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358 bytes added ,  01:49, 8 October 2015
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  | version    = Release 2.6
 
  | version    = Release 2.6
 
  | download    = http://www.mediafire.com/download/cfw38pgiw4axa8e/mtek-gdl_r2.6.7z
 
  | download    = http://www.mediafire.com/download/cfw38pgiw4axa8e/mtek-gdl_r2.6.7z
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| source      = https://github.com/Lameguy64/mtek-gdl
 
  | discussion  = http://forum.wiibrew.org/read.php?21,74603
 
  | discussion  = http://forum.wiibrew.org/read.php?21,74603
 
}}
 
}}
'''MTek-GDL''' is a simple object-oriented game development library written in C++ combined with a collection of tools, examples, and additional libraries for simple and advanced game development for the Nintendo Wii and PC (OpenGL) platforms and is ideal for beginners and advanced Wii game programmers... No longer do you have to (painfully) deal with low-level GX and other system functions to get something as simple as loading and displaying a png image file unless you want to make good use of the Wii's graphics hardware in which case you'll have to learn the GX API to do so but its much easier to get started with GX graphics programming with this library.
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'''MTek-GDL''' is a simple object-oriented game development library written in C++ combined with a collection of tools, examples, and additional libraries for simple and advanced game development for the Nintendo Wii and PC (OpenGL) platforms and is ideal for beginners and advanced Wii game programmers... No longer do you have to (painfully) deal with low-level GX and other stuff to get something as simple as loading and displaying a png image file, unless you want to make good use of the Wii's graphics hardware in which case you'll have to learn how to use the GX but it'll be much easier to get started with using the GX with this library.
    
Even though this library is designed mostly for 2D game development, it can be used as a base for developing custom 2D and 3D graphics engines as an extension library... For convenience reasons, it is best to maintain such libraries separately from MTek-GDL to avoid interference.
 
Even though this library is designed mostly for 2D game development, it can be used as a base for developing custom 2D and 3D graphics engines as an extension library... For convenience reasons, it is best to maintain such libraries separately from MTek-GDL to avoid interference.
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For the most recent version of this library usually with new features and bug fixes not yet present in the official release packages of this library, head to the [https://github.com/Lameguy64/mtek-gdl Github repository] of this library. Be warned of possible syntax changes and read mgdl-main.h for the list of changes.
    
== Features ==
 
== Features ==