Difference between revisions of "Iiii"
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== History == | == History == |
Revision as of 12:58, 12 May 2009
iiii | |
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General | |
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Author(s) | Yossi |
Type | Game |
Version | 2.0 |
Links | |
[[Download 2.0|Download]] | |
[[Download 2.0 source|Source]] | |
Peripherals | |
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MY TURN BITCHES
Controls
History
v2.0
- added AI by Keith Pomakis
- rewrote win() to be smarter (pointless now that I found that AI, but it was a lot of work so I'm adding it here anyway)
- wiimote can be held sideways (push two (2) to drop)
- misc. cleanup
v1.2+
Download v1.1 and replace iiii.cpp with this. For 1.2+, the fix was to make std::string path be global and edit line 564 to reflect that.
(Thanks to rck`d & TD-Linux for the idea for this fix. TD-Linux had a better solution, but I didn't implement it yet.) Even better solution now.
- Really really loads images from path/images/ now
- Pieces slide down rather than teleporting to the bottom.
v1.1
- Tries to load images from path/images/
- Red player can switch to second wiimote during play
- settiiiings.ini also acceptable as settings' file name
v1.0
- Initial release.
Why the Name?
The main reason I chose this name is that some people think too many programs are being released with ii in their names. Some of these names would normally have nothing to do with the ii sound, but the names were mangled to force an ii into them. I don't really care one way or another. I tend to think of ii as a way to identify the program as a wii program. Anyway, this name was chosen especially because it would get under the skin of certain people :D. Hi guys! You know who you are because you are the ones feeling pissed off right now :P.
If you don't like that excuse, then the 4 dots on the top of iiii represent the 4 pieces you need to line up to win.