BRFNT files
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This is incomplete.
Stores images of characters used to display text. Can be found in Mario Kart Wii and possibly others.
The file structure is composed by a header and sections. There always appears to be a FINF, TGLP and CWDH section along with one or more CMAP sections.
The file is not completely known.
The endianess is Big Endian.
RFNT Header 10h bytes
0000: 'RFNT'
0004: FE FF 01 04
0008: DWORD length of whole file
000C: WORD ??
000E: WORD ?? (language flag?)
FINF Header 20H bytes:
0000: 'FINF'
0004: DWORD finf size
0008: BYTE ??
0009: BYTE font height - 1
000A: WORD ??
000C: BYTE ??
000D: BYTE character width or height + 1 (?)
000E: BYTE character height or width + 1 (?)
000F: BYTE 00 (?)
0010: DWORD TGLP section position
0014: DWORD CWDH section position
0018: DWORD CMAP section position
001C: BYTE font height - 1 (excluding left line?)
001D: BYTE font width - 1 (excluding bottom line?)
001E: BYTE character width or height - 1 (?)
001F: BYTE 00 (?)
TGLP Header 30h bytes
0000: 'TGLP'
0004: DWORD length of 'TGLP' section
0008: BYTE font width - 1
0009: BYTE font height - 1
000A: BYTE character width - 1
000B: BYTE character height - 1
000C: DWORD length of 1 image
0010: WORD images count
0012: WORD ??
0014: WORD characters per row
0016: WORD characters per column
0018: WORD width of image
001A: WORD height of image
001C: DWORD position of data
TGLP Data Bitmap is formed in a Zig-zag way.
A single block of bitmap looks like this:
00 01 02 03 04 05 06 07
08 09 0A 0B 0C 0D 0E 0F
10 11 12 13 14 15 16 17
18 19 1A 1B 1C 1D 1E 1F
Multiple blocks:
B01 B02 B03 ... B08 (assume width=64)
B09 B0A B0B ...
...
Multiple images:
I01
I02
I03
...
CWDH Section 0000: 'CWDH'
0004: DWORD length of this section
0008: DWORD last character ? (= character count - 1)
000C: DWORD first character ? (= 0)
0010: character count * (
BYTE space width ? BYTE character width BYTE smaller than character width ) ????: (0~3) * 00 (align to 4 bytes)
CMAP Section Type 1 :
0000: ‘CMAP’
0004: DWORD length of this section
0008: WORD UTF-16 code of first char
000A: WORD UTF-16 code of last char
000C: DWORD 0 ?
0010: DWORD position of next CMAP + 8
0014: WORD offset of first char
0016: WORD ?
Type 2 :
0000: ‘CMAP’
0004: DWORD length of this section
0008: WORD 0
000A: WORD -1
000C: 00 02 00 00 ?
0010: DWORD position of next CMAP + 8 (0 if no next)
0014: WORD characters in this table (tbl_char count)
0016: tbl_char count * (
WORD UTF-16 code of char WORD offset of char ) ????: WORD 0