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Difference between revisions of "Libmii"

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{{Infobox homebrewapp
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{{Lowercase title}}
| image =
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{{Infobox development tools
| title = Libmii
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| title       = libmii
 
| description = Library
 
| description = Library
| type = Development
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| type       = library
| author = [[User:Mjbauer95|Mjbauer95]]
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| author     = [[User:mdbrim|mdbrim]]
| version = 0.3c
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| version     = 1.0
| download = [http://65.30.72.135/libmii/release/0.3c.tar.gz Here]
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| download   = http://libmii.googlecode.com/files/libmii.zip
| source = [http://65.30.72.135/libmii/release/source-0.3c.tar.gz Here]
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| source     = http://code.google.com/p/libmii/source/browse/
| website = [http://github.com/paradoq/libmii github]
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| website     = http://code.google.com/p/libmii/
 
}}
 
}}
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'''libmii''' is a library for use with Nintendo Wii homebrew. It allows programmers to access the Mii data on the Wii and use it in homebrew applications.  Libmii retrieves the raw data associated with each mii on your wii.  To use this data to draw your miis, please see [[libmii/Rendering Miis]].
  
'''Libmii''' is an in-development library to allow homebrew developers to use Miis in their applications.
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== Mii structure ==
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libmii is based on the structure of this page: [[Mii Data#Mii format]] with a few additions.
  
==Example==
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== Requirements ==
There is an example [http://65.30.72.135/libmii/example/release/0.3c.tar.gz here]. The source is also available [http://65.30.72.135/libmii/example/release/source-0.3c.tar.gz here].
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* libisfs (a copy is included within the libmii zip file)
  
==Mii structure==
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== Installation ==
Libmii uses a similar structure to the one on [[Wiimote/Mii_Data#Mii_format]]. It is included in the .h file [http://65.30.72.135/libmii/release/0.3c.tar.gz Here].
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# Download the zip file.
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# Put the libmii.a and libisfs.a files in the libogc/lib/wii folder in devKitPro. (or applicable library folder)
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# Put the isfs folder and mii.h file in the libogc/include folder in devKitPro. (or applicable include folder)
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# Be sure to add "#include <mii.h>" in your source
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# Edit your MakeFile LIBS: line to include "-lmii" and "-lisfs"
  
==What works==
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== Credits ==
(as of version [http://65.30.72.135/libmii/release/0.3c.tar.gz 0.3c])
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* Current code: [[User:mdbrim|mdbrim]]
* Name
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* Original code: [[User:Mjbauer95|Mjbauer95]]
* Creator
 
* Birthday
 
* Favorite
 
* Gender
 
  
[[Category:Libraries]]
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Special thanks to Matthew Bauer for starting this project... without his framework and initial versions of Libmii, this working product would not have been possible (or at least have taken me a LOT longer to do!)
 +
 
 +
== Example ==
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Just a [http://libmii.googlecode.com/files/libmiiexample.zip small example] of translating the mii data into variables that can be used in homebrew.
 +
 
 +
== See also ==
 +
* [[:Category:Homebrew using libmii]]

Latest revision as of 13:29, 24 August 2011

libmii
General
Author(s)mdbrim
TypeLibrary
Version1.0
Links
Download
Website
Source

libmii is a library for use with Nintendo Wii homebrew. It allows programmers to access the Mii data on the Wii and use it in homebrew applications. Libmii retrieves the raw data associated with each mii on your wii. To use this data to draw your miis, please see libmii/Rendering Miis.

Mii structure

libmii is based on the structure of this page: Mii Data#Mii format with a few additions.

Requirements

  • libisfs (a copy is included within the libmii zip file)

Installation

  1. Download the zip file.
  2. Put the libmii.a and libisfs.a files in the libogc/lib/wii folder in devKitPro. (or applicable library folder)
  3. Put the isfs folder and mii.h file in the libogc/include folder in devKitPro. (or applicable include folder)
  4. Be sure to add "#include <mii.h>" in your source
  5. Edit your MakeFile LIBS: line to include "-lmii" and "-lisfs"

Credits

Special thanks to Matthew Bauer for starting this project... without his framework and initial versions of Libmii, this working product would not have been possible (or at least have taken me a LOT longer to do!)

Example

Just a small example of translating the mii data into variables that can be used in homebrew.

See also