Difference between revisions of "Iiii"
(links to 1.2+ source)
(Whoever wrote this never played Connect 4.)
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== Rules ==
== Rules ==
The rules are simple. You take turns with another player to drop red or black pieces into the board. Pieces fall in from the top and slide down to stack up on top of each other. The goal is to get 4 of your pieces touching in a straight line (diagonals also count) before your opponent does
The rules are simple. You take turns with another player to drop red or black pieces into the board. Pieces fall in from the top and slide down to stack up on top of each other. The goal is to get 4 of your pieces touching in a straight line (diagonals also count) before your opponent does.
== Details ==
== Details ==
Revision as of 05:44, 2 May 2009
|[[Download 1.2 (now works!)|Download]]|
|[[Download 1.1 source|
The game is a digital clone of the popular retail and pen-and-paper game "Connect 4". It is similar to Tic-Tac-Toe. The rules are simple. You take turns with another player to drop red or black pieces into the board. Pieces fall in from the top and slide down to stack up on top of each other. The goal is to get 4 of your pieces touching in a straight line (diagonals also count) before your opponent does.
This is a 2 player game. Unless you have a split personality, you will need to install a second player (not included) somewhere near your wii.
By default the game only uses one wiimote.
If you want the added convenience of a second wiimote, or if the other player has snot on his hands, you can set control TWOWIIMOTES in the settings.ini file. This still works, but it's better to do what's described on the next line.
Updated in 1.1:
- Pressing on the second wiimote will now cause control of red to be passed to that wiimote (overrides control ONEWIIMOTE).
|/||Move Left / Right|
|Restart Game (Can only be done on your turn)|
|Start Game, or on Wiimote 2: Join game.|
|Will be MetaFight's menu someday. Does nothing now|
|Direct Exit to Loader|
If you want, you can put a settiiiings.ini file in the same directory as the game (root of the sd for wiiload) and change some settings through there. This is entirely optional.
You can set how many pieces are needed in a line to win, and adjust the size of the board. See the included settiiiings.ini for more information.
Updated in 1.1:
- "You should consider making it Settiiiings.ini, or something to that effect ;)" -- MetaFight 15:33, 2 April 2009 (UTC)
- Now supports either settiiiings.ini or settings.ini for the name ;D
It has come to my attention that the included settings.ini is messed up when opened with an editor that doesn't understand *nix line endings. Either get an editor that can read these files (good to have in general), or grab this windows friendly version of the file. Future versions (>1.1) will have a notepad happy settiiiings.ini, unless I do away with the .ini file completely. Addressed with v1.2
v1.1 1.2 v1.2+, you can put custom images into path/images/ and the game will load them. See sample images and included readme for more info. This readme has the same issues as the old settings.ini file did. Whatever. Deal with it. I already told you how. :P
Special thank you to drchink from tehskeen for pointing out the path loading bug. Just for you, I made it look like the piece is sliding down (very fast) rather than just appearing there. Now it's your turn to show us the images you made :)
Download v1.1 and replace iiii.cpp with this.
For 1.2+, the fix was to make std::string path be global and edit line 564 to reflect that.
(Thanks to rck`d & TD-Linux for the idea for this fix. TD-Linux had a better solution, but I didn't implement it yet.) Even better solution now.
- Really really loads images from path/images/ now
- Pieces slide down rather than teleporting to the bottom.
- Tries to load images from path/images/
- Red player can switch to second wiimote during play
- settiiiings.ini also acceptable as settings' file name
- Initial release.
Why the Name?
The main reason I chose this name is that some people think too many programs are being released with ii in their names. Some of these names would normally have nothing to do with the ii sound, but the names were mangled to force an ii into them. I don't really care one way or another. I tend to think of ii as a way to identify the program as a wii program. Anyway, this name was chosen especially because it would get under the skin of certain people :D. Hi guys! You know who you are because you are the ones feeling pissed off right now :P.
If you don't like that excuse, then the 4 dots on the top of iiii represent the 4 pieces you need to line up to win.