In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Hollywood"

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| Function || Balls
 
| Function || Balls
 
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| NAND Flash || C1, C2, D1, D2, D3, E1, E2, E3, E4, F1, F2, F3, F4, F5, G4, G5, H4, I1
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| NAND Flash || C1, C2, D1, D2, D3, E1, E2, E3, E4, F1, F2, F3, F4, F5, G4, G5, H4, J1
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|-
 +
| GDDR3 || Q2, Q3, R1, S1, S2, T2, U1, V1, X3, X4, Y2, Y3, Y4, Y5, Z2, Z3, Z4
 
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{{Stub}}
 
{{Stub}}

Revision as of 10:40, 1 October 2011

The graphics chip in the Wii is codenamed "Hollywood"; it bears the logos of NEC (who presumably manufactured the chip), ATI (who designed the GPU), and BroadOn (who designed the Starlet "I/O Bridge").

Its graphics capabilities are similar to that of the GameCube's Flipper, except running at a higher clock speed.

Its hardware is documented on the Hardware article and subpages.

Hollywood article at Wikipedia

Pinout

The Hollywood chip is 2 or 3 flip-chip dies bonded to a BGA substrate, with a 30 x 30 (or later, 28x28) grid of balls to connect it to the rest of the circuit. Most balls are connected to other layers by way of vias; some signals are routed completely on the top layer.

(Please help verify and complete this pinout with a continuity tester! This pinout is for the earlier 30x30 version of the Hollywood; the 28x28 package has a completely different pinout.)

Pins grouped by function

Function Balls
NAND Flash C1, C2, D1, D2, D3, E1, E2, E3, E4, F1, F2, F3, F4, F5, G4, G5, H4, J1
GDDR3 Q2, Q3, R1, S1, S2, T2, U1, V1, X3, X4, Y2, Y3, Y4, Y5, Z2, Z3, Z4