Line 1:
Line 1:
+
{{Trans|French|English}}
+
{| style="border-collapse: collapse; padding: 0.2em 0.2em 0.2em 0.2em;"
{| style="border-collapse: collapse; padding: 0.2em 0.2em 0.2em 0.2em;"
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #ddd;" | '''Start Address'''
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #ddd;" | '''Début de l' Adresse'''
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #ddd;" | '''End Address'''
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #ddd;" | '''Fin de l' Adresse'''
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #ddd;" | '''Size'''
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #ddd;" | '''Taille'''
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #ddd;" | '''Description'''
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #ddd;" | '''Description'''
Line 10:
Line 12:
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x817FFFFF
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x817FFFFF
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 24 MB
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 24 MB
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | MEM1 Memory (Cached)
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | MEM1 Memory (Caché)
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
Line 16:
Line 18:
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0xC17FFFFF
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0xC17FFFFF
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 24 MB
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 24 MB
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | MEM1 Memory (Uncached)
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | MEM1 Memory (Non-Caché)
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
Line 22:
Line 24:
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x93FFFFFF
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x93FFFFFF
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 64 MB
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 64 MB
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | MEM2 Memory (Cached)
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | MEM2 Memory (Caché)
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
Line 28:
Line 30:
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0xD3FFFFFF
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0xD3FFFFFF
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 64 MB
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 64 MB
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | MEM2 Memory (Uncached)
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | MEM2 Memory (Non-Caché)
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
Line 34:
Line 36:
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0xCD008000
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0xCD008000
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" |
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" |
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Hardware Registers
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Registre du HardWare
|}
|}
Line 43:
Line 45:
{| style="border-collapse: collapse; padding: 0.2em 0.2em 0.2em 0.2em;"
{| style="border-collapse: collapse; padding: 0.2em 0.2em 0.2em 0.2em;"
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #ddd;" | '''Address'''
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #ddd;" | '''Addresse'''
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #ddd;" | '''Size'''
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #ddd;" | '''Taille'''
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #ddd;" | '''Value'''
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #ddd;" | '''Valeur'''
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #ddd;" | '''Description'''
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #ddd;" | '''Description'''
Line 52:
Line 54:
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 6
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 6
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x525350453031
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x525350453031
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Game Code 'RSPE01' (Wii Sports)
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Code du Jeu 'RSPE01' (Wii Sports)
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000018
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000018
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x5D1C9EA3
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x5D1C9EA3
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Wii Game ID
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | ID du Jeu Wii
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000020
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000020
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x0D15EA5E
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x0D15EA5E
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Nintendo Standard Boot Code.
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Code Standard de Boot de Nintendo
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000024
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000024
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00000001
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00000001
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Unknown
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Inconnu
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000028
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000028
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x01800000
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x01800000
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Memory Size (Physical) 24MB
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Taille de la mémoire (Physique) 24MB
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x8000002C
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x8000002C
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00000023
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00000023
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Production Board Model
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Model de Paneau
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000030
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000030
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Line 94:
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x817FEC60
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x817FEC60
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Start of FST (varies in all games)
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Début du FST (Varie dans Tous les Jeu)
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x8000003C
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x8000003C
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00001394
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00001394
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Maximum FST Size (varies in all games)
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Taille Maximum du FST (Varie dans Tous Les Jeu)
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000060
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000060
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x24
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x24
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Copyright code
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Copyright code
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Hook is PPC assembler used by Debugger
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" |Le Crocher de l' Assembleur PPC utilisé par le debugger
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x800000EC
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x800000EC
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x81800000
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x81800000
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Dev Debugger Monitor Address (If present)
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Adresse du Moniteur de Debuggage de Développement (Si il est présent)
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x800000F0
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x800000F0
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x01800000
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x01800000
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Simulated Memory Size
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Taille de la Mémoire Simulé
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x800000F4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x800000F4
Line 122:
Line 124:
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x0E7BE2C0
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x0E7BE2C0
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Console Bus Speed
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Vitesse des Bus de la Console
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x800000FC
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x800000FC
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x2B73A840
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x2B73A840
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Console CPU Speed
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Vitesse du CPU de la Console
|- style="background-color: #dee;"
|- style="background-color: #dee;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #fdd;" | 0x80001800
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #fdd;" | 0x80001800
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Line 139:
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00000000
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00000000
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | DOL Execute Parameters
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Parametre du DOL éxécuté
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80003130
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80003130
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 8
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 8
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x933E0000, 0x93400000
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x933E0000, 0x93400000
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | IOS Heap Range
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Où est rangé le Heap de l' IOS
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80003138
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80003138
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00000011
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00000011
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Hollywood Version
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Version d' Hollywood
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80003140
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80003140
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 8
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 8
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00090204,0x00062507
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00090204,0x00062507
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | IOS version
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Version de l' IOS
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80003158
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80003158
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x0000FF16
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x0000FF16
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | GDDR Vendor Code
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Code du Vendeur de la GDDR
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80003180
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80003180
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x52535045
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x52535045
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Game ID 'RSPE' Wii Sports ID. If these 4 bytes don't match the ID at 80000000, offline mode in games is disabled.
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | ID du Jeux 'RSPE' Wii Sports ID. If these 4 bytes don't match the ID at 80000000, offline mode in games is disabled.
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80003184
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80003184
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000000
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000000
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Game ID address
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Addresse de l' ID du Jeu
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x8000318C
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x8000318C
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00000000
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00000000
−
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Title Booted from NAND (Launch Code)
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Titre Booté depuis le NAND (Launch Code)
|- style="background-color: #ddd;"
|- style="background-color: #ddd;"
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80003190
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80003190