Libwiisprite
This is an old revision of this page, as edited by Chaosteil (talk | contribs) at 23:05, 11 June 2008. It may differ significantly from the current revision. |
libwiisprite is a new sprite library which uses GX as it's underlying rendering engine.
libwiisprite | |
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General | |
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Author(s) | Chaosteil, Feesh! |
Type | Development |
Links | |
[[Here|Download]] | |
Source |
About
libwiisprite is a C++ sprite library written for the Wii which utilises GX for all it's graphical operations, meaning the GPU is used to accelerate graphics.
libwiisprite aims to make developing Wii homebrew simple and fun with better graphical results than currently existing libraries.
libwiisprite is currently under heavy development, but this version is a semi-stable version allowing most of the proposed functionality of the library.
Currently PNG w/alpha is the only supported image format. We are working on allowing images to be loaded from compiled-in texture data.
The library comes with full Doxygen documentation to help get development started. It is also available online: http://feesh.braingravy.co.uk/libwiisprite/
Sample Application (Video)
A simple demonstration of basic libwiisprites capabilities: http://www.youtube.com/watch?v=rTphJHQI_Mo
Download & Installation
You can download the library from http://chaosteil.googlepages.com/libwiisprite-0.1.8.tar.gz Please refer to the README.txt for installation instructions.
New Stuff
0.1.8b
- Now Sprites have SetTransparency() and GetTransparency() methods. It is documentated in the documentation.
- The spritetest example also got updated, you can now set transparency with the A and B buttons.
Bugs, Suggestions
If you find a bug or have a suggestion (maybe a tutorial to add to the library) please send an e-mail to chaosteil [at} gmail [dot} com or gummybassist [at} gmail [dot} com or if you are on an EFNet server, PM Chaosteil or feesh.