Difference between revisions of "FCE Ultra GX/de"

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(Translation improved)
(Mike Tyson's Jungle Beat)
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=== [[Mike_Tyson%27s_Jungle_Beat|Mike Tyson's Jungle Beat]] ===
 
=== [[Mike_Tyson%27s_Jungle_Beat|Mike Tyson's Jungle Beat]] ===
 
[[image:Miketysonsjunglebeat.png|thumb|[[Mike Tyson's Jungle Beat]]!]]
 
[[image:Miketysonsjunglebeat.png|thumb|[[Mike Tyson's Jungle Beat]]!]]
Mike Tyson's Jungle Beat ist ein NES-emulator, die spielt [http://en.wikipedia.org/wiki/Mike_Tyson%27s_Punch_Out Mike Tyson's Punch-Out!!] mit die [http://en.wikipedia.org/wiki/DK_Bongos Gamecube DK Bongos].
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Mike Tyson's Jungle Beat ist ein NES-emulator, der [http://en.wikipedia.org/wiki/Mike_Tyson%27s_Punch_Out Mike Tyson's Punch-Out!!] mit den [http://en.wikipedia.org/wiki/DK_Bongos Gamecube DK Bongos] spielt.
  
 
[[Mike_Tyson%27s_Jungle_Beat|Mehr lesen...]]
 
[[Mike_Tyson%27s_Jungle_Beat|Mehr lesen...]]

Revision as of 16:51, 31 January 2009

FCE Ultra GX/de
FCE Ultra menu
Beschreibung: NES emulator
Kategorie: Emulation/Simulation
Version: 2.0.9
Herunterladen: Google Code Downloads &

TehSkeen Thread

Quellcode: Google Code
Geräte:

Wiimote4.svg SensorBar.svg Nunchuck alternative.svg ClassicController.svg GameCube Controller DVD Loads files from SDHC cards in the Front SD slot SD Gecko GameCube Memory Card USB mass storage device Local WiFi Internet

Voll verwendbar mit dem Homebrew-Kanal
Herunterladbar über den Homebrew-Browser

FCE Ultra GX ist ein NES-Emulator für Wii. Er basiert auf Version 0.98.12 von FCEU für PC.

Informationen

  • Wiimote, Nunchuk, Classic, und Gamecube controller Unterstützung.
  • iNES, FDS, VS, UNIF und NSF ROM Unterstützung.
  • 1-4 Spieler
  • Eigene Kontroller-Einstellungen
  • SD, SDHC, USB, DVD, SMB, GC Memory Card, Zip und 7z Unterstützung.
  • NES Kompatibilität basierend auf v0.98.12
  • Sound Filter
  • Graphik Filter (GX Chipset, Cheesy und 2x)
  • NES Zapper Unterstützung.

Steuerung

Die Steuerung lässt sich nach belieben ändern und kann während der Entwicklung noch mehrmals geändert werden!

Ins Menü

GameCube Controller Wiimote.svg Wiimote.svg + Nunchuck alternative.svg ClassicController.svg Funktion
Gamecube D-Pad Up / Gamecube D-Pad Down oder GameCube Control Stick Wiimote D-Pad Up / Wiimote D-Pad Down Wiimote D-Pad Up / Wiimote D-Pad Down oder Nunchuck Control Stick oder Nunchuck Z Button Classic D-Pad Up / Classic D-Pad Down oder Classic Left Control Stick Menü navigieren
Gamecube A Button Wiimote A Button Wiimote A Button Classic a Button Menüpunkt wählen
Gamecube B Button Wiimote B Button Wiimote B Button Classic b Button Zurück zu vorhergehenden Menü

"File selection"-menü

GameCube Controller Wiimote.svg Wiimote.svg + Nunchuck alternative.svg ClassicController.svg Funktion
Gamecube D-Pad Left / Gamecube D-Pad Right oder GameCube Control Stick Wiimote D-Pad Left / Wiimote D-Pad Right Wiimote D-Pad Left / Wiimote D-Pad Right oder Nunchuck Control Stick oder Nunchuck C Button Classic D-Pad Left / Classic D-Pad Right Aufwärts/abwärts eine volle Seite
Gamecube D-Pad Up / Gamecube D-Pad Down oder GameCube Control Stick Wiimote D-Pad Up / Wiimote D-Pad Down Wiimote D-Pad Up / Wiimote D-Pad Down oder Nunchuck Control Stick oder Nunchuck Z Button Classic D-Pad Up / Classic D-Pad Down oder Classic Left Control Stick Dateiliste navigieren
GameCube Z Button Wiimote HOME Button Wiimote HOME Button Classic HOME Button oder Links Classic Right Control Stick "File selection"-menü Abschlossen.
Gamecube B Button Wiimote B Button Wiimote B Button Classic b Button Up one directory
Gamecube A Button Wiimote A Button Wiimote A Button Classic a Button Datei oder Ordner öffnen

Ins Spiel

Die Steurung kann in das "Controller Configuration" menü geändern worden. Man kann das Zapper-Fadenkreuz im "Controller Configuration" menu deaktivieren.

GameCube Controller WiimoteHorizontal.svg Wiimote.svg + Nunchuck alternative.svg ClassicController.svg Funktion
GameCube Control Stick oder GameCube D-Pad Wiimote D-Pad Wiimote D-Pad oder Nunchuck Control Stick Classic D-Pad oder Classic Left Control Stick NES Dpad
Gamecube A Button Wiimote 2 Button Nunchuck Z Button Classic b Button A
Gamecube B Button Wiimote 1 Button Nunchuck C Button Classic y Button B
Gamecube X Button Classic a Button A-Dauerfeuer
Gamecube Y Button Classic x Button B-Dauerfeuer
GameCube START Button Wiimote + Button Wiimote + Button Classic + Button START
GameCube Z Button Wiimote - Button Wiimote - Button Classic - Button SELECT
GameCube Control Stick oder GameCube D-Pad Wii Remote Aim Wii Remote Aim oder Nunchuck Control Stick Classic Left Control Stick Zapper-zielen
Gamecube A Button Wiimote A Button oder Wiimote B Button Wiimote A Button oder Wiimote B Button Classic a Button Zapper-Abzug
Wiimote 1 Button Wiimote 1 Button Wiimote 1 Button Münze einwerfen (VS games)
GameCube START Button+Gamecube A Button oder Gamecube C Control Stick Links Wiimote HOME Button Wiimote HOME Button Classic HOME Button Emulator Menü
Gamecube C Control StickRecht Classic Left Control StickRecht Turbo Mode
Gamecube C Control StickAufwärts/abwärts Classic Left Control StickAufwärts/abwärts Ein/Aus-zoomen

Changelog

2.0.9 - January 27, 2009

  • Fixed a major memory corruption bug in FCE Ultra 0.98.12
  • Faster SD/USB - new read-ahead cache
  • Removed trigger of back to menu for Classic Controller right joystick
  • Changed GameCube controller back to menu from A+Start to A+B+Z+Start
  • Add option for horizontal-only video cropping
  • Decreased minimum game size to 8 KB
  • Fixed a bug with reading files < 2048 bytes
  • Fixed some memory leaks, buffer overflows, etc
  • Code cleanup, other general bugfixes

2.0.8 - December 24, 2008

  • Fixed unstable SD card access
  • Proper SD/USB hotswap (Wii only)
  • Auto-update feature (Wii only)
  • Rewritten SMB access - speed boost, NTLM now supported (Wii only)
  • Improved file access code
  • Resetting preferences now resets controls
  • Overscan (cropping) setting now saved in preferences
  • Rewritten RAM/state saving - old state saves are now invalid
  • Minor bug fixes

2.0.7 - November 18, 2008

  • Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips
  • Video code rewritten - now has original, unfiltered, filtered modes
  • Zoom option
  • 16:9 widescreen support
  • Full widescreen support
  • SDHC support
  • SD/USB hot-swapping
  • A/B rapid-fire
  • Turbo option
  • Video cropping (overscan hiding) option (thanks yxkalle!)
  • Palette changing fixed
  • Fixed audio 'popping' issue
  • Wii - Added console/remote power button support
  • Wii - Added reset button support (resets game)
  • Wii - Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: apps/fceugx/settings.xml)
  • GameCube - Added DVD motor off option

2.0.6 - October 21, 2008

  • Right audio channel corruption fixed (thanks cyberdog!)
  • Low pass audio filter turned off (muffles audio)
  • Changed to alternate audio filter
  • PAL Timing corrected
  • Cheesy/2X video filters fixed
  • Qoob Pro modchip support for GameCube (thanks emukidid!)

2.0.5 - October 19, 2008

  • Sound bug fixed - thanks eke-eke!
  • High quality sound enabled, lowpass filter enabled
  • Video threading enabled
  • Fixed timing error (incorrect opcode)

2.0.4 - October 15, 2008

  • Wii DVD fixed
  • FDS BIOS loading works now
  • FDS disk switching now consistently works with one button press
  • FDS saving implemented
  • 7z support
  • Faster SD/USB (readahead cache enabled)
  • VS coin now mapped to 1 button for VS zapper games
  • Changed GC controller mappings - Select - Z, Start - Start, Home - Start+A, Special - L

2.0.3 - October 1, 2008

  • Complete rewrite of loading code - FDS / UNIF / NSF support added!
  • VS games work (coin insert submitted by pakitovic)
  • Mapping of 'Special' commands - VS coin insert, FDS switch disk (default A)
  • 480p and DVD now available for GameCube
  • Improved stability - less crashes!

2.0.2 - September 19, 2008

  • Fixed network freeze-up problem
  • Zapper now mapped to A and B
  • Fixed auto-save feature
  • Performance slowdowns on Gamecube should be fixed
  • Will now attempt to load old save states with CRC filename

2.0.1 - September 6, 2008

  • Zapper support! Turn this on in the Controller Settings - most games require you to have the Zapper on Port 2. Thanks go to aksommerville whose previous work on the Zapper helped, and michniewski's cursor code
  • RAM game save support! Now you can save your games just like the NES did. By default game saves are saved/loaded automatically. This can be changed in the Preferences menu
  • Start/Select reversed mapping fixed for Wii controllers
  • Small bug fixes / improvements / tweaks

2.0.0 - September 1, 2008

  • Complete rewrite based on code from SNES9x GX and Genesis Plus GX
  • Wiimote, Nunchuk, and Classic controller support
  • Button mapping for all controller types
  • Full support for SD, USB, DVD, GC Memory Card, and Zip files
  • Game starts immediately after loading
  • Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these
  • Preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into FCEUGX.xml, or edit fceuconfig.cpp from the source code and compile.
  • 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB
  • Preferences are loaded and saved in XML format. You can open FCEUGX.xml edit all settings, including some not available within the program
  • One makefile to make all versions


Andere Versionen

Suloku

GameCube Controller Wiimote.svg Action
Gamecube A Button Wiimote 1 Button A Button
Gamecube B Button Wiimote 2 Button B Button
GameCube Z Button Wiimote - Button Select
GameCube START Button Wiimote + Button Start
GameCube D-Pad Wiimote D-Pad Move
GameCube L Trigger+GameCube R Trigger Wiimote HOME Button Bring Up Menu
Gamecube Y Button none Turbo A
Gamecube X Button none Turbo B

WiiMote2.svg Nunchuck alternative.svg ClassicController.svg Loads files from the Front SD slot SD Gecko GameCube Memory Card

Suloku Version unterstützt wiimote/nunchuck/classic Controller. Download

Vicious1988

GameCube Controller Loads files from the Front SD slot SD Gecko GameCube Memory Card

Vicious1988 hat eine Version gemacht wodurch Daten vom SD-Slot geladen werden können. thread

Mike Tyson's Jungle Beat

Mike Tyson's Jungle Beat ist ein NES-emulator, der Mike Tyson's Punch-Out!! mit den Gamecube DK Bongos spielt.

Mehr lesen...