Powder

A port of POWDER to the Wii using SDL Wii.

POWDER
POWDERIcon.png
General
Author(s)Jeff Lait
Ported byinsin
TypeGame
Version111-1
Links
Download
Source
Peripherals
WiimoteHorizontal.svg ClassicController.svg

If you previously downloaded Powder111_preview1.zip, please delete powder.sav from apps/powder before using the release version

Controls

Please note that SDL Wii uses whatever controller configuration it detected when you loaded the application. Plugging/unplugging a Classic Controller after this point is not supported.

    In Game Command Menu Other Menus
    Move/Fight Change selected item
    or   Default mapping: MiniMap Map to selected command Jump to top
    or   Default mapping: History Map to selected command Jump to bottom
    Default mapping: Zap Cancel
    Default mapping: Fire Select
    Inventory Map a button to the selected command
    Command Menu Cancel
N/A   Default mapping: Inventory
N/A   Default mapping: Command Menu
    Return to loader

Remapping Buttons

The action performed by some buttons can be remapped by pressing   when in the Command Menu. This allows controls to be customised to suit your playing style. For example, if you're playing the game primarily as a Necromancer, you'll likely want to map a button to the Command command, which allows you to give orders to creatures under your control.

Mapping changes will persist across games.

Using the Classic Controller will give you two more buttons,   and  , to map useful commands to.

Building

POWDER itself is not open source, but source is available from its Download page under a license which allows for porting.

A file containing Wii port changes, to be applied to powder111_src.tar.gz, will be made available from this page.

Support Files

On Windows, I used Cygwin (with the make and g++ packages installed) to build the support files - this should be as simple as changing to the port/linux/ directory and invoking make premake. Note that the Wii build currently requires that you add distorted to the list of tilesets in gfx/rebuild.sh before building the support files.

Wii Build

Ensure you have SDL Wii and its dependencies available in your libogc directory as per its install instructions.

Change to the port/wii/ directory and invoke make.

Milestones

Milestone 1

Issue/Feature Done
Fix issue where graphics don't display using the existing SDL port code
Enable X/Y button support for classic controller (should be a sinple #define change)
Map home button to return to loader

Milestone 2

Issue/Feature Done
Detect when 16:9 display is being used and correct aspect ratio automatically
When entering your name initially, the cursor is picking up fragments of background graphics as it moves