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There are 2 options to resolve this :  
 
There are 2 options to resolve this :  
* use the [https://gist.github.com/GaryOderNichts/0a6aa328caad917749377bdd8a58e1c8 IOS Syscall function naming script] created by [[User:GaryOderNichts]]. This will rename and name all Syscalls it finds in the loaded binary
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* use the [https://github.com/GaryOderNichts/ghidra_scripts/blob/master/GhidraWiiSyscallUDF.java IOS Syscall function naming script] created by [[User:GaryOderNichts]]. This will rename and name all Syscalls it finds in the loaded binary when provided with the accompanying [https://github.com/GaryOderNichts/ghidra_scripts/blob/master/syscalls_wii_signatures.txt signature text file]
 
* <!-- TODO: I should create a more meaningful GitHub repo for this --> use the [https://gist.github.com/Pokechu22/caa73242a5969ff5dc413177fcb7f516 starlet language definition] created by [[User:Pokechu22]]. This will add support for nintendo's undefined instructions.   
 
* <!-- TODO: I should create a more meaningful GitHub repo for this --> use the [https://gist.github.com/Pokechu22/caa73242a5969ff5dc413177fcb7f516 starlet language definition] created by [[User:Pokechu22]]. This will add support for nintendo's undefined instructions.