Changes

4,379 bytes added ,  15:08, 23 December 2021
New release
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{{Infobox homebrew
 
{{Infobox homebrew
| title = Wii64
+
| title       = Wii64
| image = [[File:Wii64_icon.png]]
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| image       = [[File:Wii64icon-new.png]]
| type = console emulator
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| type       = console emulator
| author = tehpola, sepp256, emu_kidid
+
| author     = [[User:tehpola|tehpola]], [[User:sepp256|sepp256]], [[User:emu_kidid|emu_kidid]]
| website = http://code.google.com/p/mupen64gc
+
| version    = Beta 1.3 20211222
| download = http://code.google.com/p/mupen64gc/downloads/list
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| website     = https://github.com/emukidid/Wii64
| peripherals = {{ClassicController}} {{GCNController}} {{DVD}} {{FrontSD}} {{SDGecko}} {{GCNMemoryCard}}  
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| licence    = [http://www.gnu.org/licenses/gpl-2.0.txt GNU GPL v2]
| hbb = yes
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| download   = https://github.com/emukidid/Wii64/releases/tag/1.3-20212212
 +
| peripherals = {{Wii}} {{Wiimote4}} {{ClassicController}} {{Nunchuk}} {{SensorBar}} {{GCNController}} {{DVD}} {{USBMSD}} {{FrontSD}} {{FrontSDHC}} {{SDGecko}} {{GCNMemoryCard}}
 +
| hbb         = yes
 +
| osc        = yes
 
}}
 
}}
 +
{{User:Extrems/Templates/Not64}}
 +
Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Wii and Gamecube through the libOGC library. The emulator uses dynamic recompilation of the N64 machine code to PowerPC machine code and full hardware accelerated graphics to achieve (mostly) full speed emulation. Currently the emulator is in beta stage and can run many N64 ROMs at full speed in most cases.
   −
Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Wii and Gamecube through the libOGC library. The emulator is planned to use dynamic recompilation of the N64 machine code to PowerPC machine code and full hardware accelerated graphics to (hopefully) achieve full-speed emulation. Currently the emulator is in Alpha, and support for games is limited (see below for list of games that will load), and frame rates are very low (generally less than 10 fps). Gameplay will improve as development continues.
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=== Not64 ===
 +
Not64 is an "experimental modification" of Wii64, forked from the "Beta 1.1 'Honey'" version to include several fixes and additions.[https://web.archive.org/web/20190121173815/http://emulatemii.com/wordpress/?p=450]
   −
== Latest Updates ==
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Not64 is available to download from the [http://www.gc-forever.com/forums/viewtopic.php?f=9&t=842 thread at GC Forever].
* Check out http://www.emulatemii.com for the latest news on the progress of this emulator, featuring regular updates and in-depth technical posts on the progress and current features.
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 +
== Further Information ==
 +
The emulator can be controlled with any combination of GC controllers, Classic Controllers, Wiimotes with Nunchuks and even just Wiimotes. See the included readme for details on the controls. You can load ROMs and saves from a FAT formatted SD or USB (details on the folders required are in the readme).
 +
 
 +
== Developers ==
 +
We don't want to discourage other people forking and working on the emulator; however, any unofficial builds must not be called "Wii64" or "Cube64" nor use the Wii64 or Cube64 logo in order to avoid confusion. For now, we're just releasing a snapshot of the source used to build Beta 1.1, but we're planning on updating the public repository with each commit we've made to our private repository so that everyone can see the progression of the code. This process will begin soon.
 +
 
 +
[[File:Wii64-menu.png|thumb|MenuV2 - Current main menu screen of Wii64]]
 +
[[File:Wii64menu.jpg|thumb|MenuV1 - The old main menu screen of Wii64]]
    
== Currently Achieved Features ==
 
== Currently Achieved Features ==
* Emulation via Pure Interpreter
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* Emulation via Dynamic Recompiler & Pure Interpreter
 
* Hardware Accelerated Graphics (glN64 ported to GX by sepp256)
 
* Hardware Accelerated Graphics (glN64 ported to GX by sepp256)
 
* ROM Support up to 512MBit
 
* ROM Support up to 512MBit
 +
* Expansion Pak support
 
* High Level PowerPC RSP
 
* High Level PowerPC RSP
* Interpolated Sound
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* Interpolated Stereo Sound
* Input via Gamecube & Classic Controller
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* Input via Gamecube & Classic Controller & Wiimote + Nunchuck
* DVD/SDGecko/Front-SD ROM Loading
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* Configurable input combinations
 +
* DVD/USB/SDGecko/Front-SD ROM Loading
 
* Native Saves
 
* Native Saves
 
* Save States
 
* Save States
 
* Rumble/Controller Pak Support
 
* Rumble/Controller Pak Support
 
* Progressive/Widescreen Resolution
 
* Progressive/Widescreen Resolution
 +
[[File:Wii64-video.png|thumb|Video Settings in Wii64]]
    
== To-do (In order of importance) ==
 
== To-do (In order of importance) ==
* Dynamic Recompilation (WIP)
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* Increase Compatibility
* 4MB Expansion Pak Support
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* Improve Speed
* Configurable Input Methods
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* Save Manager
 
* Netplay
 
* Netplay
   −
== Input Methods ==
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== Installation ==
* A mix of Gamecube Controllers and Wiimote w/ Classic controller may be used to support up to 4 players at once
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==== For SD/USB ====
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Extract the contents of wii64-beta1.zip to the root of your SD card/USB
   −
== ROM Format ==
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Put ROMs in the directory named /wii64/roms (All save types will automatically be placed in /wii64/saves)
* ROMs can be in any format, .V64, .Z64 or .N64
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==== For DVD ====
* There Full support for up to 512MBit ROMs via a ROM cache
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ROMs may be anywhere on the disc
* ROMs may be loaded via SDGecko, Front-SD or DVD
  −
* ROMs must be placed in a directory named "N64ROMS" on the SDCard
  −
* ROMs can be placed anywhere if using a DVD
     −
== Save Support ==
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== Quick Usage ==
[[File:wii64save.jpg|thumb|The Gamecube Memory Card browser showing a Wii64 save on the Gamecube Memory Card.]]
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Load the executable from the HBC or in the loader of your choice
* There is native save support for the SDGecko, Front-SD and Gamecube Memory Card
  −
* Save state support is only for the SDGecko and Front-SD
  −
* To save, you must have a directory named N64SAVES in the root directory
     −
== Instructions ==
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Once loaded, select 'Load ROM'
* For SDCARD: Put ROMs in a directory named N64ROMS in the root directory,  
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* Create a directory for saves named N64SAVES in the root directory
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* For DVD: ROMs may be anywhere on the disc
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* Load your choice of executable in the loader of your choice
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* Select 'Load ROM' and choose the source and select the ROM to load (Note: to go up a directory select '..', B will exit the file browser)
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* If there are any saves to load choose 'Load Save File' and select source
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* Select 'Play Game' to play
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* The game can be exited any time by pressing X and Y together or the reset button (Note: this must be done to save your game; it will not be done automatically)
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*Save your progress by choosing 'Save Game' and selecting the destination
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* You can save your games on the internal memory on the Wii which will behave like a native save game in that it can be copied/deleted via the Wii menu
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[[File:Wii64menu.jpg|thumb|The main menu screen of Wii64]]
     −
== Compatibility List ==
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Choose the source (SD/USB/DVD)
*Legend of Zelda Ocarina of Time
     −
*Goldeneye 007
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Select the ROM to load (Note: to go up a directory select '..', B will exit the file browser)
   −
*Mission Impossible
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Select 'Play Game' to play
   −
*Duke Nukem 64
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To exit game press:
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{| class="wikitable"
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|-
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! {{Wiimote}} + {{Nunchuck}} !! {{GCNController}} !! {{ClassicController}} !! {{Wii}}
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|-
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| {{Wiimote1Button}} + {{Wiimote2Button}} || {{GCXButton}} + {{GCYButton}} || {{ClassicXButton}} + {{ClassicYButton}} || {{WiiResetButton}}
 +
|}
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(Note: this must be done to save your game; it will not be done automatically)
   −
*Wave Race
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== Settings ==
 +
=== General ===
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* Native Saves Device: Choose where to load and save native game saves
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* Save States Device: Choose where to load and save save states
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* Select CPU Core: Choose whether to play games with pure interpreter
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** (better compatibility) or dynarec (better speed)
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* Save settings.cfg: Save all of these settings either SD or USB
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** (to be loaded automatically next time)
   −
*Aeroguage
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=== Video ===
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* Show FPS: Display the framerate in the top-left corner of the screen
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* Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display
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* CPU Framebuffer: Enable for games which only draw directly to the framebuffer (this will only need to be set for some homebrew demos)
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* 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC)
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* FB Textures: Enable framebuffer textures (necessary for some games to render everything correctly (e.g. Zelda Subscreen), but can impact performance; unstable on GC)
   −
*1080 Snowboarding
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=== Input / Controls ===
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* Controls are now fully configurable so any button on your controller can be mapped
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* The controller configuration screen presents each N64 button and allows you to toggle through sources
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* There are 4 configuration slots for each type of controller
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* To load a different, previously saved configuration, select the slot, and click 'Load'
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* After configuring the controls as desired, select the slot, and click 'Save'
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* After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame
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* Clicking 'Next Pad' will cycle through the N64 controllers assigned
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* There is an option to invert the Y axis of the N64's analog stick; by default this is 'Normal Y'
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* The 'Menu Combo' configuration allows you to select a button combination to return to the menu
   −
*Mario Kart 64
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* Configure Input: Select controllers to use in game
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* Configure Paks: Select which controller paks to use in which controllers
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* Configure Buttons: Enter the controller configuration screen described above
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* Save Button Configs: Save all of the controller configuration slots to SD or USB
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* Auto Load Slot: Select which slot to automatically be loaded for each type of controller
   −
*Killer Instinct Gold
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=== Audio ===
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* Disable Audio: Select to mute the sound
   −
*Rampage Universal Tour
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=== Saves ===
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* Auto Save Native Saves: When enabled, the emulator will automatically load saves from the selected device and save when returning to the menu or turning off the console
 +
* Copy Saves: Not yet implemented
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* Delete Saves: Not yet implemented
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[[File:Wii64-settings.png|thumb|General Settings in Wii64]]
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*Turok dinosaur Hunter
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== Compatibility List ==
 +
* [https://web.archive.org/web/20100626093144/http://weemulatemii.omgforum.net/compatibility-list-f1/compatibility-list-for-wii64-beta-11-honey-t3.htm Compatibility list from WeEmulateMii Forum (outdated)] (archived June 26, 2010)
 +
* [https://web.archive.org/web/20190617172452/http://emulatemii.com/wii64/compatList/ Compatibility list from Emulate Mii (outdated)] (archived June 17, 2019)
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* [[Wii64/Compatibility|Compatibility list from Wiibrew Website]] (WIP)
   −
*Super Smash bros
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== Input Methods ==
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* A mix of Gamecube Controllers and Wiimote with or without classic controller or nunchucks may be used to support up to 4 players at once
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[[File:Wii64-input.png|thumb|Manual or Automatic controller mapping in Wii64]]
   −
*Mortal Kombat Trilogy
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== Input Mappings ==
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* Gamecube controllers are mapped 1:1 with N64 buttons
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* Classic controllers are mapped the same as on VC titles
   −
*Mortal Kombat Sub-Zero Mythologies
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{| class="wikitable"
 +
|-
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! {{GCNController}} !! {{ClassicController}} !! Action
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|-
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| {{GCXButton}} + {{GCYButton}} || {{ClassicXButton}} + {{ClassicYButton}} || Return to menu
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|-
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| || {{ClassicZLButton}} or {{ClassicZRButton}} || Z
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|}
   −
*F-1 Pole Position
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{| class="wikitable"
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|-
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! {{Wiimote}} + {{Nunchuck}} !! Action
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|-
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| {{WiimoteAButton}} || {{GCAButton}}
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|-
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| {{WiimotePlusButton}} or {{WiimoteMinusButton}} || {{GCBButton}}
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|-
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| {{NunchukZButton}} || N64 Z
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|-
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| {{NunchukCButton}} || {{GCLTrigger}}
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|-
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| {{WiimoteBButton}} || {{GCRTrigger}}
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|-
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| {{WiimoteHomeButton}} || {{GCStartButton}}
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|-
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| {{WiimoteDPad}} || {{GCControlStickC}}
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|-
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| {{Wiimote2Button}} + {{WiimoteDPad}} || {{GCDPad}}
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|-
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| {{Wiimote1Button}} + {{Wiimote2Button}} || Return to menu
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|}
   −
*Super Mario 64
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== ROM Format ==
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* ROMs can be in any format, .V64, .Z64 or .N64
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* There Full support for up to 512MBit ROMs via a ROM cache
 +
* ROMs may be loaded via SDGecko, Front-SD / USB/ DVD
 +
* ROMs must be placed in a directory named "/wii64/roms/" on the SDCard
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* ROMs can be placed anywhere if using a DVD
   −
*Rampage World Tour
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== Save Support ==
 
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[[File:wii64save.jpg|thumb|The Gamecube Memory Card browser showing a Wii64 save on the Gamecube Memory Card.]]
*Kirby 64
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* There is native save support for the SDGecko, Front-SD, USB and Gamecube Memory Card
 
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* Save state support is only for the SDGecko, Front-SD and USB
*Banjo Kazooie
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* To save, you must have a directory named "/wii64/saves/" in the root directory
 
  −
*Banjo Tooie
     −
* [http://code.google.com/p/mupen64gc/wiki/CompatibilityList '''Compatibility List''']
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== Support ==
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Finally, there is a support forum located on [http://forum.wiibrew.org/read.php?17,49869 WiiBrew], so if you are having trouble with Beta 1.1, please seek help there before submitting issues to the Google code tracker. You can also join in and discuss the project with other users there.
    
== Credits ==
 
== Credits ==
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* General Coder: emu_kidid
 
* General Coder: emu_kidid
 
* Original mupen64: Hactarux
 
* Original mupen64: Hactarux
* Artwork: brakk3n
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* Artwork: [[User:drmr|drmr]]
* Compiled using devKitPro r14 and libOGC
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* Wii64 Demo ROM: marshallh
    ( http://sourceforge.net/projects/devkitpro )
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* Compiled using [[devkitPPC]] r19 and [[libogc]]
* Visit us on http://code.google.com/p/mupen64gc and www.tehskeen.com
  −
 
  −
== Known Bugs & Issue Reporting ==
  −
* There is a bug with the ROM Cache on certain ROMs on the GC (fixed in SVN)
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* Byteswapped (non .Z64) ROMs loading from SD in Wii mode might not be swapped properly (fixed in SVN)
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* Report any issues to http://code.google.com/p/mupen64gc/issues/list
  −
 
  −
== Download ==
  −
sources via svn: http://code.google.com/p/mupen64gc/source/checkout
     −
SORRY - '''NO UNOFFICIAL BUILDS'''. As a result of unofficial builds we tend to get 100's of emails and issues on the googlecode tracker for things we haven't even touched/modified. Really, If you want to help by adding in a feature, post up the patch or come talk to us on IRC and we'll get it sorted out. That's why the googlecode page is there, so people can submit their work, or communicate to us and keep it all centralized and neat. We don't want to have 1000 unofficial builds like Snes9xGX did!
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* Visit us on [http://emulatemii.com EmulateMii] and the [http://code.google.com/p/mupen64gc GoogleCode] page.
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