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AST files contain PCM16 (16-bit signed) sound data. They're used in Super Mario Galaxy for musics, Legend of Zelda: Twilight Princess, and possibly in other games.
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AST files contain PCM16 (16-bit signed) sound data. They're used in ''Super Mario Galaxy'' for musics, ''Legend of Zelda: Twilight Princess'', and possibly in other games.
They contain a header, followed by BLCK chunks which are divided in blocks (channels).<br>
They contain a header, followed by BLCK chunks which are divided in blocks (channels).<br>