Difference between revisions of "Talk:WiiPy"
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I'll second that. I understand that currently it is only a set of crude instructions, but if you could put them online then surely others could help use this information to produce a proper makefile --[[User:Bigzoid|Bigzoid]] 04:08, 5 July 2008 (CEST) | I'll second that. I understand that currently it is only a set of crude instructions, but if you could put them online then surely others could help use this information to produce a proper makefile --[[User:Bigzoid|Bigzoid]] 04:08, 5 July 2008 (CEST) | ||
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+ | :I've been trying to make my own version of Wiipy, http://www.mediafire.com/?lmv2ym4evqk But it doesn't load the libraries | ||
==FoF== | ==FoF== |
Revision as of 23:16, 15 July 2008
Thank you
Thanks a bunch for working on getting Python up and running on Wii. I just started learning Python, and I don't really think I can give C a shot just yet, and so I appreciate having the opportunity to write stuff for Wii in the future using Python. So again, thanks.
Source
I'd like the source --Mjbauer95 09:11, 29 June 2008 (CEST)
I'll second that. I understand that currently it is only a set of crude instructions, but if you could put them online then surely others could help use this information to produce a proper makefile --Bigzoid 04:08, 5 July 2008 (CEST)
- I've been trying to make my own version of Wiipy, http://www.mediafire.com/?lmv2ym4evqk But it doesn't load the libraries
FoF
Given Frets on Fire is in Python, would it then be possible somehow to port FoF over to the Wii? Psychade 15:35, 29 June 2008 (CEST)
Yes but it would be hard because FoF uses opengl and pygame, and also there's some bug I keep getting every time you import os.--Mjbauer95 21:57, 29 June 2008 (CEST)