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The [[Hollywood]] includes an ARM9 core to handle I/O and security, nicknamed the '''Starlet'''.
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The [[Hollywood]] includes an ARM9 core to handle I/O and security, nicknamed the '''Starlet''' by [[fail0verflow]], but internally known as the '''IOP''', short for Input/Output Processor.
 
This is a very interesting piece of hardware, as it basically does everything that makes a Wii different from a GameCube.
 
This is a very interesting piece of hardware, as it basically does everything that makes a Wii different from a GameCube.
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The Starlet contains an internal 96KB SRAM; if [[IOS]] needs more memory, it can lock part of MEM2 to prevent [[Broadway]] access.
    
''Note: this page is incomplete. Please expand it as you see fit!''
 
''Note: this page is incomplete. Please expand it as you see fit!''
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== Specs ==
 
== Specs ==
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* NEC ARM926EJ-S SoC. See also [http://www.chipworks.com/seamark.aspx?sm=s4%3BDatedfl14%3BDeviceCategory6%3BMemoryfl10%3BReportCode12%3BCAR-0703-201&cw=detail ChipWorks].
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* NEC ARM926EJ-S SoC. See also [https://www.techinsights.com/products/nec-c10046f5-211-pn2-circuit-analysis-report ChipWorks].
 
* Big endian for compatibility with the Broadway
 
* Big endian for compatibility with the Broadway
* ARM thumb instructions
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* ARM and thumb instruction set
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* Clocked at 243MHz (Hollywood clock)
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== Exceptions ==
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Exception vectors are located at <code>ffff0000</code>. Each exception is given 4 bytes, and usually branches elsewhere.
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{| class="wikitable"
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! Index
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! [[mini]] name
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! Description
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|-
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| 0
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| v_reset
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| Hardware reset. Typically the entrypoint for official software.
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|-
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| 1
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| v_undf
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| Undefined instruction, used as handler for [[IOS/Syscalls|IOS syscalls]]
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|-
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| 2
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| v_swi
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| SVC/SWI instruction, used for [[IOS/Syscalls#Syscalls_.28via_ARM_syscall_instruction.29|IOS SWI syscalls]]
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|-
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| 3
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| v_instr_abrt
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| Instruction abort
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|-
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| 4
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| v_data_abrt
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| Data abort
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|-
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| 5
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| v_reserved
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| Reserved
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|-
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| 6
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| v_irq
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| [[Hollywood/IRQs|IRQ]]
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|-
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| 7
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| v_fiq
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| FIQ
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|}
    
== Boot ==
 
== Boot ==
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{{Seealso|boot process}}
 
Starlet is the first processor to run code in the Wii.
 
Starlet is the first processor to run code in the Wii.
    
*Starlet boots from an internal Mask ROM, BOOT0 (about 1300 bytes of code out of 4K possible)
 
*Starlet boots from an internal Mask ROM, BOOT0 (about 1300 bytes of code out of 4K possible)
*[[boot0]] decrypts, verifies, and runs the first few blocks of NAND, BOOT1 (up to the first 48 pages of flash)
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*[[boot0]] decrypts, verifies, and runs the first few blocks of NAND, BOOT1 (up to the first 47 pages of flash)
* [[boot1]] locates, loads, decrypts, verifies, and runs BOOT2
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*[[boot1]] locates, loads, decrypts, verifies, and runs BOOT2
*[[boot2]] bootstrap then loads the embedded ELF file
   
*[[boot2]] starts the IOS
 
*[[boot2]] starts the IOS
*[[IOS]] loads code into the EXI buffer and bootstraps the {{hw|Broadway}}
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*[[IOS]] loads [[System Menu]] into memory and bootstraps the {{hw|Broadway}} using the [[Hardware/External_Interface#EXI_boot_vector|EXI boot vector]]
    
== Links ==
 
== Links ==
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* [http://infocenter.arm.com/help/topic/com.arm.doc.ddi0198d/DDI0198_926_TRM.pdf ARM926EJ-S Technical Reference Manual] - CPU, MMU, Cache specs and programmer's interface
 
* [http://infocenter.arm.com/help/topic/com.arm.doc.ddi0198d/DDI0198_926_TRM.pdf ARM926EJ-S Technical Reference Manual] - CPU, MMU, Cache specs and programmer's interface
* [http://rtds.cs.tamu.edu/web_462/techdocs/ARM/cores/DDI0222B_9EJS_r1p2.pdf ARM9EJ-S Technical Reference Manual] - CPU specs and programmer's interface
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* [https://web.archive.org/web/20050308211243/http://www.arm.com:80/pdfs/DDI0222B_9EJS_r1p2.pdf ARM9EJ-S Technical Reference Manual] - CPU specs and programmer's interface
* [http://www.arm.com/miscPDFs/14128.pdf ARM Architecture Reference Manual] - Documentation about the ARMv5 architecture.
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* [https://web.archive.org/web/20081221072959/http://www.arm.com/miscPDFs/14128.pdf ARM Architecture Reference Manual] - Documentation about the ARMv5 architecture.
 
* [[IOS]] - the OS that runs on the Starlet and handles calls from the Broadway during game execution and while in the system menu.
 
* [[IOS]] - the OS that runs on the Starlet and handles calls from the Broadway during game execution and while in the system menu.
 
* [[ARM Binaries]] - the formats used for Starlet executable code
 
* [[ARM Binaries]] - the formats used for Starlet executable code
 
* [[WAD Files]] are used for BOOT2 and the IOS
 
* [[WAD Files]] are used for BOOT2 and the IOS
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* [https://www.freepatentsonline.com/y2005/0132217.html Patent for Starlet and IOS]
    
[[Category:Hardware]]
 
[[Category:Hardware]]