Difference between revisions of "Hollywood"
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[http://en.wikipedia.org/wiki/Hollywood_(graphics_chip) Hollywood article at Wikipedia] | [http://en.wikipedia.org/wiki/Hollywood_(graphics_chip) Hollywood article at Wikipedia] | ||
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+ | == Pinout == | ||
+ | The Hollywood chip is 2 or 3 flip-chip dies bonded to a BGA substrate, with a 30 x 30 (or later, 28x28) grid of balls to connect it to the rest of the circuit. Most balls are connected to other layers by way of vias; some signals are routed completely on the top layer. | ||
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+ | (Please help verify and complete this pinout with a continuity tester! This pinout is for the earlier 30x30 version of the Hollywood; the 28x28 package has a completely different pinout.) | ||
+ | {| | ||
+ | | Balls || Function | ||
+ | |- | ||
+ | | A1 || ? | ||
+ | |} | ||
{{Stub}} | {{Stub}} |
Revision as of 08:30, 1 October 2011
The graphics chip in the Wii is codenamed "Hollywood"; it bears the logos of NEC (who presumably manufactured the chip), ATI (who designed the GPU), and BroadOn (who designed the Starlet "I/O Bridge").
Its graphics capabilities are similar to that of the GameCube's Flipper, except running at a higher clock speed.
Its hardware is documented on the Hardware article and subpages.
Hollywood article at Wikipedia
Pinout
The Hollywood chip is 2 or 3 flip-chip dies bonded to a BGA substrate, with a 30 x 30 (or later, 28x28) grid of balls to connect it to the rest of the circuit. Most balls are connected to other layers by way of vias; some signals are routed completely on the top layer.
(Please help verify and complete this pinout with a continuity tester! This pinout is for the earlier 30x30 version of the Hollywood; the 28x28 package has a completely different pinout.)
Balls | Function |
A1 | ? |
This article is a stub. You can help WiiBrew by expanding it. |