BRSTM file

From WiiBrew
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

BRSTM files store sound data. They're used in Mario Kart Wii and possibly other games.

They contain an header, followed by a HEAD chunk and a ADPC chunk. All the data in those files are big-endian, except where mentioned.

BRSTM header

The header is 64 bytes long.

Offset Size Description
0x0000 4 "RSTM" (0x5253544D)
0x0004 4 Magic (0xFEFF0100)
0x0008 4 Size of the whole file