Changes

1,485 bytes added ,  12:41, 15 April 2009
actual concrete info about mini -- yes, this means the rest will eventually be released, but don't bug me about it :)
Line 1: Line 1: −
Mini Is Not IOS
+
Mini Is Not IOS -- but it is a limited replacement that can fulfill many low-level tasks that IOS might interfere with.
 +
 
 +
= Features =
 +
* Light-weight -- binary is approximately 50kbytes, 12,000 lines of code as of first release
 +
* Mostly IRQ driven :)
 +
* Supports debug output over the GPIO pins and USBGecko
 +
* Supports loading both ARM and PPC-side binaries over USBGecko (ala Wiiload)
 +
* Allows any memory address to be peeked or poked from the PPC (via IPC)
 +
* Contains drivers for the following hardware:
 +
** OTP, SEEPROM
 +
** AES engine
 +
** SDHC (at the sector level, or can load a file from a FAT FS on SD)
 +
** NAND (read/write at the physical level)
 +
** PowerPC (can read a PPC ELF file from SD into memory, and kickstart execution on the PPC)
 +
* Not dependent on IOS in any way -- as long as you can run it, it can do whatever it wants, regardless of what security features Nintendo patches into newer versions of IOS.
 +
 
 +
= Limitations =
 +
* No real kernel architecture; no threading model, but most calls are asynchronous
 +
* No USB support (including Bluetooth for Wiimotes)
 +
* No WiFi support
 +
* No NAND FS support
 +
* No audio/visual capability (hardware limitation)
 +
 
 +
All registers are exposed over IPC, so some or all of the missing driver functionality could conceivably be implemented on the PPC side.
 +
Note that this cannot execute at the same time as IOS; you can only have one or the other executing at any point in time.  Switching back and forth between the two is left as an exercise for the developer.