Difference between revisions of "Ballion"
ROllerozxa (talk | contribs) (Add link to source release and mention WebAssembly port (it's very cool)) |
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| author = Mega Man | | author = Mega Man | ||
| version = 1.7 | | version = 1.7 | ||
− | | licence = | + | | licence = Source Available |
− | | download = | + | | download = https://mega.nz/file/wJhi2RCY#pTOAqjBb03Nzt1oseWGDsNQn9zcqtVmuTRtxO72zry0 |
− | | | + | | source = https://github.com/jur/Ballion |
| peripherals = {{Wiimote1}} {{GCNController}} {{GCNMemoryCard}} | | peripherals = {{Wiimote1}} {{GCNController}} {{GCNMemoryCard}} | ||
| hbb = yes | | hbb = yes | ||
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'''Ballion''' is based on the C64 game Crillion. This is an Breakout clone where you have to destroy blocks with a ball. | '''Ballion''' is based on the C64 game Crillion. This is an Breakout clone where you have to destroy blocks with a ball. | ||
− | To save the game state, you need a gamecube memory card in slot B. | + | To save the game state, you need a gamecube memory card in slot B. |
+ | |||
+ | The game has also been ported to WebAssembly and is available to be [https://jur.github.io/Ballion/ played in a web browser]. | ||
== Controls == | == Controls == |
Latest revision as of 13:00, 30 January 2024
Ballion is based on the C64 game Crillion. This is an Breakout clone where you have to destroy blocks with a ball.
Ballion | |
![]() | |
General | |
---|---|
Author(s) | Mega Man |
Type | Arcade game |
Version | 1.7 |
Licence | Source Available |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals | |
![]() ![]() ![]() |
To save the game state, you need a gamecube memory card in slot B.
The game has also been ported to WebAssembly and is available to be played in a web browser.
Controls
Action | ||
---|---|---|
/ | / | Move |
Selection |
In game
Action | ||
---|---|---|
/ | / | Ball movement |
Enter Menu | ||
Restart ELF loader | ||
Reboot Wii and show Wii menu |
Screenshot
Changelog
v1.7
- Some graphical flicker effects when using Wiimote removed.
v1.6
- Sound and hardware acceleration.