Difference between revisions of "Hugo-Wii"

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| download    = [http://code.google.com/p/hugo-gx/downloads/list Google Code]
 
| download    = [http://code.google.com/p/hugo-gx/downloads/list Google Code]
 
| source      = [http://code.google.com/p/hugo-gx Google Code]
 
| source      = [http://code.google.com/p/hugo-gx Google Code]
| peripherals = {{wiimote4}} {{Nunchuck}} {{ClassicController}}  {{GCNController}} {{FrontSD}} {{WiiDisc}}  
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| peripherals = {{wiimote4}} {{Nunchuck}} {{ClassicController}}  {{GCNController}} {{FrontSD}} {{WiiDisc}} {{GCNMemoryCard}}
 
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Revision as of 00:03, 6 November 2008

Template:Infobox homebrewapp

This is a port of Hu-Go GX a Turbo Grafx 16 / PC Engine emulator originally coded by Zeograd, for the Nintendo Wii. Original Gamecube porting code is from Softdev.


Info

  • Developer : Eke-Eke
  • Accessories needed: GameCube controller, Wiimote, SD card
  • Button to Return to Loader: Return to Loader from the main menu takes you back to the SD Loader or HB channel
  • Display mode : 480p, 480i and 240p
  • Installation for Zelda Chainloader: Install as usual
  • Loaders useable: Twilight Hack, Front SD ELF Loader, WiiHL, Homebrew Channel
  • Software type: Emulation
  • Supports Zip compressed rom images.

Installation

  • Create the following directories in the root directory of the SD card:
    • /hugo/roms - Store the ROM files here.
    • /hugo/saves - SRAM and save state data will be stored here.
  • Start the ELF or the DOL with one of the above mentioned loaders.

When loading .BIN or .ISO image files, a System Card ROM Image must be provided. The name is syscard.pce and the location is /hugo directory.

ChangeLog

2008.08.26

[NGC/WII]

  • fixed Load/Save WRAM options being inverted
  • fixed progressive mode (480p) automatic detection
  • added automatic alphabetical file sorting (Marty Disibio)
  • added ROM History for faster ROM access (Marty Disibio)
  • fixed I/II & RUN/SELECT buttons being inverted
  • fixed ROM files scrolling size
  • added DVD support in Wii mode (no modchip required)

2008.06.14

[PCE]

  • sourcecode cleanup
  • fixed multiplayer support (max. 4 players)
  • added preliminary Super CD-ROM support: Data only (.ISO & .BIN image files), no CDDA track support

[NGC/WII]

  • fixed progressive mode support, now automatically detected

[Wii only]

  • added automatic TV mode detection (from SYSCONF), no more PAL60 version needed
  • added option to return to Wii System Menu
  • fixed "TP reload" option: now compatible with HB channel
  • removed SD-Gekko support (Wii slot becomes default slot)
  • added Wii SD slot support for WRAM files
  • added Wiimote, Nunchuk & Classic controllers support through libwiiuse (see User Manual for default keys)

2008.04.19

  • added Wii mode support (including front SD rom loading with LFN, TP reload, ...)
  • added 4.7GB DVD support for chip-modded WII (GC mode only)
  • removed MPAL TV mode, added EURGB60 TV mode support: fix display problem for Wii users (GC&Wii mode)
  • added original rendering mode support (240i), like on real hardware
  • added 480p (progressive) rendering mode support (not supported by the PAL60 version, use the other one !)
  • added Console Reboot option in main menu (System Reboot)
  • WRAM files can now be saved/loaded to/from SDCARD: located in /hugo/saves from the root of your SDCARD (no Wii front SD support)
  • changed initial ROMS directory for SDCARD user: now looking for /hugo/roms from the root of your SDCARD
  • fixed broken MCARD support
  • modified controls when going into the rom selection menu (DVD or SDCARD), like other current emulators:
  • use B button to go up one directory
  • use Z button to quit the file selection menu
  • use L/R triggers to go down/up one full page . use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
  • various menu rearrangement, minor bugfixes & source code cleanup

2007.03.24

  • added SDCARD support to hugo 0.03 (including subdirectory browsing & LFN support)
  • simplified DVD access and DVD automount using libogc "DVD_Mount" function (removed low-level drivecodes & access routines)
  • use ASM GU functions used intead of 'C' ones for rendering speedup
  • memory card mounting "fix"
  • dynamically allocated rom location: this means you don't need a linked rom anymore and we can now provide binary release

Download

There are two versions included, one for Wii and other for GameCube. Homebrew Channel compatible files are also provided: