Difference between revisions of "QuakeGX"
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− | + | {{Infobox homebrewapp | |
+ | | title = Quake | ||
+ | | image = [[Image:QuakeWii.png]] | ||
+ | | desc = Quake port for the Wii | ||
+ | | type = Port/Game | ||
+ | | author = Eluan | ||
+ | | download = [http://quake-gamecube.googlecode.com/files/QuakeGX_0.01.zip Google Code] | ||
+ | | source = [http://code.google.com/p/quake-gamecube/source/checkout Google Code] | ||
+ | | peripherals = {{Wiimote1}} {{nunchuck}} {{GCNController}} {{WiiZapper}} {{FrontSD}} | ||
+ | }} | ||
+ | |||
+ | This is a port of Quake to the Wii based on the GC Quake port by Peter Mackay. | ||
+ | |||
+ | == Instructions == | ||
+ | * Place the folder named ID1 on the root of your SD card (put PAK1.pak in this folder if you own the original Quake). | ||
+ | * [http://quake-gamecube.googlecode.com/files/Quake_shareware.zip Download] and extract the shareware version of Quake. | ||
+ | * Copy the PAK0.PAK file from Quake's ID1 folder, and paste it in the ID1 folder on the root of your SD card. | ||
+ | * Make sure filenames are all uppercase. | ||
+ | * Launch Quake.dol using your method of choice. | ||
+ | |||
+ | == Release Notes - GX 0.01 == | ||
+ | * Hardware graphics acceleration fully functional to glquake original specs. | ||
+ | * A flaw is that you have to disconnect and reconnect the nunchuk when the game loads | ||
+ | * If you have the software rendering installed on your sd card, please delete ID1/CONFIG.CFG before playing this version OR restore the default settings using the Options Menu. This is necessary because the Wiimote button mapping has changed. | ||
+ | * Still has one bug, may hang after several levels played. Please save often and don't play dozens of levels in one sit. If any split-second hang occurs, it's sign that it may freeze completely soon. I recommend saving your progress and exiting to the loader, then reloading the game. |
Revision as of 18:11, 2 July 2008
Quake | |
![]() | |
General | |
---|---|
Author(s) | Eluan |
Type | Port/Game |
Links | |
[[Google Code|Download]] | |
[[Google Code|Source]] | |
Peripherals | |
![]() ![]() ![]() ![]() ![]() |
This is a port of Quake to the Wii based on the GC Quake port by Peter Mackay.
Instructions
- Place the folder named ID1 on the root of your SD card (put PAK1.pak in this folder if you own the original Quake).
- Download and extract the shareware version of Quake.
- Copy the PAK0.PAK file from Quake's ID1 folder, and paste it in the ID1 folder on the root of your SD card.
- Make sure filenames are all uppercase.
- Launch Quake.dol using your method of choice.
Release Notes - GX 0.01
- Hardware graphics acceleration fully functional to glquake original specs.
- A flaw is that you have to disconnect and reconnect the nunchuk when the game loads
- If you have the software rendering installed on your sd card, please delete ID1/CONFIG.CFG before playing this version OR restore the default settings using the Options Menu. This is necessary because the Wiimote button mapping has changed.
- Still has one bug, may hang after several levels played. Please save often and don't play dozens of levels in one sit. If any split-second hang occurs, it's sign that it may freeze completely soon. I recommend saving your progress and exiting to the loader, then reloading the game.