that require different tactics to be dealt with successfully.
|Downloadable via the Homebrew Browser|
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In short, Kobo Deluxe is loads of classical arcade style fun for just about any machine with graphics and sound!
Quoting the Kobo Deluxe official site, Kobo Deluxe is an enhanced version of Akira Higuchi's game XKobo for Un*x systems with X11. XKobo was a fastpaced multiway scrolling shoot-em-up. It was simple but clever and very addictive.
Kobo Deluxe adds sound, smoother animation, high resolution support, OpenGL acceleration (optional), an intuitive menu driven user interface, joystick support and other features. Recent versions also add a number of alternative skill levels with slightly modernized gameplay. Kobo Deluxe uses SDL for graphics, sound and input, which makes it possible to build and run the game on pretty much anything. That includes a Nintendo Wii :)
Kobo Deluxe for the Nintendo Wii comes in a Homebrew Channel friendly package.
Simply untar the archive kobodl-0.5.1-whiite.tar.gz on the root directory
of your homebrew SD card and it will create an
suitable for its use with the Homebrew Channel.
Make sure that the SD card where you installed kobodl-0.5.1-whiite is inserted into the front SD card slot of your Nintendo Wii console. Start the Homebrew Channel, locate the Kobo Deluxe entry and click on its icon using the Nintendo Wii Remote, then click on the Load button.
Kobo Deluxe will start after a few seconds.
- DO NOT REMOVE THE SD CARD WHILE PLAYING KOBO DELUXE.
- ALWAYS EXIT CLEANLY KOBO DELUXE, USING THE "QUIT KOBO DELUXE" MENU OPTION.
The SD card is mounted for reading and writing while the game is running. Physically removing the SD card or forcibly turning off your Nintendo Wii can potentially corrupt the filesystem of your SD card.
Kobo Deluxe (whiite) can be controlled using a Nintendo Wii Remote. Just press any button on the Nintendo Wii Remote when the game is running to get it connected (yeah, that simple).
|Drive the space ship|
|Select / Fire|
The game can also be played using a Nintendo Classic Controller (RVL-005) if connected to the Nintendo Wii Remote.
|Drive the space ship|
|Select / Fire|
- Q: Where is the game configuration stored?
- A: The game configuration is stored in the file:
- Q: Where are the scores / player profiles stored?
- A: The scores and player profiles are stored in the directory:
- Q: I'm a god playing Kobo Deluxe. Will my incredible high score be lost?
- A: No, the
apps/kobodl/persistentdirectory is... persistent.
- Q: Why doesn't my console turn off when I press the wiimote power button?
- A: Pressing the Nintendo Wii Remote power button only powers off the Nintendo Wii Remote, not the console.
To turn off your console, exit Kobo Deluxe and once in the System Menu press the power button on your Nintendo Wii Remote or on your console.
- Q: Can I change the wiimote/classic/nunchuk bindings?
- A: Yes, but you'll need to figure that by yourself, and if you screw something up it's your fault :-P
- Hints: kobodl.img.bz2,
We (ab)used the following open source software to build this package:
- Linux Kernel 2.6.24
- busybox 1.9.1
- Debian etch
- Package: libc6 (2.3.6.ds1-13etch7)
- Package: libstdc++6 (4.1.1-21)
- Package: libgcc1 (1:4.1.1-21 and others)
- Package: libexpat1 (1.95.8-3.4)
- Package: zlib1g (1:1.2.3-13)
- Package: libfreetype6 (2.2.1-5+etch2)
- Package: libsdl-image1.2 (1.2.5-2+etch1)
- Package: libsdl-ttf2.0-0 (2.0.8-3 and others)
- Package: libpng12-0 (1.2.15~beta5-1)
- Package: libdbus-1-3 (1.0.2-1+etch1)
- Package: dbus (1.0.2-1+etch1)
- Package: libbluetooth2 (3.7-1)
- Package: bluez-utils (3.7-1)
- SDL 1.2.11
- Cwiid 0.6.00
- Kobo Deluxe 0.5.1
All software, except the Linux kernel, was built natively on a Nintendo Wii running whiite-linux.
The Linux kernel was cross-compiled using an x86 machine.
Special thanks go to:
- Akira Higuchi, for the original XKobo
- David Olofson, and friends, for the Kobo Deluxe sequel
- Team Twiizers for quickly and easily making homebrew on the Nintendo Wii possible
- all those who believe in The GameCube Linux project
THIS PROGRAM IS NOT AFFILIATED WITH NINTENDO.
IN NO EVENT SHALL THE AUTHOR BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE AUTHOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
THE AUTHOR SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" BASIS, AND THE AUTHOR HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
08.08.2008 Albert Herranz
Oops, I forgot to include cwiid in the software used list section of the readme.txt... Sorry! Fixed now in the release notes.