OpenJazz Wii is a port of Alister's Jazz Jackrabbit engine to the Wii using SDL Wii. It is GPLv2 licenced.

OpenJazz Wii
OpenJazzIcon.png
General
Ported bytehpola
TypePlatform game
VersionR1
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg Nunchuck alternative.svg USB Keyboard Loads files from SDHC cards in the Front SD slot

Installation

First move the "apps" directory provided in the download to the root on the SD-card. Then move your Jazz Jackrabbit datafiles to the "/apps/OpenJazz" folder. If you don't have the data-files a shareware version which contains episode 1 is available for free.

Gameplay

Jazz Jackrabbit is a platform game produced by Epic MegaGames. The game features six episodes; each episode consists of three worlds, with two levels and a boss level. Jazz has a life bar; when enemies shoot or come in contact with him, he loses health that must be replenished by collecting carrots. If his health falls to zero, Jazz turns to ash and the level restarts from the last checkpoint. Also, instead of jumping on enemies Jazz must shoot his enemies with a blue gun he always carries. A variety of different bullet types can be found in the game and do varying amounts of damage.

Video

Youtube video by _Contra_

Controls

  Action
and Movement
Duck
Alt Fire
Space Leap
Right Ctrl Change weapon
Esc Save menu and options (pauses the game)
P Pause
  Turn off Wii
  Return to loader
  +   Action
  Left and right Movement
  Down Duck
  Fire
  Leap
  Change weapon
  Turn off Wii
  Return to loader
  Action
  Run left
  Run Right
  Duck
  Fire
  Leap
  Change weapon
  Turn off Wii
  Return to loader

The following button-map is available in the new version with fixed controls (replacement for the boot.elf in the package)

  Action
  Movement
  Fire
  Leap
  Change weapon
  Escape
  Pause


External links