Line 1:
Line 1:
−
The graphics chip in the Wii is codenamed "Hollywood"; it bears the logos of NEC (who presumably manufactured the chip), ATI (who designed the GPU), and BroadOn (who designed the [[Starlet]] "I/O Bridge").
+
The security chip in the [[Wii]] is known as '''Hollywood'''; it bears the logos of NEC (who presumably manufactured the chip), ATI (who designed the [[Hardware/GX|GPU]] inside), and BroadOn (who designed the [[Starlet]] "I/O Bridge").
−
Its graphics capabilities are similar to that of the GameCube's Flipper, except running at a higher clock speed.
+
Its hardware is documented on the [[Hardware]] article and subpages. Hardware inside includes the [[Hardware/GX|GX]], [[boot0]] ROM, [[Hardware/OTP|OTP]], and Starlet
−
Its hardware is documented on the [[Hardware]] article and subpages.
+
[http://en.wikipedia.org/wiki/Hollywood_(graphics_chip) Hollywood article at Wikipedia]
−
[http://en.wikipedia.org/wiki/Hollywood_(graphics_chip) Hollywood article at Wikipedia]
+
== Pinout (Hollywood, Hollywood AA) ==
+
The Hollywood chip is 2 or 3 flip-chip dies bonded to a BGA substrate, with a 30 x 30 (or later, 28x28) grid of balls to connect it to the rest of the circuit. Most balls are connected to other layers by way of vias; some signals are routed completely on the top layer.
+
(Please help verify and complete this pinout with a continuity tester! This pinout is for the earlier 30x30 version of the Hollywood; the 28x28 package has a completely different pinout.)
+
+
Pins grouped by function
+
{| border=1
+
| Function || Balls
+
|-
+
| Ground || A1, A15, A17, A30, B4, B16, B17, B18, B29, C17, C18, C19, C24, C25, C27, C29, D4, D25, D26, D27
+
|-
+
| NAND Flash || C1, C2, D1, D2, D3, E1, E2, E3, E4, F1, F2, F3, F4, F5, G4, G5, H4, J1
+
|-
+
| GDDR3 || R2, R3, T1, U1, U2, V2, W1, X1, Y3, Y4, AA2, AA3, AA4, AA5, AB2, AB3, AB4
+
|-
+
| USB || A26, A27, A28, B26, B27, B28
+
|-
+
| AVE || D28, E28, G28, H28, H29, J27, J28, J29, J30
+
|}
+
+
== Pinout (Hollywood-1, Hollywood-2) ==
{{Stub}}
{{Stub}}
+
+
== Hollywood ID ==
+
It seems to be implied by the formulas used for the [[Wii Number]] that the Hollywood ID is a 32bit unsigned int.{{check}}
+
+
== See also ==
+
* [[Hollywood/Registers|Hollywood Registers]]
+
* [[Hollywood/GPIOs|Hollywood GPIOs]]
+
* [[Hollywood/IRQs|Hollywood IRQs]]