Difference between revisions of "QuakeGX"
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| desc = Quake port for the Wii | | desc = Quake port for the Wii | ||
| type = Port/Game | | type = Port/Game | ||
− | | author = | + | | author = 0wxw0 |
| download = [http://download40.mediafire.com/tqhdj9wj4j2g/bhyxw19iqzy/Quake.rar Google Code] | | download = [http://download40.mediafire.com/tqhdj9wj4j2g/bhyxw19iqzy/Quake.rar Google Code] | ||
| source = [http://code.google.com/p/quake-gamecube/source/checkout Google Code] | | source = [http://code.google.com/p/quake-gamecube/source/checkout Google Code] | ||
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}} | }} | ||
− | This is a port of '''Quake''' to the Wii based on the GC Quake port by | + | This is a port of '''Quake''' to the Wii based on the GC Quake port, also by 0wxw0. |
== Instructions == | == Instructions == |
Revision as of 17:13, 2 July 2008
Quake | |
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General | |
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Author(s) | 0wxw0 |
Type | Port/Game |
Links | |
[[Google Code|Download]] | |
[[Google Code|Source]] | |
Peripherals | |
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This is a port of Quake to the Wii based on the GC Quake port, also by 0wxw0.
Instructions
- Download and extract the ID1 folder to the root of your SD card.
- Extract the "quake" folder to your apps folder
- Make sure filenames are all uppercase.
- Launch Quake.dol using your method of choice.
Release Notes - GX 0.02
- This is the full version with the Vispatch clear water mod installed.
- Hardware graphics acceleration fully functional to glquake original specs.
- A flaw is that you have to disconnect and reconnect the nunchuk when the game loads
- If you have the software rendering installed on your sd card, please delete ID1/CONFIG.CFG before playing this version OR restore the default settings using the Options Menu. This is necessary because the Wiimote button mapping has changed.
- Still has one bug, may hang after several levels played. Please save often and don't play dozens of levels in one sit. If any split-second hang occurs, it's sign that it may freeze completely soon. I recommend saving your progress and exiting to the loader, then reloading the game.