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{{Infobox homebrew
{{Infobox homebrew
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| title = Wii64
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| title = Wii64
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| image = [[File:Wii64icon-new.png]]
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| image = [[File:Wii64icon-new.png]]™
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| type = console emulator
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| type = console emulator
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| author = tehpola, sepp256, emu_kidid
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| author = [[User:tehpola|tehpola]], [[User:sepp256|sepp256]], [[User:emu_kidid|emu_kidid]]
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| website = http://emulatemii.com
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| version = Beta 1.3 20211222
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| download = http://code.google.com/p/mupen64gc/downloads/list
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| website = https://github.com/emukidid/Wii64
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| peripherals = {{ClassicController}} {{Wiimote4}} {{SensorBar}} {{Nunchuk}} {{USBMSD}} {{GCNController}} {{DVD}} {{FrontSD}} {{SDGecko}} {{GCNMemoryCard}}
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| licence = [http://www.gnu.org/licenses/gpl-2.0.txt GNU GPL v2]
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| hbb = yes
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| download = https://github.com/emukidid/Wii64/releases/tag/1.3-20212212
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| peripherals = {{Wii}} {{Wiimote4}} {{ClassicController}} {{Nunchuk}} {{SensorBar}} {{GCNController}} {{DVD}} {{USBMSD}} {{FrontSD}} {{FrontSDHC}} {{SDGecko}} {{GCNMemoryCard}}
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| hbb = yes
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| osc = yes
}}
}}
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{{User:Extrems/Templates/Not64}}
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Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Wii and Gamecube through the libOGC library. The emulator uses dynamic recompilation of the N64 machine code to PowerPC machine code and full hardware accelerated graphics to achieve (mostly) full speed emulation. Currently the emulator is in beta stage and can run many N64 ROMs at full speed in most cases.
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Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Wii and Gamecube through the libOGC library. The emulator is planned to use dynamic recompilation of the N64 machine code to PowerPC machine code and full hardware accelerated graphics to achieve full-speed emulation. Currently the emulator is in beta stage and can run many N64 ROMs at near full speed.
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=== Not64 ===
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Not64 is an "experimental modification" of Wii64, forked from the "Beta 1.1 'Honey'" version to include several fixes and additions.[https://web.archive.org/web/20190121173815/http://emulatemii.com/wordpress/?p=450]
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== Progress & Updates ==
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Not64 is available to download from the [http://www.gc-forever.com/forums/viewtopic.php?f=9&t=842 thread at GC Forever].
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* Check out http://www.emulatemii.com for the latest news on the progress of this emulator, featuring regular updates and in-depth technical posts on the progress and current features.
== Further Information ==
== Further Information ==
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The emulator can be controlled with any combination of GC controllers, Classic Controllers, Wiimotes with Nunchuks and even just Wiimotes. See the included readme for details on the controls. You can load ROMs and saves from a FAT formatted SD or USB (details on the folders required are in the readme).
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The emulator can be controlled with any combination of GC controllers, Classic Controllers, and Wiimotes with Nunchuks (sorry, Wiimotes must have nunchuks). See the included readme for details on the controls. You can load ROMs and saves from a FAT formatted SD or USB (details on the folders required are in the readme).
== Developers ==
== Developers ==
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We don't want to discourage other people forking and working on the emulator; however, any unofficial builds must not be called "Wii64" or "Cube64" nor use the Wii64 or Cube64 logo in order to avoid confusion. For now, we're just releasing a snapshot of the source used to build Beta 1.1, but we're planning on updating the public repository with each commit we've made to our private repository so that everyone can see the progression of the code. This process will begin soon.
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We don't want to discourage other people forking and working on the emulator; however, any unofficial builds must not be called "Wii64" or "Cube64" nor use the Wii64 or Cube64 logo in order to avoid confusion. For now, we're just releasing a snapshot of the source used to build Beta 1, but we're planning on updating the public repository with each commit we've made to our private repository so that everyone can see the progression of the code. This process will begin soon.
[[File:Wii64-menu.png|thumb|MenuV2 - Current main menu screen of Wii64]]
[[File:Wii64-menu.png|thumb|MenuV2 - Current main menu screen of Wii64]]
[[File:Wii64menu.jpg|thumb|MenuV1 - The old main menu screen of Wii64]]
[[File:Wii64menu.jpg|thumb|MenuV1 - The old main menu screen of Wii64]]
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== License ==
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This software is licensed under the GNU General Public License v2
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which is available at: http://www.gnu.org/licenses/gpl-2.0.txt
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This requires any released modifications to be licensed similarly,
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and to have the source available.
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Wii64/Cube64 and their respective logos are trademarks of Team Wii64
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and should not be used in unofficial builds.
== Currently Achieved Features ==
== Currently Achieved Features ==
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* Increase Compatibility
* Increase Compatibility
* Improve Speed
* Improve Speed
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* Configurable Input
* Save Manager
* Save Manager
* Netplay
* Netplay
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== Installation ==
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==== For SD/USB ====
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Extract the contents of wii64-beta1.zip to the root of your SD card/USB
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Put ROMs in the directory named /wii64/roms (All save types will automatically be placed in /wii64/saves)
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==== For DVD ====
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ROMs may be anywhere on the disc
== Quick Usage ==
== Quick Usage ==
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* ROMs can be z64 (big-endian) or v64 (little endian), or .n64, of any size
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Load the executable from the HBC or in the loader of your choice
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* To install: Extract the contents of wii64-beta1.zip to the root of your SD card
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* For SD/USB: Put ROMs in the directory named /wii64/roms,
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Once loaded, select 'Load ROM'
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All save types will automatically be placed in /wii64/saves
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* For DVD: ROMs may be anywhere on the disc
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Choose the source (SD/USB/DVD)
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* Load the executable from the HBC or in the loader of your choice
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Once loaded, select 'Load ROM' and choose the source and select the ROM to load
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Select the ROM to load (Note: to go up a directory select '..', B will exit the file browser)
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(Note: to go up a directory select '..', B will exit the file browser)
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* Select 'Play Game' to play
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Select 'Play Game' to play
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The game can be exited any time by pressing X and Y together on a GC pad or Classic Controller,
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1 and 2 together on a Wiimote (only with Nunchuck attached), or the reset button
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To exit game press:
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(Note: this must be done to save your game; it will not be done automatically)
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{| class="wikitable"
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|-
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! {{Wiimote}} + {{Nunchuck}} !! {{GCNController}} !! {{ClassicController}} !! {{Wii}}
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|-
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| {{Wiimote1Button}} + {{Wiimote2Button}} || {{GCXButton}} + {{GCYButton}} || {{ClassicXButton}} + {{ClassicYButton}} || {{WiiResetButton}}
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|}
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(Note: this must be done to save your game; it will not be done automatically)
== Settings ==
== Settings ==
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* General
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=== General ===
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* Native Saves Device: Choose where to load and save native game saves
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* Native Saves Device: Choose where to load and save native game saves
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* Save States Device: Choose where to load and save save states
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* Save States Device: Choose where to load and save save states
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* Select CPU Core: Choose whether to play games with pure interpreter
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* Select CPU Core: Choose whether to play games with pure interpreter
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(better compatibility) or dynarec (better speed)
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** (better compatibility) or dynarec (better speed)
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* Save settings.cfg: Save all of these settings either SD or USB
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* Save settings.cfg: Save all of these settings either SD or USB
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(to be loaded automatically next time)
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** (to be loaded automatically next time)
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* Video
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* Show FPS: Display the framerate in the top-left corner of the screen
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=== Video ===
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* Screen Mode: Select the aspect ratio to display in (doesn't affect
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* Show FPS: Display the framerate in the top-left corner of the screen
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the aspect ratio games are rendered in)
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* Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display
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* CPU Framebuffer: Enable for games which only draw directly to the
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* CPU Framebuffer: Enable for games which only draw directly to the framebuffer (this will only need to be set for some homebrew demos)
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framebuffer (this will only need to be set for some homebrew demos)
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* 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC)
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* 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC)
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* FB Textures: Enable framebuffer textures (necessary for some games to render everything correctly (e.g. Zelda Subscreen), but can impact performance; unstable on GC)
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* FB Textures: Enable framebuffer textures (necessary for some games to
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render everything correctly (e.g. Zelda Subscreen),
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=== Input / Controls ===
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but can impact performance, unstable on GC)
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* Controls are now fully configurable so any button on your controller can be mapped
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* Input
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* The controller configuration screen presents each N64 button and allows you to toggle through sources
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* Configure Input: Select controllers to use in game
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* There are 4 configuration slots for each type of controller
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* Configure Paks: Select which controller paks to use in which controllers
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* To load a different, previously saved configuration, select the slot, and click 'Load'
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* Audio
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* After configuring the controls as desired, select the slot, and click 'Save'
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* Disable Audio: Select to mute the sound
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* After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame
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* Saves
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* Clicking 'Next Pad' will cycle through the N64 controllers assigned
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* Auto Save Native Saves: When enabled, the emulator will automatically load
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* There is an option to invert the Y axis of the N64's analog stick; by default this is 'Normal Y'
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saves from the selected device and save when returning to the menu or
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* The 'Menu Combo' configuration allows you to select a button combination to return to the menu
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turning off the console
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* Copy Saves: Not yet implemented
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* Configure Input: Select controllers to use in game
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* Delete Saves: Not yet implemented
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* Configure Paks: Select which controller paks to use in which controllers
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* Configure Buttons: Enter the controller configuration screen described above
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* Save Button Configs: Save all of the controller configuration slots to SD or USB
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* Auto Load Slot: Select which slot to automatically be loaded for each type of controller
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=== Audio ===
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* Disable Audio: Select to mute the sound
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=== Saves ===
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* Auto Save Native Saves: When enabled, the emulator will automatically load saves from the selected device and save when returning to the menu or turning off the console
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* Copy Saves: Not yet implemented
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* Delete Saves: Not yet implemented
[[File:Wii64-settings.png|thumb|General Settings in Wii64]]
[[File:Wii64-settings.png|thumb|General Settings in Wii64]]
== Compatibility List ==
== Compatibility List ==
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* [http://emulatemii.com/wii64/compatList/ '''Compatibility List''']
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* [https://web.archive.org/web/20100626093144/http://weemulatemii.omgforum.net/compatibility-list-f1/compatibility-list-for-wii64-beta-11-honey-t3.htm Compatibility list from WeEmulateMii Forum (outdated)] (archived June 26, 2010)
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* [https://web.archive.org/web/20190617172452/http://emulatemii.com/wii64/compatList/ Compatibility list from Emulate Mii (outdated)] (archived June 17, 2019)
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* [[Wii64/Compatibility|Compatibility list from Wiibrew Website]] (WIP)
== Input Methods ==
== Input Methods ==
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* A mix of Gamecube Controllers and Wiimote w/ Classic controller or nunchucks may be used to support up to 4 players at once
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* A mix of Gamecube Controllers and Wiimote with or without classic controller or nunchucks may be used to support up to 4 players at once
[[File:Wii64-input.png|thumb|Manual or Automatic controller mapping in Wii64]]
[[File:Wii64-input.png|thumb|Manual or Automatic controller mapping in Wii64]]
== Input Mappings ==
== Input Mappings ==
* Gamecube controllers are mapped 1:1 with N64 buttons
* Gamecube controllers are mapped 1:1 with N64 buttons
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* Classic controllers are mapped the same as on VC titles but Z is mapped to both
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* Classic controllers are mapped the same as on VC titles
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ZL and ZR for ease of use
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* X+Y are used to exit to the menu on both
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{| class="wikitable"
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classic controller and Gamecube controller
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|-
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* Wiimote+Nunchuck mappings are:
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! {{GCNController}} !! {{ClassicController}} !! Action
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* Left-stick: Nunchuk-stick
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|-
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* A: A
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| {{GCXButton}} + {{GCYButton}} || {{ClassicXButton}} + {{ClassicYButton}} || Return to menu
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* B: + or -
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|-
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* Z: Nunchuk Z
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| || {{ClassicZLButton}} or {{ClassicZRButton}} || Z
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* L: Nunchuk C
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|}
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* R: B
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* Start: Home
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{| class="wikitable"
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* C-stick: D-pad
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|-
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* D-pad: 2 + D-pad
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! {{Wiimote}} + {{Nunchuck}} !! Action
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* Return to menu: 1 + 2
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|-
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| {{WiimoteAButton}} || {{GCAButton}}
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|-
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| {{WiimotePlusButton}} or {{WiimoteMinusButton}} || {{GCBButton}}
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|-
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| {{NunchukZButton}} || N64 Z
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|-
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| {{NunchukCButton}} || {{GCLTrigger}}
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|-
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| {{WiimoteBButton}} || {{GCRTrigger}}
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|-
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| {{WiimoteHomeButton}} || {{GCStartButton}}
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|-
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| {{WiimoteDPad}} || {{GCControlStickC}}
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|-
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| {{Wiimote2Button}} + {{WiimoteDPad}} || {{GCDPad}}
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|-
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| {{Wiimote1Button}} + {{Wiimote2Button}} || Return to menu
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|}
== ROM Format ==
== ROM Format ==
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== Support ==
== Support ==
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Finally, there is a support forum located on [http://www.tehskeen.com/forums/showthread.php?threadid=14373 TehSkeen], so if you are having trouble with Beta 1, please seek help there before submitting issues to the Google code tracker. You can also join in and discuss the project with other users there.
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Finally, there is a support forum located on [http://forum.wiibrew.org/read.php?17,49869 WiiBrew], so if you are having trouble with Beta 1.1, please seek help there before submitting issues to the Google code tracker. You can also join in and discuss the project with other users there.
== Credits ==
== Credits ==
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* Core Coder: tehpola
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* Core Coder: tehpola
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* Graphics Coder: sepp256
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* Graphics Coder: sepp256
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* General Coder: emu_kidid
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* General Coder: emu_kidid
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* Original mupen64: Hactarux
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* Original mupen64: Hactarux
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* Artwork: drmr
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* Artwork: [[User:drmr|drmr]]
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* Wii64 Demo ROM: marshallh
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* Wii64 Demo ROM: marshallh
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* Compiled using devKitPro r18 and libOGC
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* Compiled using [[devkitPPC]] r19 and [[libogc]]
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( http://sourceforge.net/projects/devkitpro )
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* Visit us on www.emulatemii.com and http://code.google.com/p/mupen64gc
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== Known Bugs & Issue Reporting ==
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* Report any issues to http://code.google.com/p/mupen64gc/issues/list
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== Download ==
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* Visit us on [http://emulatemii.com EmulateMii] and the [http://code.google.com/p/mupen64gc GoogleCode] page.
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Available at http://code.google.com/p/mupen64gc/downloads/list
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If you like this emulator, please [http://emulatemii.com/wordpress/?page_id=66 donate] and support the team!