Difference between revisions of "User talk:Tantric"
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:: If I went back to an older version of Snes9xGX, would that solve it? [[User:Xnamkcor|Xnamkcor]] | :: If I went back to an older version of Snes9xGX, would that solve it? [[User:Xnamkcor|Xnamkcor]] | ||
::: Yes. --[[User:Tantric|Tantric]] 18:17, 15 October 2009 (UTC) | ::: Yes. --[[User:Tantric|Tantric]] 18:17, 15 October 2009 (UTC) | ||
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+ | == Featured Media == | ||
+ | I was wondering if it was possible to change the "Featured Media" to something different, such as the Wii64 tiizer as the current one has been there for as long as I can remember. | ||
+ | Thanks, [[User:Beegee7730|Beegee7730]] 20:42, 17 October 2009 (UTC) |
Revision as of 22:42, 17 October 2009
zapper
the zapper is juste wimmote and nunchuk for aim en shoot and snes9x 005 support the superscope from nintendo with the wiimote to aim, no? - Yod4z GMT+1 02:39
That's exactly what the zapper is, but snes9x 005 (and the other emulators) do not support using the nunchuk for shooting, which is crucial to using the zapper shell. They do support using JUST the wiimote for aiming AND shooting. There's no special wiibrew icon for this though! --Tantric 01:22, 5 September 2008 (UTC)
- What about third party products' (like Nyko's handgun shell)? Flark 00:55, 6 November 2008 (UTC)
- Sure, Nyko's shell works fine, now that the B button is mapped for shooting. But I still really think advertising the emulators as having 'zapper' support is a bit of a misnomer, given they don't use the nunchuck. The zapper was more designed for 3D shootings, like Resident Evil or Quake. --Tantric 02:18, 6 November 2008 (UTC)
- Then perhaps an alternative is needed? The closest existing icon is
. Perhaps something similar? Flark 02:26, 6 November 2008 (UTC)
- That kinds of works, since really what should be advertised is that they support aiming with the Wiimote, not that they 'support' one piece of plastic or another. I think wiibrew needs a 'Wiimote aiming' peripheral added to Template:Infobox_homebrewapp --Tantric 02:56, 6 November 2008 (UTC)
- Then perhaps an alternative is needed? The closest existing icon is
- Sure, Nyko's shell works fine, now that the B button is mapped for shooting. But I still really think advertising the emulators as having 'zapper' support is a bit of a misnomer, given they don't use the nunchuck. The zapper was more designed for 3D shootings, like Resident Evil or Quake. --Tantric 02:18, 6 November 2008 (UTC)
- What about third party products' (like Nyko's handgun shell)? Flark 00:55, 6 November 2008 (UTC)
In Link's Crossbow Training, the nunchuk is used for moving and zooming, it is not used for shooting. So I disagree with your "crucial" statement. --Pepsiman 08:45, 5 September 2008 (UTC)
My point is this. Zapper - nunchuk used for moving, nunchuk C Z buttons used for something in the game, and wiimote B button is trigger. No other buttons are meant for use from the wiimote, only the B button. Emulators, the nunchuk isn't used for ANYTHING (when in lightgun/scope/mouse/etc mode), and trigger is A (for most games I think?). How does this make the emulators 'compatible' with the zapper? It doesn't. --Tantric 16:44, 5 September 2008 (UTC)
Now that the sensor bar peripheral is finished and in use, I was finally able to remove the zapper peripheral from all apps (that I could find) which did not fully support it. I marked the WiimoteTargeting.svg and Template:WiimotePointing pages for deletion. We got off to the wrong start but now everything is sorted afaik. Nothing is using them now and as far as I know, the zapper is no longer used on any pages where it is not technically supported. Flark 00:01, 9 November 2008 (UTC)
- BTW, it may take a little while for the server side cache to catch up to all of the changes. Flark 00:13, 9 November 2008 (UTC)
Kingdom Hearts: Chain of Memories
Hey dude, KH CoM is not working on VBA GX! Can you fix it? The rom size is 32,00MB and i tested it on VBA for computer and it worked. Help!Sunshiner123 15:32, 22 November 2008 (UTC)
DDR pad
I believe it is crucual to get support for DDR pad in FCE Ultra to be able to play world class track meet currently there is no way to actually play that rom that im aware of please ocntact me about this also i am a graphic designer if you need work done Bdemm32@comcast.net
Need an artist?
Hi, I'm talented (In my opinion obviously.) My main work is in Paint.NET and 3D modeling programs for pre-rendered objects. Myself in Super Mario Kart. I can work with little resources, as you can see. Everybody uses the same palette as who they have replaced, and fit perfect. Tails used the original 3D model used to make sprites on the Genesis, I heard, but I don't know. It's a good model, anyways. Toejam was hand made in about 10 minutes. I also made Yoshi's head entirely from gradients in Paint.NET. Picture here. I made an icon for Iiii here. I make many icons, sprites, offers, etc. but everybody rejects them... Well I hope to get a response. retrotails@yahoo.com--retrotails 06:47, 4 April 2009 (UTC)
Hi there! Your work looks good, and I appreciate the offer. But, the artwork for the new versions is already finished. --Tantric 18:22, 7 April 2009 (UTC)
Bug in SnesGX 4.0
If the HQ2X is on (standard, soft or bold, it doesn't matter) Secret of Mana and Seiken Densetsu will crash after the logo. I suppose it to be because any memory leak affecting SRAM loading. Panreyes 00:17, 6 April 2009 (UTC)
Helping other emulators
I was wondering if you ever thought of helping other Wii emulators, like Hugo, or Genesis Plus with their interfaces, or other problems. I love the new Snes9xGX 4.0.0 interface, and it would be simply awesome if all emulators had a uniform look, and layout. Also I haven't seen much effort by some emulator to support things like SMB servers, or other features. Have you thought of helping some of these emulators. --Piko
- I've thought about it. Those two you mention are maintained by eke-eke, who is very capable. I've offered my help already; it's up to him to decide if he needs/wants it. --Tantric 18:20, 7 April 2009 (UTC)
SDL wii repository
I want to join the sdl svn repository... Maybe you can add this ? File:SDL Image.zip —Preceding unsigned comment added by TheDrev (talk • contribs) 08:30, 24 April 2009 (UTC)
- Great! What I need is your Google Account to add you. Perhaps email me yours to dborth [at] gmail [dot] com. Is that SDL image any different from the SVN version? The SVN has PNG and JPEG support. --Tantric 15:40, 24 April 2009 (UTC)
Thanks
Thanks for all the emulators, and especially VBA GX 2 you just released! You deserve thanks for all your hard gui, porting, and other work! Surely you are a favorite around here considering the popularity and well made stuff you're putting out, yeah? gllt 08:17, 27 April 2009 (UTC)
Concerning rumble in your apps using libwiigui
I don't know if it ever occured to you, but some people consider the rumble feature to be quite an annoyance. Most homebrew apps that use rumble have the option to disable it, either by respecting the Wii System Menu rumble configuration or by giving the user a separate in-menu setting within their app. Please add the option to disable rumble in the apps you are currently using libwiigui with. --Flark 10:52, 7 May 2009 (UTC)
- I don't know whether you did it because I asked or whether you were originally intending to get around to adding it anyway, but either way, thanks very much for adding the option to turn off rumble. :) --Flark 21:10, 13 June 2009 (UTC)
Saving Problem in 4.0.4
hi i have played snes9x GX 4.0.4 very much and i love it thanks but for some reason my saves have been disappearing mysteriously, like in Earthbound i had a save but one day it wasn't there, this also happened to Secret Of Mana and also when i tried to load a snapshot in Mega Man X3 it said "error loading file" i have done nothing to my saves!
this happened to my friend too, has this ever happened to you too?--NintendoLover64 13:27, 11 May 2009 (UTC)
Userboxen
Thanks for fixing userboxes on my user page. I was planning on doing it myself tomorrow; late nights are not conducive to CSSing for me. (: --IanWatson 06:02, 26 May 2009 (UTC)
Thank you for updating my User page
Thank you for adding the WiiBrew admin userbox to my User page. LoganA (talk • contribs) 13:31, 26 May 2009 (UTC)
WiiBuilder
Tantric, WiiBuilder is a loader like Wiiload, WiiTCPLoad, WiiTCPLoadGUI, TCP_Loader and much more... Is there something I'm missing? Crayon 18:25, 26 May 2009 (UTC)
- Yes, you're missing the fact that I missed that fact. Reverted. --Tantric 18:27, 26 May 2009 (UTC)
- Thanks, BTW I really like all your project and I'm currently trying to port a game with SDL Wii (when I'm not playing Super Mario War Wii or NES games on FCE Ultra GX). --Crayon 18:36, 26 May 2009 (UTC)
Crazy Intro
There is a warning banner in the Crazy Intro page added by you. My application doesn't directly store anything in nand, It does indeed uses fakesigning but I can't see the same warning page in several exploits & applications that use fakesigning too...namely twilight hack, bootmii installer, bannerbomb, FTPii... probably much much more... there is I guess a misunderstanding there... --I R on 13:55, 10 June 2009 (UTC)
I guess this is because you use Preloader for that application, and I think the "Install the CrazyIntro.dol using "install/load dol File" feature of Preloader.." installation step installs something to the NAND. --Daid 15:40, 10 June 2009 (UTC)
Like Daid said, your application does end up on the wii NAND. This is done by preloader, so I personally think you should not have the warning.
As for fakesigning, your app does not use it directly. Only preloader needs fakesigning to get installed, I find it very hard to believe that Crediar would make the dol loader in preloader check for signing.
Furthermore, NONE of the apps and exploits you listed use fakesigning. The HBC installer used to use it before beta 9, but you didn't even list that one :P Yossi 19:40, 10 June 2009 (UTC)
- You are right, actually it doesn't use fakesigning but just using menu tickets to identify as menu. The only case that something could be written into nand is when it can't identify as menu due to access restriction which is reported to the nanderr.log file in the nand... but I don't think that warrants a brick warning... it's the same for any application using any ES call... About preloader case, preloader itself has a warning for bricks, copying of the dol file is done by preloader, not by my application... though will be of no use, you can launch my application from hbc. it doesn't do anything that could brick one's wii. And again about the preloader case, analogy goes like this : your friend step into your car that has faulty brakes and also has an addon steering wheel which is known to be harmless... how would you go about warning your friend? And to a degree I can understand an indirect warning may be necessary in that context but that text in the warning banner doesn't fit much into this case.I R on 15:39, 13 June 2009 (UTC)
- It's not a "brick" warning - there's no mention of anything like that - just that it modifies the NAND, whether it be directly or indirectly (by way of another tool it utilizes). --Tantric 15:42, 13 June 2009 (UTC)
- Well but it's illogical, yes my app is designed to be used along with preloader but you can use any application as autoboot with preloader. Still, why more dangerous applications don't have any warning? for ex. bootmii installer? twilight hack? --I R on 21:06, 13 June 2009 (UTC)
Wiibrator
This page shouldn't have been deleted. I remember there being some source code up there and I went looking for it, only to find the page deleted. I wanted to edit the app to make it more useful. I'm pretty new to wikis so I can't figure out how to undelete the page or revert changes. Christophocles 22:06, 18 June 2009 (UTC)
Super Mario War Wii
Hello, I have been playing Super Mario War Wii and it is great! I have a couple requests though. Could you please add in the 8 characters: Shadow the Hedgehog Silver the Hedgehog Clone Trooper Battle Droid Sora Riku Spongebob Patrick
Also the following stage: Krusty Krab
I would also like you to make a feature to where you can play your own music in mp3 format because the music isn't all that good in my opinion.
I know you only ported the game and didn't make it, but can you please try to put in these extra additions.
P.S. You can forget the Spongebob stuff if you want to. —Preceding unsigned comment added by Chaoboy (talk • contribs) 23:08, 18 June 2009 (UTC)
- I want some megaman in there. Can you put some megaman in there for me? -- MetaFight 23:56, 18 June 2009 (UTC)
- why wuld he add them? its not even from mario! and the game is named super mario war--pbsds 10:42, 24 June 2009 (UTC)
- *Whoosh* is the sound of a joke going over your head. I wasn't seriously asking for megaman. I was trying to point out the absurdity of requesting new content/features in a ported game. Sometimes people ask for more more MORE without even offering to help. Sometimes those requests are so ludicrously pointless, or just way too much work to be worth implementing, that I just have to laugh a bit. My previous post about megaman was a joke. I'm fairly certain Tantric got it because we've joked around about such things before. -- MetaFight 14:25, 24 June 2009 (UTC)
- why wuld he add them? its not even from mario! and the game is named super mario war--pbsds 10:42, 24 June 2009 (UTC)
- You should make this in 3D. I really like 3D games and 2D is soooooooooooooooo lame now. -- MetaFight 14:25, 24 June 2009 (UTC)
I would also like the color of some characters changed, but I can do that myself. I will just send you the sprites, if that's okay with you. Oh, and pbsds, I know it is called Super Mario War, but there are characters other than Mario characters. I would love to make the sprites myself, but I'm not good at pixel art (or whatever it is called), but I can change the colors fine, and I don't know how to edit the music stuff. —Preceding unsigned comment added by Chaoboy (talk • contribs) 22:37, 25 June 2009 (UTC)
Pictures
Tantric, I've started making up some images for emulators based on the Classic Controller. I've designed them primarily as optional icons, but I'm making them fairly large so others can use them for whatever they like. I don't know; perhaps for an on-screen display for assigning buttons.
Just giving you a heads-up. Currently I have one for FCE Ultra GX and a GameCube-themed one, with others in the pipeline. Hope you find it useful. --IanWatson 04:14, 1 July 2009 (UTC)
Kill joy
I just noticed that you removed my beloved WarezInstaller! But why? --Pinecone 21:49, 8 July 2009 (UTC)
So, Tantric...
Have u had any kind of a peek at porting(rewriting)M.U.G.E.N? I'm relatively new to it but it seems like theres a strong community on t'web. I hate begging messages - that's not what this is. I wondered whether you had investigated the viability of porting (and improving) Infinitycat etc. for the wii. —Preceding unsigned comment added by Steviethemusical (talk • contribs) 18:24, 23 July 2009 (UTC)
Together...
Together we managed to trash a whole load of people's homebrew. Well done us! First I broke all the links, then you deleted all the downloads because they were unused. --Lukegb 09:56, 12 August 2009 (UTC)
GX Emulators
Are there plans to add USB 2.0 support for Visual Boy Advance GX, Snes9x GX, and FCE Ultra GX? USB 2.0 is overkill but widens USB compatibilty.
The GX emulators won't recognize my USB hard drive, but MPlayer CE does. I'm guessing because of USB 2.0 support. --ceevee 20:33, 15 September 2009 (UTC)
- Only if this support becomes built-in to libogc. Which might not happen for a little while yet. --Tantric 21:36, 15 September 2009 (UTC)
Dosbox
It wouldnt be to hard to compile dosbox with the latest libs such as (SDL ect.). Thank You i do it myself but i dont know how to code or anything really but im learning. :) -- Gamewizard71 00:18, 16 September 2009 (UTC)
Snes9x GX 4.1.0 doesn't load
The latest update to Snes9x GX doesn't appear to load on my Wii and i'm at a loss of what to do from here. What's very confusing is that previous version 4.0.9 and below seem to work just fine without any trouble at all, however when i update to the recently released version it refuses to load the application and simply sits at a black screen after it's done "loading" from the Homebrew Channel. Do you have any advice on where i should go from here? Thanks in advance - —Preceding unsigned comment added by IxisNaugus (talk • contribs) 22:42, 17 September 2009 (UTC)
After upgrading from Snes GX 4.1.0 to 4.1.1 I notice it takes a lot longer to save state files. I went back to using 4.1.0 since I didn't have the black screen problem.
Also, FCE Ultra GX 3.0.9 does not seem to save any options.... I go in and change Cropping, Sprite Limit, and Controller Configuration for the Classic Controller, but when I close and restart the emulator, everything resets to default. Going back to 3.0.8 fixes the problem.... --Mr. Reaper 16:49, 22 September 2009 (UTC)
All Gx emulators not recognizing my file types
I stream my files via smb and mysteriously today they longer open up in any Gx program. Even my gameboy roms, which are unzipped, do not open in VBA Gx. I get the error message "Cannot open file" or "Unknown File Type". I have used my Gx programs for months now without a problem. This problem started, coincidentally or not, when I updated my Gx programs. It started with Snes9x Gx. I am running system menu 4.0 and the files I stream are all zipped, except for gameboy roms. —Preceding unsigned comment added by Omnipotentorion (talk • contribs) 23:00, 21 September 2009 (UTC)
Request to reduce the mess on SD card
Hello Tantric,
Thank you very much for all your apps. I have the following request for you to possibly start a new trend. Is it possible to start putting all the data files inside one directory on sd card? Currently I got apps/ folder, but also all the folders for each of the applications in the root of the SD card. So would it be possible to start a new directory, let's say "appdata", in the root and put all the data files in it. So the root of the SD card would look like this:
SD:
\- apps
- \- fceugx
- \- vbagx
- \- Snes9xGX
\- appdata
- \- fceugx (<- instead of just SD:\snes9x)
- \- vbagx (<- instead of just SD:\vbagx)
- \- Snes9xGX (<- instead of just SD:\snes9x)
I believe that if you start doing this and since you the author of some of most popular homebrew, others will follow and that will effectively reduce clutter on SD cards. -- Spec 16:33, 10 October 2009 (UTC)
For that matter, why not just have EVERYTHING inside one application folder for each game? Like:
\- apps
- \- fceugx
- \ - roms
- \ - cheats
- \ - saves
- \- fceugx
--Mr. Reaper 22:34, 10 October 2009 (UTC)
- The second proposal is a bit problematic if you have multiple versions of an application installed (for example because of some fork). Then you'd have to copy the roms as well for each of these. I agree that the layout is nice, but without symlinks it's not perfect I think. SimonKagstrom 07:08, 11 October 2009 (UTC)
- I didn't get the point re the symlinks, but for the rest this was exactly my thinking. If you perform upgrade you can safely delete the "program files" meaning the stuff in sd:/apps/application, and you are sure that your data and settings are safely preserved in sd:/appdata/application. This is actually what is happening right now except the data and settings are kept in the root of sd:/ which causes a mess on the sd card. Simon, perhaps you could put data and settings in your apps in their next release? I'm planning to do that for Fuse in future. -- Spec 16:28, 11 October 2009 (UTC)
- Actually the settings file for fceugx is already stored in sd:/apps/fceugx and it is never overwritten by new versions (my old settings stay), since settings.xml is created from scratch or modified when the program is ran. Also, fceugx has a file browser so that you can naigate to any folder that contains your ROMs, and it remembers what folder you navigate to even after you turn it off. So there's no problem having more than one version of the application on your SD card, since they can each be set to read the ROMs from a single folder (and Save/Load folders can also be configured in the menu). --Mr. Reaper 19:50, 11 October 2009 (UTC)
- fceugx was just an example - you cannot guarantee that all the applications have capability of going into parent directory and then saving the last directory opened, and I'm proposing to use /appdata for all applications. Also to Simon's point if you want to have 2 versions of same application on SD (like stable and beta for testing) use 1 data directory in the case you're proposing you would need to make a copy of that data directory into each /apps/.... directory. I actually think that what you proposing was the case for early homebrew application but that idea just failed. I'm not proposing anything drastically different, just cleanup of the sd card. -- Spec 04:18, 12 October 2009 (UTC)
- Spec: My point was actually _not_ storing the data in the /apps/application/ directory :-). /appdata would be fine by me, but on the other hand I don't think cluttering the root is such a big problem either SimonKagstrom 05:18, 12 October 2009 (UTC)
- Obviously whether the problem is big or not is relative, but as an example: for Tantric: vbagx creates /vbagx in the root, snes9x creates /snes9x, fceugx creates /fceugx, DOSBox creates /DOSBox, for you uae creates /uae (Frodo seems to use /apps directory for data). So just for 2 of you and Tantric I get 5 directories in the root. What if I have 20 applications? and then I also have /bootmii, let's say /mp3, maybe /video ... it adds up. -- Spec 16:53, 12 October 2009 (UTC)
SNES9XGX and VBAGX 4.12 Don't Sync With My Wii Remote
I start up Loadmii and the Wii Remote works. I start up Snes9xGX and the remote refuses to sync up again. I also have this problem with VBAGX. Xnamkcor
- That's a problem with LoadMii not reloading an IOS, not with my apps. You will find all newly released apps will break until LoadMii is fixed. --Tantric 17:18, 15 October 2009 (UTC)
Featured Media
I was wondering if it was possible to change the "Featured Media" to something different, such as the Wii64 tiizer as the current one has been there for as long as I can remember. Thanks, Beegee7730 20:42, 17 October 2009 (UTC)