SMSPlus
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SMSPlus | |
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General | |
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Author(s) | Eke-eke |
Type | Emulation |
Links | |
[[Google Code|Download]] | |
[[Google Code|Source]] | |
Peripherals | |
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This is a port of SMS Plus, a Sega Master System/Game Gear Emulator originally created by Charles Mac Donald, now ported to the Wii.
Information
- Author: Eke-eke
- Accessories needed: GameCube controller, Wiimote, SD Card
- Best PAL mode: any (autodetected)
- Button to Return to Loader: Return to Loader from the main menu takes you back to the SD Loader or HB channel
- Display mode : 480p, 480i, 576i, 288p and 240p
- Installation for Zelda Chainloader: Install as usual
- Loaders useable: Twilight Hack, Front SD ELF Loader, WiiHL, Homebrew Channel
- Software type: Emulation
- Supports Zip compressed rom images.
Installation
- Place the smsplus_wii.elf file on your SD Card (rename to boot.elf if you want it to load it directly, or use your favourite elf loader).
- Create the directory /smsplus at the root of your SD Card.
- Create the directory /smsplus/roms on your SD Card and copy your ROM files there.
- Insert your SD Card into the Wii and run SMSPlus using your chosen method (Twilight Hack).
- Select Load New Game from the Main Menu to load a ROM.
- Select Play Game from the Main Menu to begin playing the game.
Controls
- Z: Return to SMSPlus' menu
- A: Button 1
- B: Button 2
- L+R (In Game): Restart Game
- Start: Pause
ChangeLog
15/07/2008
[SMS, GG] - added an option to disable original Sprite Limit emulation (reduce sprite flickering) - added an option to display the hidden parts of the original Game Gear LCD screen - added Laser Ghost in "Light Phaser" game database - fixed a bug which prevented "normal" games displaying correctly after loading a 3D game
[NGC/Wii] - added automatic alphabetical filesorting (Marty Disibio) - fixed Wii/Gamecube RESET button handler (softreset) - added support for horizontal wiimote handling in Menu (activated when wiimote is not pointed towards the screen) - added custom input ports setting (PHASER,PADDLE, GAMEPAD or NONE), this is still automatically set for games which need specific peripherals - keys mapping are now saved in config file - when Classic Controller is inserted in Port #1, Wiimote #1 can now be used to control player #2 - "Soft-Reset" key is now fixed to avoid accidental resets: Buttons + & - on wiimote/classic controller, Triggers L & R on gamecube pad - fixed "stretch" mode being canceled after loading a new game - fixed SMS BIOS detection (place the BIOS rom on SDCARD in /smsplus/SMS_BIOS.sms)
01/06/2008
[SMS, GG] - fixed port $3E emulation: fix Gain Ground, Ninja Gaiden,... - added Paddle emulation: fix inputs in all games requiring paddle (Alex Kidd BMX Trial, Megumi Rescue,...), best handled using D-Pad or Analog Sticks. - added LightPhaser emulation: fix inputs in all games requiring the lightgun (Wanted, Rambo III, Operation Wolf,...), best handled through Wiimote IR pointing, can also be used through D-Pad or Analog Sticks.
[NGC/Wii] - added full horizontal scaling (up to 720 pixels) when using "stretch" aspect mode (use Xscale to increase width) - added progressive mode support (480p) in menu also - added automatic FreezeState support (OFF by default, check "system options") - added automatic config file support - /smsplus/saves is now automatically created if it does not exist - assigned Reset Button to SMS Soft-Reset
[Wii only] - added automatic TV mode detection (from SYSCONF), no more PAL60 version needed - added option to return to Wii System Menu - fixed "TP reload" option: now compatible with HB channel - removed SD-Gekko support (Wii slot becomes default slot) - added Wii SD slot support for SRAM & FreezeState files - added Wiimote, Nunchuk & Classic controllers support through libwiiuse (see User Manual for default keys) - added customizable key mapping (for each configurations: gamepad, wiimote only, wiimote+nunchuk or classic)
2008.04.19
[SMS, GG] - fixed VDP init when loading savestate: fix graphics in games using TMS9918 mode - added port $3E emulation and full SMS BIOS support (see user notes) - implemented SMS1 VDP "tilemap mirroring" bug: fix Y's (J) status bar when running in SMS1 mode - updated Z80 core to last version (fix some undocumented behaviour): fix Rambo 3 "Game Over" screen & Robocop 3 "pause" bug - corrected PAL CPU clock value - modified FM Unit detection: fix FM music in many japanese games - added full overscan emulation: when enabled, aspect ratio is exactly like on original hardware, including borders (horizontal borders are generally completely hidden under TV edges) - corrected Game Gear VDP handlers in SMS mode: fix colors in GG-MS mode - improved Codemasters Mapper emulation: fix Excellent Dizzy Collection & Ernie Els Golf - added Korean Mapper emulation: fix Sangokushi III & Dodgeball King - adjusted SMS color palette values (compared side by side with a real PAL SMS 2) - fixed Hcounter table (thanks to FluBBa)
[NGC/Wii] - added support for original video mode (240p/288p): this makes games looking exactly like on original hardware (including scanlines) - added "Aspect" option to switch between Original (correct aspect ratio with borders) and Fit Screen (full screen) display modes - added "Xshift" & "Yshift" settings to let you adjust display area while keeping the original aspect ratio - added "Border" option to enable/disable borders color emulation - added "Palette" option to let you choose the Brightness level: RVB (darkest), Normal , Bright - added Wii mode support (including front SD rom loading with LFN, TP reload, ...) - added EURGB60 & PAL 50hz TV modes support - added 480p (progressive) rendering mode support in Wii mode (not supported by the PAL60 version, use the other one !)
Download
- Download at TehSkeen or Google Code.
- Source code is available via Bounty Source