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= Introduction =
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Figure out the correct placement of all the numbers.
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This project implements a simple [http://en.wikipedia.org/wiki/Sudoku sudoku] game on the wii. The recommended way to launch this is via the [http://hbc.hackmii.com homebrew channel].
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Control is via the standard wiimmote (1 player only) held sideways.
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The project is open source with plans for as open a license as possible. However, certain subcomponents may have licensing restrictions which affect the license of the project as a whole. Further study on this item required before license terms are finalized.
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= Details =
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Presently at version 0.1a of the game, the following has been implemented.
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*generation of classic 9x9 sudoku puzzle (no difficulty control)
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*save and continue of puzzle
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*auto checking of the puzzle for incorrect cells
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The puzzle is controlled by moving an on screen cursor. The cursor will wraparound the edges of the puzzle if you try to move past the edge.
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The value under the cursor is incremented/decremented to the desired value. Value '0' is shown as a blank cell. Values are wraparound from 0 to 9 as well.
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If desired, the user may mark a cell as 'uncertain' by pressing the 'A' button. This can be toggled off if desired via the same button. 'uncertain' cells are marked with a gray background.
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Figure out the correct placement of all the numbers.
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The game will check for any incorrect cells (i.e. duplicate numbers in any row, column or 3x3 cell). Any incorrect cells will be highlighted with a red tint.
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= Controls =
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Hold the [http://en.wikipedia.org/wiki/Wiimote WiiMote] sideways as per [+ : oo] (NES Style)
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*Directional Pad (D Pad) to control navigation
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*'home' button exits game
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*'1' button decrements number
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*'2' button increments number
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*'+' button resets game and generates new random board
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*'-' button saves game to SD card
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*'A' button toggles 'uncertain' marking for the cells.
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= Credits =
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Credit where credit is due..
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The guys at #wiidev who are always entertaining and give good advice (as far as wii development is concerned)
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Sudoku Puzzle generator currently uses [http://ssuds.sourceforge.net/ ssudg]. This might change in the future after further investigation of suitable alternatives.
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libraries used
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*libogc
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*libfat
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*libpng
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GIMP was used to create the tiles graphics
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== Controls ==
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=Coming soon=
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Hold the remote sideways (NES style).
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D pad to control navigation
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The following are under development. Suggestions and patches welcome.
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1 or 2 changes the number desired
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*Menu system
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+ sets a new random board
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*screen capture capability
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home returns to loader
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*alternate tileset
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A sets square to gray (expand)