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== Key mapping? ==
== Key mapping? ==
Is there anyway to get the menu key mapped to the home button?? [[User:Jamesdodd|JD]] 00:08, 17 June 2008 (CEST)
Is there anyway to get the menu key mapped to the home button?? [[User:Jamesdodd|JD]] 00:08, 17 June 2008 (CEST)
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== Darkplaces or Other-Engines ==
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It's awesome that you all put so much work into getting a GCN/Wii port of the real Quake game, but can you look into seeing if you can get an alternate Quake engine like Darkplaces (or some other replacement engine) so that there's support for stuff like the Real-Time Lighting Project and higher poly and higher textured models?
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[http://planetquake.gamespy.com/View.php?view=MOTW.Detail&id=1 Real-Time Lighting Project made for Darkplaces Quake Engine]
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Might make getting Quake running in higher detail easier in the long run too. Perhaps if you could also add a scaler to the game UI, so that you can shrink it in size even if the resolution isn't increased (not asking for transparency, just the UI graphics are so low-res compared to the rest of the screen, it'd help to shrink it down to give the illusion of improving picture clarity)
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Also, I have an HDTV, and I don't experience Overscan with anything else at all, and using the Horizontal TV Border feature seems only capable of making it bleed over the edge even more. And I've got my Wii running in 16:9, and Quake looks like it's trying to run in 16:9 but doesn't quite make it to the left and right edges of the screen (just bleeds over the top and bottom). Is this something that can be adjusted in the future (ie: there is enough of an understanding to fix it, but it will just take time to do it)?
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Any good progress takes time, so I'm not gonna say "OMG can you release this tomorrow?" I'm just giving my observations and my 2 cents hoping that Quake for Wii will continue to improve. You all have my thanks! Playing Quake on my Wii is AWESOME.
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Oh and, would it be possible to replace whatever code Quake uses to play it's CD tunes with code from the Wii HomeBrew MiniMP3 Player so that we can play the Quake tracks from MP3s instead of bulky WAVs? Maybe add something to the DEFAULT.CFG so that custom MP3s can be applied to specific level maps to make it easier for custom mods to have custom tunes? Just a thought. Thanks again!!