Donkey Kong Jr In 1982 I got my first ‘handheld’ console: the G&W Donkey Kong Jr. In 1983, I programmed my own version for the TRS-80 home computer. And now I programmed this version for the Wii homebrew.
|Donkey Kong Jr - Game & Watch clone|
|Downloadable via the Open Shop Channel|
Why? Because it is simply possible to do and a fun experience too! I got the trigger to start this at an information evening at my son's school. A student of de 'hogeschool voor de kunsten' was telling about game design. A girl asked him if it would be possible to program games for the Nintendo Wii. That question triggered me because the month before I softmodded my Wii.
So I started looking for information about creating Wii homebrew applications. I learned that the devkitpro development environment could help me with it. So I decided to give it a try and to recreate a game that I programmed in 1983. At the age of 13 I programmed a relatively simple version of the Game and Watch Donkey Kong Jr for the TRS-80 home computer. I thought it would be fun to recreate it for the Wii.
This is the result and I hope you like it.
- Gameplay identical to the Game & Watch Donkey Kong Jr.
- Each level becomes gradually more difficult: more birds and crocs are added.
- Controlled using the Wiimote controller in horizontal position.
- Wiimote rumble feedback.
- Background graphic 'borrowed' from 'Game and Watch Gallery 3'.
- All other graphics created from a picture taken from my G&W Donkey Kong Jr.
- All sounds recorded from a playing session with my G&W Donkey Kong Jr.
[ Yes, my original G&W Donkey Kong Jr handheld is still working !]
- First released version
Channel Forwarder WAD
I created a channel forwarder WAD to add the Donkey Kong Jr game to the system menu. The WAD is included in the wad-folder in the download ZIP.
- Create the folder SD:\wad\ on the SD card.
- Put the following file in this folder:
- Donkey Kong Jr - DKJR.wad.
- Put the SD card back in the SD card slot on the Wii.
- Install the WAD file using a WAD manager of your choice.
- Now you can start the game from the Wii System Menu.
[Notice: The channel forwarder WAD is created using CustomizeMii.]
The Making Of ...
For those that are interested I also created a making of video. This video shows the different stages that the game has gone through during development.