Difference between revisions of "SDL draw"
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Mechaelvis (talk | contribs) m (+ installation) |
WiibrewBot (talk | contribs) m (Robot: Cosmetic changes) |
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My release is a simple compilation for Wii of the source code from Mario Palomo, José de la Huerga and Pepe González. You can find it [http://sdl-draw.sourceforge.net/ here] | My release is a simple compilation for Wii of the source code from Mario Palomo, José de la Huerga and Pepe González. You can find it [http://sdl-draw.sourceforge.net/ here] | ||
− | You need to have [[SDL-Port]] installed in your development environment in order to use [[ | + | You need to have [[SDL-Port]] installed in your development environment in order to use [[SDL draw]] in your homebrew. |
− | ==Installation== | + | == Installation == |
Place SDL_draw.h in $DEVKITPRO\libogc\include\SDL and place libSDL_draw.a in $DEVKITPRO\libogc\lib\wii | Place SDL_draw.h in $DEVKITPRO\libogc\include\SDL and place libSDL_draw.a in $DEVKITPRO\libogc\lib\wii |
Revision as of 18:17, 10 August 2009
SDL_draw | |
General | |
---|---|
Author(s) | GCSX |
Type | Library |
Version | 1.2.1 |
Links | |
Download |
SDL_draw is a simple library to draw basic elements, like points, lines and circles, on SDL surfaces. It's the primitive drawing library that SDL (Simple DirectMedia Layer) needed!! :-)
My release is a simple compilation for Wii of the source code from Mario Palomo, José de la Huerga and Pepe González. You can find it here You need to have SDL-Port installed in your development environment in order to use SDL draw in your homebrew.
Installation
Place SDL_draw.h in $DEVKITPRO\libogc\include\SDL and place libSDL_draw.a in $DEVKITPRO\libogc\lib\wii