Difference between revisions of "SDL draw"
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Mechaelvis (talk | contribs) m (type corrected) |
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{{Infobox development tools | {{Infobox development tools | ||
| title = SDL_draw | | title = SDL_draw | ||
− | | type = library | + | | type = ported library |
| author = [[User:GCSX|GCSX]] | | author = [[User:GCSX|GCSX]] | ||
| version = 1.2.1 | | version = 1.2.1 |
Latest revision as of 17:14, 2 September 2009
- The correct title of this article is SDL_draw. It appears incorrectly here because of technical restrictions.
SDL_draw | |
General | |
---|---|
Author(s) | GCSX |
Type | Ported Libraries |
Version | 1.2.1 |
Links | |
Download |
SDL_draw is a simple library to draw basic elements, like points, lines and circles, on SDL surfaces. It's the primitive drawing library that SDL (Simple DirectMedia Layer) needed!! :-)
My release is a simple compilation for Wii of the source code from Mario Palomo, José de la Huerga and Pepe González. You can find it here You need to have SDL-Port installed in your development environment in order to use SDL_draw in your homebrew.
Installation
Place SDL_draw.h in $DEVKITPRO\libogc\include\SDL and place libSDL_draw.a in $DEVKITPRO\libogc\lib\wii