Difference between revisions of "WiiPhysics"

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{{Infobox homebrewapp
+
{{update}}
| image      = [[Image:Lines_WiiPhysics.png]]
+
{{cleanup}}
 +
{{Infobox homebrew
 +
| image      = [[File:Wiiphysics.png]]
 
| title      = WiiPhysics
 
| title      = WiiPhysics
| desc       = Physics playground for the Wii
+
| type       = simulation game
| type        = Simulation/TechDemo
+
| version    = 2.2.0b
 +
| licence    = LGPL
 
| author      = [[User:Beardface|Beardface]]
 
| author      = [[User:Beardface|Beardface]]
| download    = [http://wiiphysics.googlecode.com/files/WiiPhysics-2.2.0.zip WiiPhysics-2.2.0.zip]
+
| download    = http://wiiphysics.googlecode.com/files/WiiPhysics-2.2.0b.tgz
| source      = Googlecode SVN
+
| source      = http://code.google.com/p/wiiphysics/source
| peripherals = {{Wiimote2}}
+
| website    = http://code.google.com/p/wiiphysics
| hbb        = 1
+
| peripherals = {{Wiimote1}} {{Wiimote2}} {{SensorBar}}
 +
| hbb        = yes
 
}}
 
}}
  
'''WiiPhysics''' is a physics playground for the Wii, much like Crayon Physics or PocketPhysics.  It uses Box2D and [[Development_Tools/libwiisprite|libwiisprite]].
+
'''WiiPhysics''' is a physics playground for the Wii, much like Crayon Physics or PocketPhysics.  It uses Box2D and [[Development Tools/libwiisprite|libwiisprite]].
  
==Project Info==
+
== Project Info ==
===Video===
+
=== Video ===
 
Demo video of WiiPhysics 2.1 in action:  
 
Demo video of WiiPhysics 2.1 in action:  
 
<Youtube>aTlXFYXvKOM</Youtube>
 
<Youtube>aTlXFYXvKOM</Youtube>
  
===SVN===
+
=== SVN ===
 
The svn repository can be found here: [http://wiiphysics.googlecode.com wiiphysics.googlecode.com].
 
The svn repository can be found here: [http://wiiphysics.googlecode.com wiiphysics.googlecode.com].
===Donations===
+
=== Donations ===
 
Enjoy wiiphysics so much that you feel obligated to buy a beer for the developer? Feel free, [https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=justin%2ehawkins%40gmail%2ecom&item_name=Support%20WiiPhysics&amount=5%2e00&no_shipping=0&no_note=1&tax=0&currency_code=USD&lc=US&bn=PP%2dDonationsBF&charset=UTF%2d8 I like beer]!
 
Enjoy wiiphysics so much that you feel obligated to buy a beer for the developer? Feel free, [https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=justin%2ehawkins%40gmail%2ecom&item_name=Support%20WiiPhysics&amount=5%2e00&no_shipping=0&no_note=1&tax=0&currency_code=USD&lc=US&bn=PP%2dDonationsBF&charset=UTF%2d8 I like beer]!
 
{{clear}}
 
{{clear}}
==Releases==
+
== Releases ==
 +
'''Coming Soon''' - Contact me to beta test the current development build
 +
*Changelog:
 +
**+Added holding B to pan camera with cursor
 +
**+Reset Camera on delete all objects
 +
**+Added delete button (to selectively remove objects)
 +
**+Added Camera button for setting camera (or you can still use 1)
 +
**+Added Save/Load logic for saving and loading worlds
 +
***+place wii physics files in /apps/wiiphysics/
 +
**+Added on screen keyboard for saving to file.
 +
**+Added Save/Load Buttons
 +
**+Added New Rubber Band Joint, for all your elasticity needs
 +
**+Added new open pen mode, you can now draw closed polygons or lines. (line rider anyone?)
 +
**+Added zoom for clouds based on distance in sky (Realism Enhancement)
 +
 
 +
'''2008.10.26''' - [http://wiiphysics.googlecode.com/files/WiiPhysics-2.2.0b.tgz v2.2.0b]
 +
**HBC 9 compatabile
  
 
'''2008.08.31''' - [http://wiiphysics.googlecode.com/files/WiiPhysics-2.2.0.zip v2.2.0]
 
'''2008.08.31''' - [http://wiiphysics.googlecode.com/files/WiiPhysics-2.2.0.zip v2.2.0]
Line 103: Line 123:
 
'''2008.06.28''' - [http://wiiphysics.googlecode.com/files/WiiPhysics-1.0.zip v1.0-Initial Release]
 
'''2008.06.28''' - [http://wiiphysics.googlecode.com/files/WiiPhysics-1.0.zip v1.0-Initial Release]
  
==Contests==
+
== Contests ==
To show off some of the things you can do with wiiphysics; I'm going to start doing a weekly contest. No prizes sadly (Unless someone wants to step forward to sponsor and offer up a prize. But, the winner of the contest gets to choose the next weeks contest.) (A winner will be chosen by the wednesday following the contest end date).
+
To show off some of the things you can do with wiiphysics; I'm going to start doing a weekly contest. No prizes sadly (Unless someone wants to step forward to sponsor and offer up a prize. But, the winner of the contest gets to choose the next weeks contest.) (A winner will be chosen by the wednesday following the contest end date).
  
 
*Currently no contests are underway.
 
*Currently no contests are underway.
  
==Bug Reporting==
+
== Bug Reporting ==
 
Any feature requests/ issues you'd like fixed should be reported here:
 
Any feature requests/ issues you'd like fixed should be reported here:
 
[http://code.google.com/p/wiiphysics/issues/list http://code.google.com/p/wiiphysics/issues/list]
 
[http://code.google.com/p/wiiphysics/issues/list http://code.google.com/p/wiiphysics/issues/list]
  
==Physics Tools Overview==
+
== Physics Tools Overview ==
 
'''Tools Overview:'''
 
'''Tools Overview:'''
 
*Select - Use this tool to select objects, hold A to drag them around, hold A on an object and press B to toggle static/dynamic
 
*Select - Use this tool to select objects, hold A to drag them around, hold A on an object and press B to toggle static/dynamic
Line 125: Line 145:
 
*PinJoint - Create a rotation joint using 2 objects
 
*PinJoint - Create a rotation joint using 2 objects
 
**Single Click on on an object(s) to set up a rotation relationship
 
**Single Click on on an object(s) to set up a rotation relationship
***Clicking on a single object pins it to the screen. Clicking on two items stacked up pins those objects together (e.g. Ragdolls))
+
***Clicking on a single object pins it to the screen. Clicking on two items stacked up pins those objects together (e.g. Ragdolls))
 
*Pulley Joint = Click on three objects to set up a pulley system
 
*Pulley Joint = Click on three objects to set up a pulley system
 
**2nd object is the pulley anchor
 
**2nd object is the pulley anchor
Line 137: Line 157:
 
*Stop - Freeze/pause the simulation. You should pause to place dynamic objects where you want them.
 
*Stop - Freeze/pause the simulation. You should pause to place dynamic objects where you want them.
  
==Controls==
+
== Controls ==
 
See in-game help for controls.
 
See in-game help for controls.
 +
== Icons ==
 +
[[File:Lines_WiiPhysics.png]]
 +
 +
[[File:Wiiphysics.png]]
  
 
[[Category:Homebrew using libwiisprite]]
 
[[Category:Homebrew using libwiisprite]]
 
[[Category:Homebrew using Sndlib]]
 
[[Category:Homebrew using Sndlib]]

Latest revision as of 02:10, 21 August 2010

WiiPhysics
Wiiphysics.png
General
Author(s)Beardface
TypeSimulation game
Version2.2.0b
LicenceLGPL
Links
Download
Website
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg WiiMote2.svg SensorBar.svg


WiiPhysics is a physics playground for the Wii, much like Crayon Physics or PocketPhysics. It uses Box2D and libwiisprite.

Project Info

Video

Demo video of WiiPhysics 2.1 in action:

SVN

The svn repository can be found here: wiiphysics.googlecode.com.

Donations

Enjoy wiiphysics so much that you feel obligated to buy a beer for the developer? Feel free, I like beer!

Releases

Coming Soon - Contact me to beta test the current development build

  • Changelog:
    • +Added holding B to pan camera with cursor
    • +Reset Camera on delete all objects
    • +Added delete button (to selectively remove objects)
    • +Added Camera button for setting camera (or you can still use 1)
    • +Added Save/Load logic for saving and loading worlds
      • +place wii physics files in /apps/wiiphysics/
    • +Added on screen keyboard for saving to file.
    • +Added Save/Load Buttons
    • +Added New Rubber Band Joint, for all your elasticity needs
    • +Added new open pen mode, you can now draw closed polygons or lines. (line rider anyone?)
    • +Added zoom for clouds based on distance in sky (Realism Enhancement)

2008.10.26 - v2.2.0b

    • HBC 9 compatabile

2008.08.31 - v2.2.0

  • Changelog:
    • +Added Weld Joint
    • +Added a second player (with limited capability)
      • (Second player can drag, toss, freeze, unfreeze shapes)
    • +Fixed Jumping of pen drawn shapes on create
    • +Fixed placement of pin (proper pin joints now)
    • +Added realistic grass.
    • +Fixed bugs and crashes. (Specficially related to pully)
    • +Restructured backend data management system.
    • +Fixed pointer detection for selecting rectangles.
    • +Added Support Button
    • +Increased Object Limits

2008.08.27 - v2.1.0

  • Changelog:
    • +Added fully scrollable world with ground
      • up, down, left, right to pan (Or just move the pointer to the edge of the screen)
    • +Added minimap for scrolling around world
    • +Added ability to fix camera to an object for easy following around world
      • Hit 1 on any object to attach camera (works best on circles and squares)
      • (To detach, just hit 1 anywhere on the screen)
    • +Added sky, with dynamic clouds
      • (You now know when you are in freeze b/c the clouds stop moving)
    • +Fixed jumping of rectangles on draw
    • +Lots of bug fixes

2008.08.25 - v2.0.0

  • Changelog:
    • +Added pen joint for moving dynamic objects
      • -You can now "Throw" objects
    • +Added distinction between objects that are frozen and mobile to make it obvious to the user whats frozen
    • +Fixed some bugs (Including crash from drawing small boxes)
    • +Keep objects from jumping when you select them
    • +Improved intro screen
    • +increased pen draw size
    • +started on framework for zoomable worlds

2008.07.08 - v1.3.0

  • Changelog:
    • +In Game Help
    • +Pen Drawing added
    • +Reset Button Added
    • +Added BG Music
    • +Bug fixes
    • +Initial action sounds (Using Sndlib)
    • +Intro Screen while wiiphysics constructs
    • +Main Menu
    • +Added Prismatic (Slider) Joint
    • +Added Settings Menu
    • +Added configurable Color
    • +Added configurable Density
    • +Added Show/Hide Menu Button
    • +Increased world size (no longer hit the bottom with too many objects)
    • +Fixed layout
    • +Reset velocity to 0 if you grab an object
    • +Fixed Freeze Unfreeze (Hit B while you have object selected to swap)
    • +Dynamic Gravity Setting GUI
    • +Dynamic Restitution GUI (Change individual object bouncieness)
    • +Dynamic Friction GUI

2008.06.30 - v1.2

  • Changelog:
    • +Removed need for /data directory, compacting wiiphysics into single boot.elf file
    • +Added Undo Button
    • +Pulleys, Ropes and Gears (Pin) work great now
    • +Improved Icons and layout
    • +Line Drawing works perfect now
    • +Many Bug fixes, clean up

2008.06.29 - v1.1

  • Changelog:
    • +Added Line (Dynamic rectangle) Drawing
    • +Clear Screen Button
    • +Pulley/joint bug fixes to stop crashing!
    • +fixed layout a bit

2008.06.28 - v1.0-Initial Release

Contests

To show off some of the things you can do with wiiphysics; I'm going to start doing a weekly contest. No prizes sadly (Unless someone wants to step forward to sponsor and offer up a prize. But, the winner of the contest gets to choose the next weeks contest.) (A winner will be chosen by the wednesday following the contest end date).

  • Currently no contests are underway.

Bug Reporting

Any feature requests/ issues you'd like fixed should be reported here: http://code.google.com/p/wiiphysics/issues/list

Physics Tools Overview

Tools Overview:

  • Select - Use this tool to select objects, hold A to drag them around, hold A on an object and press B to toggle static/dynamic
  • Pen Tool - Hold A and draw a line with the pen. When you release A the ends of the line join up to form a shape.
  • Circle Tool - Press A to place a circle. Use + and - to increase/decrease the size.
  • Square Tool - Press A to place a square. Use + and - to increase/decrease the size.
  • Clear Screen (Bomb) - Clear everything. Useful to make some space, or when things start to lag.
  • Undo - Undo the previous action.

Joints

  • Rope Joint - Connect two objects by a rope
    • Click on two Objects to connect them
  • PinJoint - Create a rotation joint using 2 objects
    • Single Click on on an object(s) to set up a rotation relationship
      • Clicking on a single object pins it to the screen. Clicking on two items stacked up pins those objects together (e.g. Ragdolls))
  • Pulley Joint = Click on three objects to set up a pulley system
    • 2nd object is the pulley anchor
  • Prismatic Joint = Click on two points to set up a slider joint.
  • Weld Joint = Click on two objects to weld them together.

Object Control

  • Mobile Objects - Select this to place dynamic objects which move and obey gravity
  • Frozen Objects - Select this to place static objects which stay where you place them

Sim Control

  • Run - Run the simulation.
  • Stop - Freeze/pause the simulation. You should pause to place dynamic objects where you want them.

Controls

See in-game help for controls.

Icons

Lines WiiPhysics.png

Wiiphysics.png