FlipEm is a game where you try to get all the squares on the board to have an X in them. When a square is flipped, it gets an X if it was empty, or clears out the X if there was already one there. When you click a square, it and the four around it in a + shape get flipped. Squares off the edge of the board are ignored.
|Licence||Have fun with it :)|
|Downloadable via the Homebrew Browser|
|Clear Board/Start Over|
|Board Size ++|
|Board Size --|
|Exit to Loader|
Random crash when you least expect it. I am unable to reliably recreate it, but I have seen it happen several times. If you can look at the code and tell me what's wrong I'll give you credit. I think it has to do with the pointer but I don't know enough to be sure or know how to fix it.
It's the old type of .elf, you will need to convert it or compile from source. ELF to DOL Converter is recommended to accomplish this.