Difference between revisions of "FCE Ultra GX/de"

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=== [[Mike_Tyson%27s_Jungle_Beat|Mike Tyson's Jungle Beat]] ===
 
=== [[Mike_Tyson%27s_Jungle_Beat|Mike Tyson's Jungle Beat]] ===
 
[[image:Miketysonsjunglebeat.png|thumb|[[Mike Tyson's Jungle Beat]]!]]
 
[[image:Miketysonsjunglebeat.png|thumb|[[Mike Tyson's Jungle Beat]]!]]
Mike Tyson's Jungle Beat ist ein NES-emulator, die spielt [http://en.wikipedia.org/wiki/Mike_Tyson%27s_Punch_Out Mike Tyson's Punch-Out!!] mit die [http://en.wikipedia.org/wiki/DK_Bongos Gamecube DK Bongos].
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Mike Tyson's Jungle Beat ist ein NES-emulator, der [http://en.wikipedia.org/wiki/Mike_Tyson%27s_Punch_Out Mike Tyson's Punch-Out!!] mit den [http://en.wikipedia.org/wiki/DK_Bongos Gamecube DK Bongos] spielt.
  
 
[[Mike_Tyson%27s_Jungle_Beat|Mehr lesen...]]
 
[[Mike_Tyson%27s_Jungle_Beat|Mehr lesen...]]

Revision as of 16:51, 31 January 2009

FCE Ultra GX/de
FCE Ultra menu
Beschreibung: NES emulator
Kategorie: Emulation/Simulation
Version: 2.0.9
Herunterladen: Google Code Downloads &

TehSkeen Thread

Quellcode: Google Code
Geräte: Wiimote4.svg SensorBar.svg Nunchuck alternative.svg ClassicController.svg GameCube Controller DVD Loads files from SDHC cards in the Front SD slot SD Gecko GameCube Memory Card USB mass storage device
Error creating thumbnail:
Error creating thumbnail:
Voll verwendbar mit dem Homebrew-Kanal
Herunterladbar über den Homebrew-Browser

FCE Ultra GX ist ein NES-Emulator für Wii. Er basiert auf Version 0.98.12 von FCEU für PC.

Informationen

  • Wiimote, Nunchuk, Classic, und Gamecube controller Unterstützung.
  • iNES, FDS, VS, UNIF und NSF ROM Unterstützung.
  • 1-4 Spieler
  • Eigene Kontroller-Einstellungen
  • SD, SDHC, USB, DVD, SMB, GC Memory Card, Zip und 7z Unterstützung.
  • NES Kompatibilität basierend auf v0.98.12
  • Sound Filter
  • Graphik Filter (GX Chipset, Cheesy und 2x)
  • NES Zapper Unterstützung.

Steuerung

Die Steuerung lässt sich nach belieben ändern und kann während der Entwicklung noch mehrmals geändert werden!

Ins Menü

GameCube Controller Wiimote.svg Wiimote.svg + Nunchuck alternative.svg ClassicController.svg Funktion
Gamecube D-Pad Up / Gamecube D-Pad Down oder GameCube Control Stick Wiimote D-Pad Up / Wiimote D-Pad Down Wiimote D-Pad Up / Wiimote D-Pad Down oder Nunchuck Control Stick oder Nunchuck Z Button Classic D-Pad Up / Classic D-Pad Down oder Classic Left Control Stick Menü navigieren
Gamecube A Button Wiimote A Button Wiimote A Button Classic a Button Menüpunkt wählen
Gamecube B Button Wiimote B Button Wiimote B Button Classic b Button Zurück zu vorhergehenden Menü

"File selection"-menü

GameCube Controller Wiimote.svg Wiimote.svg + Nunchuck alternative.svg ClassicController.svg Funktion
Gamecube D-Pad Left / Gamecube D-Pad Right oder GameCube Control Stick Wiimote D-Pad Left / Wiimote D-Pad Right Wiimote D-Pad Left / Wiimote D-Pad Right oder Nunchuck Control Stick oder Nunchuck C Button Classic D-Pad Left / Classic D-Pad Right Aufwärts/abwärts eine volle Seite
Gamecube D-Pad Up / Gamecube D-Pad Down oder GameCube Control Stick Wiimote D-Pad Up / Wiimote D-Pad Down Wiimote D-Pad Up / Wiimote D-Pad Down oder Nunchuck Control Stick oder Nunchuck Z Button Classic D-Pad Up / Classic D-Pad Down oder Classic Left Control Stick Dateiliste navigieren
GameCube Z Button Wiimote HOME Button Wiimote HOME Button Classic HOME Button oder Links Classic Right Control Stick "File selection"-menü Abschlossen.
Gamecube B Button Wiimote B Button Wiimote B Button Classic b Button Up one directory
Gamecube A Button Wiimote A Button Wiimote A Button Classic a Button Datei oder Ordner öffnen

Ins Spiel

Die Steurung kann in das "Controller Configuration" menü geändern worden. Man kann das Zapper-Fadenkreuz im "Controller Configuration" menu deaktivieren.

GameCube Controller WiimoteHorizontal.svg Wiimote.svg + Nunchuck alternative.svg ClassicController.svg Funktion
GameCube Control Stick oder GameCube D-Pad Wiimote D-Pad Wiimote D-Pad oder Nunchuck Control Stick Classic D-Pad oder Classic Left Control Stick NES Dpad
Gamecube A Button Wiimote 2 Button Nunchuck Z Button Classic b Button A
Gamecube B Button Wiimote 1 Button Nunchuck C Button Classic y Button B
Gamecube X Button Classic a Button A-Dauerfeuer
Gamecube Y Button Classic x Button B-Dauerfeuer
GameCube START Button Wiimote + Button Wiimote + Button Classic + Button START
GameCube Z Button Wiimote - Button Wiimote - Button Classic - Button SELECT
GameCube Control Stick oder GameCube D-Pad Wii Remote Aim Wii Remote Aim oder Nunchuck Control Stick Classic Left Control Stick Zapper-zielen
Gamecube A Button Wiimote A Button oder Wiimote B Button Wiimote A Button oder Wiimote B Button Classic a Button Zapper-Abzug
Wiimote 1 Button Wiimote 1 Button Wiimote 1 Button Münze einwerfen (VS games)
GameCube START Button+Gamecube A Button oder Gamecube C Control Stick Links Wiimote HOME Button Wiimote HOME Button Classic HOME Button Emulator Menü
Gamecube C Control StickRecht Classic Left Control StickRecht Turbo Mode
Gamecube C Control StickAufwärts/abwärts Classic Left Control StickAufwärts/abwärts Ein/Aus-zoomen

Changelog

2.0.9 - January 27, 2009

  • Fixed a major memory corruption bug in FCE Ultra 0.98.12
  • Faster SD/USB - new read-ahead cache
  • Removed trigger of back to menu for Classic Controller right joystick
  • Changed GameCube controller back to menu from A+Start to A+B+Z+Start
  • Add option for horizontal-only video cropping
  • Decreased minimum game size to 8 KB
  • Fixed a bug with reading files < 2048 bytes
  • Fixed some memory leaks, buffer overflows, etc
  • Code cleanup, other general bugfixes

2.0.8 - December 24, 2008

  • Fixed unstable SD card access
  • Proper SD/USB hotswap (Wii only)
  • Auto-update feature (Wii only)
  • Rewritten SMB access - speed boost, NTLM now supported (Wii only)
  • Improved file access code
  • Resetting preferences now resets controls
  • Overscan (cropping) setting now saved in preferences
  • Rewritten RAM/state saving - old state saves are now invalid
  • Minor bug fixes

2.0.7 - November 18, 2008

  • Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips
  • Video code rewritten - now has original, unfiltered, filtered modes
  • Zoom option
  • 16:9 widescreen support
  • Full widescreen support
  • SDHC support
  • SD/USB hot-swapping
  • A/B rapid-fire
  • Turbo option
  • Video cropping (overscan hiding) option (thanks yxkalle!)
  • Palette changing fixed
  • Fixed audio 'popping' issue
  • Wii - Added console/remote power button support
  • Wii - Added reset button support (resets game)
  • Wii - Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: apps/fceugx/settings.xml)
  • GameCube - Added DVD motor off option

2.0.6 - October 21, 2008

  • Right audio channel corruption fixed (thanks cyberdog!)
  • Low pass audio filter turned off (muffles audio)
  • Changed to alternate audio filter
  • PAL Timing corrected
  • Cheesy/2X video filters fixed
  • Qoob Pro modchip support for GameCube (thanks emukidid!)

2.0.5 - October 19, 2008

  • Sound bug fixed - thanks eke-eke!
  • High quality sound enabled, lowpass filter enabled
  • Video threading enabled
  • Fixed timing error (incorrect opcode)

2.0.4 - October 15, 2008

  • Wii DVD fixed
  • FDS BIOS loading works now
  • FDS disk switching now consistently works with one button press
  • FDS saving implemented
  • 7z support
  • Faster SD/USB (readahead cache enabled)
  • VS coin now mapped to 1 button for VS zapper games
  • Changed GC controller mappings - Select - Z, Start - Start, Home - Start+A, Special - L

2.0.3 - October 1, 2008

  • Complete rewrite of loading code - FDS / UNIF / NSF support added!
  • VS games work (coin insert submitted by pakitovic)
  • Mapping of 'Special' commands - VS coin insert, FDS switch disk (default A)
  • 480p and DVD now available for GameCube
  • Improved stability - less crashes!

2.0.2 - September 19, 2008

  • Fixed network freeze-up problem
  • Zapper now mapped to A and B
  • Fixed auto-save feature
  • Performance slowdowns on Gamecube should be fixed
  • Will now attempt to load old save states with CRC filename

2.0.1 - September 6, 2008

  • Zapper support! Turn this on in the Controller Settings - most games require you to have the Zapper on Port 2. Thanks go to aksommerville whose previous work on the Zapper helped, and michniewski's cursor code
  • RAM game save support! Now you can save your games just like the NES did. By default game saves are saved/loaded automatically. This can be changed in the Preferences menu
  • Start/Select reversed mapping fixed for Wii controllers
  • Small bug fixes / improvements / tweaks

2.0.0 - September 1, 2008

  • Complete rewrite based on code from SNES9x GX and Genesis Plus GX
  • Wiimote, Nunchuk, and Classic controller support
  • Button mapping for all controller types
  • Full support for SD, USB, DVD, GC Memory Card, and Zip files
  • Game starts immediately after loading
  • Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these
  • Preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into FCEUGX.xml, or edit fceuconfig.cpp from the source code and compile.
  • 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB
  • Preferences are loaded and saved in XML format. You can open FCEUGX.xml edit all settings, including some not available within the program
  • One makefile to make all versions


Andere Versionen

Suloku

GameCube Controller Wiimote.svg Action
Gamecube A Button Wiimote 1 Button A Button
Gamecube B Button Wiimote 2 Button B Button
GameCube Z Button Wiimote - Button Select
GameCube START Button Wiimote + Button Start
GameCube D-Pad Wiimote D-Pad Move
GameCube L Trigger+GameCube R Trigger Wiimote HOME Button Bring Up Menu
Gamecube Y Button none Turbo A
Gamecube X Button none Turbo B

WiiMote2.svg Nunchuck alternative.svg ClassicController.svg

Error creating thumbnail:

SD Gecko GameCube Memory Card

Suloku Version unterstützt wiimote/nunchuck/classic Controller. Download

Vicious1988

GameCube Controller

Error creating thumbnail:

SD Gecko GameCube Memory Card

Vicious1988 hat eine Version gemacht wodurch Daten vom SD-Slot geladen werden können. thread

Mike Tyson's Jungle Beat

Mike Tyson's Jungle Beat ist ein NES-emulator, der Mike Tyson's Punch-Out!! mit den Gamecube DK Bongos spielt.

Mehr lesen...