Difference between revisions of "Talk:MahJongg Wii"
Charlespig (talk | contribs) |
|||
Line 220: | Line 220: | ||
DEFAULT,CROSS,PYRAMID,BUTTERFLY | DEFAULT,CROSS,PYRAMID,BUTTERFLY | ||
+ | |||
+ | === Italian === | ||
+ | |||
+ | GIOCA,PUNTEGGI,IMPOSTAZIONI GIOCO,IMPOSTAZIONI AUDIO,USCITA | ||
+ | |||
+ | SINGOLO,DOPPIO,SFIDA,INDIETRO | ||
+ | |||
+ | CAMBIA TESSERE,CAMBIA DISPOSIZIONE,SUGGERIMENTO ON/OFF,LINGUA | ||
+ | |||
+ | MUSICA,EFFETTI,OFF,MASSIMO | ||
+ | |||
+ | INDIETRO,MENU,MESCOLA,PAUSA,FINE COMBINAZIONI,COMPLETATO | ||
+ | |||
+ | PUNTEGGIO,VINCITORE | ||
+ | |||
+ | PREDEFINITO,CROCE,PIRAMIDE,FARFALLA | ||
== Feedback == | == Feedback == |
Revision as of 09:24, 7 September 2008
Contributions
I would appreciate all help with graphics and sfx/music from those wishing to contribute. Please add to the sections below with contribution and contact details.
Sounds
i can provide some mp3s--Wiifreak9989 00:30, 13 July 2008 (CEST)
That would be good WiiFreak9989. I need music for the menu, game, high score input, winning, losing + sounds effects --JustWoody 08:36, 18 July 2008 (CEST)
i chinese gong at the start of a game is a nice addition ... maby i found one here: http://www.grsites.com/archive/sounds/view/1905/ or http://www.grsites.com/archive/sounds/view/1909/Bitflusher 08:24, 30 August 2008 (UTC)
- Thanks Bitflusher, i've downloaded both and think the first one is best. I've also edited it a bit so that it fades in and out a bit cleaner. --JustWoody 09:15, 30 August 2008 (UTC)
Music (*** TOP PRIORITY ***)
Mod music wanted
An update on required sounds / music - I would really appreciate some music in MOD format as this takes up far less memory than mp3. The music that I require is japanese/oriental style for title screen/menu, a few for in game, hi-score entry, and short ones for winning and losing the game --JustWoody 18:57, 25 July 2008 (CEST)
- Try this page: Modarchive (genre -> folk/spiritual) --DigDug 15:57, 27 August 2008 (UTC)
- I posted a request on their forum a week or so ago with no response so far :-), Digdug, have you heard any particular tracks on there that fit the bill? I haven't had a good look yet so would be good if you could paste a link to include a search that brings back a few decent tracks --JustWoody 20:04, 27 August 2008 (UTC)
- Here is one list, I don't know if you can support S3M/XM also?
Japanese selection - Chinese selection - Oriental selection I can't decide for you what kind of music you want in your game, maybe other users can take a look as well and we can vote? --DigDug 15:55, 28 August 2008 (UTC)
- I use sndlib which only supports MOD as far as a can see :(, I did a search of these a while back but didn't see anything that exactly fitted the bill, I may give them another listen though as really want to get some more music to mix it up a bit. Cheers for the suggestions though DigDug. --JustWoody 22:33, 29 August 2008 (UTC)
- Hey DigDug i've found a few tracks on the oriental search that would be really good, I'm just asking for permission to use them now. --JustWoody 07:24, 30 August 2008 (UTC)
Graphics
I would like some more tilesets so that i can add the option of choosing between a few different ones
Each tile should be 44x60 heres a blank tile from the current set to get the idea:
42 tiles the same size as these should be placed in one png 32 file. with all the repeating tiles first and the individual tiles at the end (seasons and flowers)
Other graphics that I would like are a few selectable characters for two player versus mode in a similar vein to Popooon on the SNES if anyone has seen that + funky text saying things like "Finished" "No more matches" "Shuffle" "Winner" "Player 1" "Player 2" hopefully this kind of thing will give a more polished look --JustWoody 20:06, 30 July 2008 (CEST)
Ideas / Feature Requests
Anyone with any good ideas for this project please add them here:
Non-Solitare Mahjong
A menu item for Multiplayer (or AI) Mahjong? --Navarr 20:37, 27 July 2008 (CEST)
- Could you elaborate on how you see this working Navarr, so I can understand your idea. Do you mean the full MahJongg (4 player job)? --JustWoody 23:09, 27 July 2008 (CEST)
Music
I think it would be nice to have a option of turning it off. Xyrion 00:23, 31 July 2008 (CEST)
I've actually already added turning sounds and music off in the menus that I have been working on ;) cheers for the comment though --JustWoody 18:44, 1 August 2008 (CEST)
Wiimote
A couple more supported buttons like instead of dragging the Wiimote to the Pause button, add the [+] button support? --Goofster1020 10:47, 23 August 2008 (HST)
Yeah sounds like an idea Goofster1020, especially since there are lots of buttons free + makes it a little easier. --JustWoody 08:17, 24 August 2008 (UTC)
Options
What about a 16x9 widescreen mode? And a config file that saves video, sound, and possibly tileset preferences? We love what you've done with this game, it is great work!
- I am planning to add the auto saving to the SD card of settings. I'm not quite sure what would be gained from doing anything specific with widesceen, i have a 16x9 CRT and it looks fine on that. does it look odd on a hi-def? --JustWoody 22:21, 29 August 2008 (UTC)
I just have to change the aspect ratio to fill the screen, or live with the bars on the side, but you're right, it isn't a big deal. I was more interested in saving the settings. d6e2s
Maybe when you select characters, you can select Mii's. Then you don't have to input your name or anything with the High Scores, a little like Wii Sports. And how about a button on the Wiimote to pause as well as the one in game? I have to say, awesome game though, play it all the time. --Goofster1020 22:32, 2 September 2008 (UTC)
- Sounds like a good idea with Miis although at the mo there isn't a way of accessing these for homebrew dev., if someone does unlock / provide a lib for this then def. worth putting in. I am also going to map pause to one of the wiimote keys (prob. '+'), but just not got round to it yet. --JustWoody 13:15, 3 September 2008 (UTC)
- Some one in elotrolado (spanish forum) has spoken to try to creat hombrew mii for homebrew applications. If this go to a standard for the hombrew scene it would be good to all homebrew devs ;) - Yod4z GMT+1 16:34
Menu
When I go to the menu from playing the game it would be good to be able to resume the game I was just playing. Sometime I go to the menu thinking I'm going to turn on hints and they aren't in the code yet ;) --spnorth 5:31, 6 September 2008 (UTC)
- I should really add an option to continue game as well as starting a new game, I will add this to my todo list. --JustWoody 08:24, 6 September 2008 (UTC)
Logo / title screen ideas
DayDreamOz: I just made a quick mock:
Slick! CarstenK 07:47, 30 July 2008 (CEST)
Thats quality DayDreamOz, cheers I will def. be adding that in. Now in you in the groove any chance of creating a homebrew channel logo using the same font? --JustWoody 20:00, 30 July 2008 (CEST)
Of course was going to do the whole menu/ gui thing if you want me to.
That would be spot on DayDreamOz --JustWoody 22:30, 30 July 2008 (CEST)
any chance you could send me the existing art and some screengrabs ?
Sure whats your e-mail? --JustWoody 23:44, 30 July 2008 (CEST) (also when adding comments you can use the second icon from the right just above to input box to add your signature and a timestamp to make it easier to see when and be who a comment has been added :))
Have sent them to you DayDreamOz so have removed your email details from here for your privacy --JustWoody 00:17, 31 July 2008 (CEST)
Was about to do the same thing... thanks, Justin... --DayDreamOz 00:55, 31 July 2008 (CEST)
Some new eyecandy - just to make Justin's life a little harder... --DayDreamOz 02:02, 4 August 2008 (CEST)
Hey Chris - I've coded all of the menu stuff now using your new graphics! Its looking really cool --JustWoody 23:14, 5 August 2008 (CEST)
Very nice, looking forward to it! CarstenK 23:27, 5 August 2008 (CEST)
Beautiful graphics! DayDreamOz you've really done a great job with this. It's fresh and modern looking, just like all things Wii should. :) If you have time and will, you could update the tiles and background (if JustWoody agrees, off course) in this style. It's really, really cool. Xyrion 02:27, 10 August 2008 (CEST)
Xyrion: working on it :) --DayDreamOz 22:24, 10 August 2008 (CEST)
Wow, I just have to say, excellent work on those graphics DayDreamOz! --Teknecal 14:42, 23 August 2008 (UTC)
Other Discussions
Any other things to discuss go here:
Hint modes
How about some optional "hint" modes you can enable before starting a game, such as:
- Highlight tiles when there is only one possible pair (or choice of threesome/foursome) to remove
- Highlight any matching tiles when one is selected
- Display matching tile count
Use a different color so it isn't confused with selected tiles.
Sounds like some good ideas, I might make different hi-score(lowest time) tables depending on which helping options are selected when I add some of these in --JustWoody 23:07, 27 July 2008 (CEST)
COOP thoughts
we would be happy to try an other mode for an evening (us addicts), but there is an other option, button A to make your own selection, button B + A to complete the selection of your fellow player (B suggests unselecting and if it keeps being pressed an additional A to say you are completing). completing someone elses selection could also be used as a "stealing" move on a more competative multiplayer match Bitflusher 18:26, 27 August 2008 (UTC)
- Cheers for the ideas Bitflusher, I'm not 100% sure what you mean in your comment in brackets, any chance of elaborating. --JustWoody 22:26, 29 August 2008 (UTC)
- ok i hope i can clarify my thoughts. right now if one player starts making a selection it blocks the other player from making his/her own selection. my idea was each player could play on it's own if you could make simultanious selection. but to keep the feature of completing the other player (like: hey can you find thisone) B+A could be used.
p.s. our 2 player record for mahjong is now 5 minutes and 31 secs Bitflusher 08:19, 30 August 2008 (UTC)
Hidden feature
No sure if anyone will use this, but, if you press the 1 button on wiimote 1 it will create a screenshot png file on the root of the SD card. Currently this only looks ok in 640x480 mode (i.e. NTSC or 50Hz) --JustWoody 22:25, 29 August 2008 (UTC)
Bugs
Please inform me of any bugs here:
I have a PAL Wii so I haven't tested this on an NTSC Wii and would be interested in any feedback on this please.
- Works fine with NTSC & component cables. CarstenK 22:35, 27 July 2008 (CEST)
- Cheers CarstenK thats good to know --JustWoody 23:02, 27 July 2008 (CEST)
The game finnished with no more moves left, and sometimes there is a move left, i will try and get a screen dump when it happens, but the logo covers most of the screen so its hard to see the tiles.
Well, one user wrote that, hear I can demonstrate it to you (the two 6)
This was in version 0.2, in 0.3 still happens...
- Cheers for the spot, I've actually completely rewritten the game tiles engine between v0.3 and the upcoming v0.4, so as a result I have probably inadvertently fixed the problem. Although, I may have introduced a few new bugs in the meantime so please keep reporting bugs. --JustWoody 13:35, 31 August 2008 (UTC)
v0.4 bugs
i really like the new release, feels more mature. only the shuffle function seems to shuffle in a way you get stuck with no more moves too frequently, an almost solved board could get stuk 5 times or more, perhaps it is not random enough or too random. another issue is the sound, i feel you compressed the sounds to make the .dol small, but now sounds sound horrible, i turned it off while playing (like your edit of the gong). another thing about the sound, it is way louder then any other wii homebrew i use. for the main part i like it (we here are still addicts ;)) Bitflusher 17:17, 4 September 2008 (UTC)
- Yeah Bitfusher I normalised the sounds effect in version, perhaps they are a bit loud now + yes they are pretty compressed. I will take a look at them and see what I can do (in the mean time like you say you can turn them down a bit in the sound options menu). With the shuffle, as it is happening different number of matches are available each time it shuffles, what I will do is save the one the gives the most available matches and reuse this once the shuffle sequence is complete. Cheers for the reports. --JustWoody 18:04, 4 September 2008 (UTC)
Not sure if this is in the earlier versions or not, but if you twist the wiimote so that the finger is pointing downwards then you no longer point with the tip of the finger. The buttons seem to respond to the top left corner of the image, which is slightly strange. --GW_Shadow 18:22, 5 September 2008 (UTC)
- Yeah GW_Shadow at the moment it always take a pixel near th etop left corner, I will look at either not rotating the hand or see if I can work out where the end of the hand is and always point to that. --JustWoody 08:23, 6 September 2008 (UTC)
This is the only game that I can play with my wife! She loves it! Compliments! But I found a little bug... I've four tiles left in two towers without available moves. So I need to shuffle, but after shuffling, no more moves left! The count display 00 moves and the 4 tiles remains untouchable. The only way is to abandon the game. Please, excuse me for bad english! If you want to translate it to Italian language I can help you! Feel free to contact me here. --Charlespig
- Thank Charlespig good to see it being played. Today I have rewritten the way that the tiles get initialised and shuffled so that the game should always be completable (this will be out in the next release). Yes I am looking at having multi-language support so I would welcome translations to different languages, I have added a translations section to this talk page for people to put their contributions. --JustWoody 12:39, 6 September 2008 (UTC)
- we got this bug here too just today, small diffrence, the last two titles were stacked on each other. looking forward to the alwyscompletabel function. do you need beta testers? we would be glad to test multyplayer functions Bitflusher 18:02, 6 September 2008 (UTC)
- I would just like to note that "completable" MahJongg game should be able to finish in two tiles stacked on each other. To finish that game you would keep the other pair (of the same tile) to the end. Don't completely forbid that possibility from happening just for the ease of play. That would be messing with the (original) game mechanics. It must be "completable" only when you start it, not after every user's
mistakemove. Another thing... I think that uber-shuffle (that you mentioned at forum) is really not the way to go. Shuffle should only guarantee at least one solvable pair, nothing more. The rest should be chaos, randomness, fate, luck,... Sometimes the player should, OMG, lose! :) Please don't dumb down the game. Xyrion 00:29, 7 September 2008 (UTC)- This is exactly how i've implemented it Xyrion, the user is still able to mess it up by picking other combinations of tiles ;-), as with the shuffle I'm thinking that if I will now use the same routine as the new board initialisation so shouldn't make it too easy. --JustWoody 06:09, 7 September 2008 (UTC)
- I would just like to note that "completable" MahJongg game should be able to finish in two tiles stacked on each other. To finish that game you would keep the other pair (of the same tile) to the end. Don't completely forbid that possibility from happening just for the ease of play. That would be messing with the (original) game mechanics. It must be "completable" only when you start it, not after every user's
Translations
Please add translations of the text here so that I can use them (with credit given) when I add multi-language. There is probably more text in there somewhere, I (or anyone) will add it as seen.
English
PLAY GAME,HI-SCORES,GAME OPTIONS,SOUND OPTIONS,EXIT
1 PLAYER GAME,2 PLAYER CO-OP,2 PLAYER VERSUS,CONTINUE
CHANGE TILESET,CHANGE LAYOUT,HOVER HINT ON/OFF,LANGUAGE
MUSIC,SOUND,OFF,FULL
BACK,MENU,SHUFFLE,PAUSED,NO MORE TILES,FINISHED
SCORE,WINNER
DEFAULT,CROSS,PYRAMID,BUTTERFLY
French
JOUER,HI-SCORES,OPTIONS,OPTIONS SONORES,QUITTER
UN JOUEUR,DEUX JOUEURS CO-OP,Un CONTRE L'AUTRE,CONTINUER
CHANGER DE TILESET,CHANGER DE LAYOUT,HOVER HINT ACTIVE/DESACTIVE,LANGUAGE
MUSIQUE,SON,DESACTIVE,MAXIMUM
BACK,MENU,SHUFFLE,PAUSED,NO MORE TILES,FINISHED
SCORE,WINNER
DEFAULT,CROSS,PYRAMID,BUTTERFLY
Italian
GIOCA,PUNTEGGI,IMPOSTAZIONI GIOCO,IMPOSTAZIONI AUDIO,USCITA
SINGOLO,DOPPIO,SFIDA,INDIETRO
CAMBIA TESSERE,CAMBIA DISPOSIZIONE,SUGGERIMENTO ON/OFF,LINGUA
MUSICA,EFFETTI,OFF,MASSIMO
INDIETRO,MENU,MESCOLA,PAUSA,FINE COMBINAZIONI,COMPLETATO
PUNTEGGIO,VINCITORE
PREDEFINITO,CROCE,PIRAMIDE,FARFALLA
Feedback
Please add any feedback that you want to give here:-
- I love the 0.3 version, it's a really great homebrew. Quality! Xyrion 02:13, 26 August 2008 (UTC)
- Thank you for this extremely addicting game, it looks great and plays well. me and my gf have been playing co-op a lot yesterday. we are looking forward to the yet to be developed non co-op multiplayer mode.
- one thing, was it you intention to only be able to make one selection per player. i think either the other player should be able to de-select or there should be a simultanious selection.
- Yes for the coop mode I thought it would be best to only allow one selection at a time. Although it might be good to offer the ability to select for each player as an option --JustWoody 15:51, 27 August 2008 (UTC)
- more thoughts at little section coop thoughtsBitflusher 18:26, 27 August 2008 (UTC)
- hi, thanks for such an excellent app...one question: how does one enter the game with two wii remotes for coop mode? i cant seem to get into HBC at all with two remotes active. - thanks! *
- Once Mahjongg Wii has started you can press any button at any time on any of the wiimotes and these should be picked up - the first one as player 1 (red sash on hand pointer) and the second one as player 2 (green sash on hand pointer).
You need to have the two wiimotes syncronized with the wii (the red buttons in the wii frontal, next to the sd slot and in the controller, where the batteries are) . Press both, and with only pressing a button the controller will automatically connect to the wii.
---Well, I think the game doesn't try to make possible finishing the game. I suposed it in earlier versions, but now, with the shuffle mode, Im 99% sure. The most times you try to complete it you can't. You shuffle it, and when you have made 6 or 7 moves, you have finished again. The game doesn't prepare the position of the tiles to make them removable, and most times you can't finish a game...--[[User:XtracT|Xtract] 15:18, 4 September 2008 (UTC)
- The tiles are positioned totally randomly, its just that the game is sometimes difficult / impossible to complete due to positioning or the way the tiles are removed. The default layout is probably the easiest and the butterfly is by far the hardest layout (you will definitely need to shuffle to complete this one), having said that I have completed the default one and others without the need to shuffle on may occasions, its sometimes down to luck of the draw though. For me if you can't easily get the top, left and two right tiles out pretty quickly then you may have less chance of completing the board, if you use this tactic along with trying to get the layers of tiles down or ones at the end of very long rows then you will have more chance of success. Cheers for playing the game though. --JustWoody 14:37, 4 September 2008 (UTC)
- Ok, thanks for your answer! I have completed many of them too, and yes, it also depends ( a lot ) on the order you take the tiles out. But i would prefer it to be always the possibility of completing it, for little it was. No one likes playing when you know its probable impossible to complete. Don't you think?
- I might look at some kind of algorithm to try to ensure that you could always complete the game, as long as the right tiles are selected. Might be quite difficult to implement though so don't expect it anytime too soon :). I will add it to my todo list though. --JustWoody 17:56, 4 September 2008 (UTC)
- Actually, I've been thinking about how i would implement this and have got some ideas that I plan to undertake in the next couple of weeks, so this may not be too far off :-). --JustWoody 15:51, 5 September 2008 (UTC)
- Ok, thanks for your answer! I have completed many of them too, and yes, it also depends ( a lot ) on the order you take the tiles out. But i would prefer it to be always the possibility of completing it, for little it was. No one likes playing when you know its probable impossible to complete. Don't you think?