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It is notable that most of these exploits are buffer overflows. [[STM Release Exploit|One]] is a null pointer bug and [[Signing bug|one]] is a genuine confusion between string.h functions. Gamesave exploits tend to be the most numerous, since most save loading code is written in C with little attention paid to sane string handling. With [[Smash Stack|one exception]], Nintendo can only fix these exploits with a System Menu update.
It is notable that most of these exploits are buffer overflows. [[STM Release Exploit|One]] is a null pointer bug and [[Signing bug|one]] is a genuine confusion between string.h functions. Gamesave exploits tend to be the most numerous, since most save loading code is written in C with little attention paid to sane string handling. With [[Smash Stack|one exception]], Nintendo can only fix these exploits with a System Menu update.
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An overview of all exploits can be found at [[Wii system flaws]].
[[Category:Wii documentation]]
[[Category:Wii documentation]]