Difference between revisions of "SDL draw"
Jump to navigation
Jump to search
Mechaelvis (talk | contribs) m (infobox development tools) |
Mechaelvis (talk | contribs) m (+ installation) |
||
Line 2: | Line 2: | ||
| title = SDL_draw | | title = SDL_draw | ||
| type = library | | type = library | ||
− | |||
| author = [[User:GCSX|GCSX]] | | author = [[User:GCSX|GCSX]] | ||
| version = 1.2.1 | | version = 1.2.1 | ||
Line 12: | Line 11: | ||
My release is a simple compilation for Wii of the source code from Mario Palomo, José de la Huerga and Pepe González. You can find it [http://sdl-draw.sourceforge.net/ here] | My release is a simple compilation for Wii of the source code from Mario Palomo, José de la Huerga and Pepe González. You can find it [http://sdl-draw.sourceforge.net/ here] | ||
You need to have [[SDL-Port]] installed in your development environment in order to use [[SDL_draw]] in your homebrew. | You need to have [[SDL-Port]] installed in your development environment in order to use [[SDL_draw]] in your homebrew. | ||
+ | |||
+ | ==Installation== | ||
+ | Place SDL_draw.h in $DEVKITPRO\libogc\include\SDL and place libSDL_draw.a in $DEVKITPRO\libogc\lib\wii |
Revision as of 15:08, 25 July 2009
SDL_draw | |
General | |
---|---|
Author(s) | GCSX |
Type | Library |
Version | 1.2.1 |
Links | |
Download |
SDL_draw is a simple library to draw basic elements, like points, lines and circles, on SDL surfaces. It's the primitive drawing library that SDL (Simple DirectMedia Layer) needed!! :-)
My release is a simple compilation for Wii of the source code from Mario Palomo, José de la Huerga and Pepe González. You can find it here You need to have SDL-Port installed in your development environment in order to use SDL_draw in your homebrew.
Installation
Place SDL_draw.h in $DEVKITPRO\libogc\include\SDL and place libSDL_draw.a in $DEVKITPRO\libogc\lib\wii