Difference between revisions of "GRRLIB"
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Help can be found on the forum or in {{EFnet|grrlib}}. | Help can be found on the forum or in {{EFnet|grrlib}}. | ||
− | The Change Log can be found in the [https://grrlib.github.io/GRRLIB/ | + | The Change Log can be found in the [https://grrlib.github.io/GRRLIB/pages.html documentation]. |
== Sample Code included in GRRLIB releases == | == Sample Code included in GRRLIB releases == |
Revision as of 22:21, 11 February 2024
GRRLIB | |
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General | |
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Author(s) | NoNameNo |
Contributor(s) | Numerous |
Type | Framework library |
Version | 4.5.0 |
Licence | MIT Licence |
Links | |
Download | |
Website | |
Discussion | |
Source |
GRRLIB is a C/C++ 2D/3D graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications.
GRRLIB is supplied as a standard C/C++ library (aka. archive) called 'libgrrlib'. Because GRRLIB processes JPEG and PNG images, it requires the installation of the 'libjpeg' and 'libpngu' libraries. 'libpngu', in turn, requires 'libpng' and 'libpng' requires 'libz'. GRRLIB also has FileIO functions to allow real-time loading and saving of graphical data, and thus also requires 'libfat'. GRRLIB also has the possibility to use TrueType fonts, so 'libfreetype' is also required.
There are currently 130 applications using GRRLIB.
Help can be found on the forum or in #grrlib on EFnet.
The Change Log can be found in the documentation.
Sample Code included in GRRLIB releases
Little Promotion Demos
Credits
Programming
Documentation
Advising
Tools
- WiiBuilder is software for Windows that help you with image conversion/generation and more.